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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Nov 11, 2003 8:55 pm Post subject: |
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I think I will.
Could be useful for jungle worlds... and ewoks |
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Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
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Posted: Sat Nov 15, 2003 4:13 am Post subject: |
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Loc Taal wrote
Quote: | I agree, maybe you could create a custom Creature Handling knowledge skill. |
Yeah. Handle animal for WEG Star Wars. I can't believe I just said that. Blasphemy! _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Tue Nov 18, 2003 2:06 pm Post subject: |
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I want a cabbit 8) _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Tue Nov 18, 2003 4:15 pm Post subject: |
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Pets, if chosen well, can be hella cool allies and make for interesting story pieces. 8) |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Nov 27, 2003 4:30 pm Post subject: |
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Skill is created and it's called Beast training (was handling but I corrected it)
I now have a pet Maurader Lizard... It's name is Bitey |
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Volo Enrunk Lieutenant Commander
Joined: 24 Nov 2003 Posts: 104 Location: emporia kansas
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Posted: Mon Dec 01, 2003 4:26 pm Post subject: |
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a couple of my players just hatched some made up monitor lizards from naboo that they hunted but found the eggs. they made really nice enclosures for them on the ship they say they want to keep them around to indimidate prisoneers when questioning "oh you don't want to talk eh? well lets go see what Larry Moe and Curly have to say about that!?"-opens the door to the big lizards rooms.
right now they just a type of gold fish. i haven't made them completly up as far as a creature template goes but when i do i'll post it somewhere. _________________ Sabbac anyone? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Dec 01, 2003 6:52 pm Post subject: |
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This are the stats and background data for Bitey's species
Marauders
These small lizards (1 metre long) live in small communities where the edges of the jungles meet the swamps. For the most part, they leave the Rebel base alone. However, when feeding has been a little slow they work up the courage to slink into the base. Primarily they look for scraps amongst the prefab buildings (the marauders are omnivours, but prefer meat whenever they can get it) but will attack sentient beings if pressed. They can be very quiet when necessary but screech when hurt.
Dexterity 3d
Unarmed Combat 4d
Perception 4d
Sneak 5d
Strength 2d
Teeth: 4d damage
Move: 15
The marauders have small numbers but will never attack alone. There will be 3-6 of them on any encounter. When at least half their number is killed, then the others will slink off hissing angrily.
Last edited by Esoomian on Tue Dec 02, 2003 3:41 pm; edited 1 time in total |
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Urhart the Fallen Angel Lieutenant Commander
Joined: 06 Oct 2003 Posts: 203 Location: New York City, USA
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Posted: Tue Dec 02, 2003 6:20 am Post subject: |
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I've always wanted one of my characters to have a small pet, kind of like a weasel or a cat. I just think that would be really cool! Or better yet, a big bird! Just imagine a falcon being able to hold a camera. _________________ 'God gave you grace to purge this place
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!' |
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ElfBoyM Cadet
Joined: 22 Mar 2004 Posts: 1
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Posted: Mon Mar 22, 2004 1:36 am Post subject: Pets |
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One of my TotJ characters, A Vultan Beast Master Apprenctice, had 2 pet neeks running around the ship.. always fun.
(woot, 1st post) |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Mon Mar 22, 2004 10:59 am Post subject: |
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I want to get a pet Moosebear one of these days...
But I still can't figure out how to get him on the Freighter... He wouldn't fit... |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Tue Jul 27, 2004 7:32 pm Post subject: Cool Pet |
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I once let a pirate PC get one of the Socorran Tailrings (Also known as Socorran Sand Dragons)
It was always perched on her shoulder almost like a parrot. Helped em out in a jam or two, as well. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Gigobyte Ensign
Joined: 06 Oct 2004 Posts: 30 Location: Glenn Ellyn, IL
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Posted: Wed Oct 06, 2004 2:40 pm Post subject: |
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Yah!, Beast Training sounds good to me.
I think I will use that in my game. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed Jan 12, 2005 6:13 pm Post subject: |
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Well having pets certainly does make the game interesting.
Tip. if you don't want your pets to get fat and unhealthy don't ship large amounts of candy... it only leads to trouble.
Especially the sour huts and gummy vaders |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Jan 12, 2005 6:39 pm Post subject: |
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And remember to keep the Freighter well stocked with Papers.
If the creature is Paper-Trained, that is. Hopefully, it is, otherwise...
"Awwwwwwwwwwwwwwwww! Not only is the Hyperdrive malfunctioning, it also smells of piss!" |
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elomchamp Cadet
Joined: 15 Apr 2005 Posts: 12
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Posted: Sun Apr 17, 2005 12:10 am Post subject: |
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I have a KRAYT DRAGON in my game! |
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