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West End Games Stargate SG-1
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WillTasker
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PostPosted: Thu Aug 09, 2018 10:47 am    Post subject: West End Games Stargate SG-1 Reply with quote

Apparently, WEG had asked John Tynes to bang out a Stargate SG1 RPG before they went under. This website is remarkably out of date, so I can't even speak to how real it is - but it made for a decent read while I was on lunch at work.

http://johntynes.com/revland2000/rl_sg0.html
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ReverendKeaton
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Joined: 16 Jun 2018
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Location: West Virginia

PostPosted: Thu Aug 09, 2018 11:29 am    Post subject: Re: West End Games Stargate SG-1 Reply with quote

WillTasker wrote:
Apparently, WEG had asked John Tynes to bang out a Stargate SG1 RPG before they went under. This website is remarkably out of date, so I can't even speak to how real it is - but it made for a decent read while I was on lunch at work.

http://johntynes.com/revland2000/rl_sg0.html


Another WEG product I would have payed for that never popped up. I love the movie as well as the series. It would make for some good RPing. Thank you for posting this.
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garhkal
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PostPosted: Thu Aug 09, 2018 3:22 pm    Post subject: Reply with quote

I'd have loved to play Stargate using the WEG rules!
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Ashikaider
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Joined: 24 Jul 2018
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PostPosted: Thu Aug 09, 2018 4:33 pm    Post subject: Reply with quote

Someone took Tynes' document and added enough material to make the game playable.

http://gameworld.thesnakefarm.com/stargatesg1.php
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garhkal
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PostPosted: Thu Aug 09, 2018 11:45 pm    Post subject: Reply with quote

Interesting find, but rather incomplete. No info on vehicles/ships, nor on how one resists being taken over by a gou'ald (If even possible).. BUT at least it's a start.
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Ashikaider
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PostPosted: Fri Aug 10, 2018 6:24 am    Post subject: Reply with quote

I'd probably look at how Ghostbusters and Star Wars (maybe some of the other d6 games as well) handle vehicles to come up with some vehicle rules for Stargate. I suggested Ghostbusters because it looked like Tynes used that version of the engine for Stargate.

As for resisting a goa'uld symbiote, I'd say an opposed roll (simulating a contest of wills). It could result in some interesting things like the goa'uld only getting partial control or being resisted entirely. You could even have the System Lords hunting down a character for experimentation or execution because they managed completely resist a symbiote.
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OuttaWindu
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PostPosted: Fri Aug 10, 2018 10:52 am    Post subject: Reply with quote

Ashikaider wrote:
I'd probably look at how Ghostbusters and Star Wars (maybe some of the other d6 games as well) handle vehicles to come up with some vehicle rules for Stargate. I suggested Ghostbusters because it looked like Tynes used that version of the engine for Stargate.


I'd say D6 Space probably have be best free rules for space ships. Tynes says on the page he used the now OGL "D6 System" as the base for StarGate game.
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Pel
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Joined: 10 May 2006
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Location: Texas

PostPosted: Fri Aug 10, 2018 10:52 am    Post subject: Reply with quote

I miss SG-1 and Atlantis, and likewise would have parted with hard currency to play in WEG's Stargate sandbox.
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