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Imperial Patrol Corvette
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PC-032
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Joined: 31 Jul 2006
Posts: 91
Location: Brisbane

PostPosted: Mon Jul 31, 2006 5:29 am    Post subject: Imperial Patrol Corvette Reply with quote

Just thought I'd post some stats for the Captial Ship where using in our Campain at the moment, they are current as of five years before the Battle of Yarvin, when the most reasent Life Extenchion Program started (took two years to cycle through the Fleet) in the 10 years before that the Sencors where less powerfull, as where the Sheilds, Backup Hyperdeive, Turbo Laser damage, it only packed Medium Anti-Fighter Ion Canons and the Captial Ion Cannons had less precise Targeting Systems.

Craft: Sienar Fleet Systerms Patrol Corvette.
Scale: Captial Ship
Length: 200m
Skill: Capital Ship Piloting, Patrol Corvette
Crew: Skeleton 10 with Command 7D, Total 60
Passengers: 40 Troops, 8 Pilots, 20 Prisoners
Cargo Capasaty: 300 tons
Concumables: 8 months
Hyperdrive: X1
Backup: X10
Nav Computer: Yes
Manuverability: 2D
Space: 7
Atmosphere: 350, 1000kph
Hull: 5D
Sheilds: 3D
Sencors:
Pasive 40/1D
Scan 80/1D
Serch 120/3D
Focus 5/4D

Weapons:
6 Duble Turbo laser Cannons
Scale: Captial
Arc: 2 Frount, 2 Left, 2 Right
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 15/35/75
Atmosphere Range: 1.5/3.5/7.5km
Damage: 4D+2

3 Captial Ion Cannons
Scale: Captial
Arc: 1 Frount, 1 Left, 1 Right
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 15/35/75
Atmosphere Range: 1.5/3.5/7.5km
Damage: 3D (Ioniasion)

6 Quad Laser Cannons
Scale: Star Fighter
Arc: 2 Turrent, 2 Left, 2 Right
Skill: Starship Gunnery
Gire Control: 3D
Space Range: 3/12/25
Atmosphere Range: 300m/1.5/2.5km
Damage: 5D

2 Heavy Ion Cannons
Scale: Star Fighter
Arc: 2 Turrent
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 3/7/36
Atmosphere Range: 300m/700m/3.5km
Damage: 4D (Ioniasion)

Subcraft Complement:
1X Sienar Fleet Systems Medium Range Shuttle
6X T.I.E. or TIE Series Fighters or Interceptors

the Fighter Bays are not wide enough to except most Fighters, Practical With is 6.5m though you could squese in somthing up to 7m or with a Practical length of 10m once again maby you could nudge in somthing up to 11m safely, you could Re-Configure the the Fighter Bays from 6 TIE fighters to 4 Tie Bombers or Two Scimitar Bombers, the Shuttle Bay is Intended to fit a 15m long Shuttle but could squese in somthing up to 20m, or a secound pair of Scimitar Bombers.

Our Group Curantily Feilds 4 TIE (not TIE/in), fighters and a Pair of TIE/gt's, and insted of the 40 Army Troopers we have 10 Stormtroopers and where missing a Shuttle Crew.
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PC-032
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Location: Brisbane

PostPosted: Tue Aug 01, 2006 3:55 am    Post subject: Reply with quote

Some Veriants of the Patrol Corvette exchange some of their Turbo Lasers and/or Capital Ion Canons for Capital Concusion Missle Tubes for a Bombardment Configurasion, where others trade Weapons both Capital and Anti-Fighter for apropate Tractor Beam Arays, together thease conversions make up about betwean a Quater and a Third of the Patrol Corvettes in service.

Patrol Corvettes can and do deploy alone but Imperial Doctrine calls for them do deploy in pairs or Lines of four to eight, giving them at their lowest (Theroetical level of Deployment) a Squadron of TIE fighters and the Fire Power of a light Cruser and grater tactical coverage and at an Eight Ship Line twice the Fighters and equlevent Fire Power to a Victory Class Star Distoryer. a Four Ship line can include one of each of the Bombardment and Tractor Beam Configurasions and Carries a full Company of Army Troopers and a Scout or some other type of Specialist Platoon. in the eerily days of the New Order Victory Class Star Distoryers would deploy with Four to Eight Ship Lines of Patrol Corvettes for support and Picket Duties, but as the number of Start Distoriers increased the practice was abandoned.
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PC-032
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Location: Brisbane

PostPosted: Tue Aug 01, 2006 5:58 am    Post subject: Reply with quote

and hear is the Medium Range Shuttle.

Craft: Siner Fleet Systems Medium Range Shuttle
Type: Medium Range Shuttle
Length: 15m
Scale: Starfighter
Skill: Space Transports
Crew: 2
Crew Skills: Space Transports 4D, Starship Gunnery 3D
Pasangers: 10
Cargo: 200 tons mass, 60 KL displacment
Consumables: 1 Week
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 1D
Space: 6
Atomsphere: 365, 1050 kph
Hull: 4D
Sheilds: 2D
Sencors:
Pasive 20/0D
Scan 40/1D
Serch 60/2D
Focous 3/3D
Weapons:
Two Laser Cannons (Fire Linked)
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 5D

the Cargo Bay is largre enough to Carry 40 Infantry Troopers in some comfort, a Repulsorlift Skiff and a Infantry Squad, a Pair of Land Speaders or a Lance of up to Six Speader Bikes. The Passenger Cabin on the upper deck is not suitable for trips of more than a few hours at Full ouccpancy
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