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Customizing Ships in Original Ways
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Crell Damar
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Joined: 31 Jul 2003
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PostPosted: Thu Nov 20, 2003 1:59 pm    Post subject: Reply with quote

were the omega ties from dark force rising?
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Volo Enrunk
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Joined: 24 Nov 2003
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Location: emporia kansas

PostPosted: Mon Dec 01, 2003 7:14 pm    Post subject: Reply with quote

i don't remember thrawn having shields on any ties in his trilogy... but in isards revenge they had the three winged tie defenders those had shields and a tractor beam too! but no one made them into stats i did for my game i'll post em soon i know someone else posted tie defenders too but we can all have our own varity.
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Ray
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Dec 01, 2003 7:40 pm    Post subject: Reply with quote

I've seen a few mentions of Tie Defender Stats. Those things *ROCKED*!!!

They're from the "Tie Fighter" space sim series from LucasArts... But are considered official I believe. They have Shields, Tractor Beam (Optional), and a Hyperdrive, along with an EJECTOR SEAT!!!

And they cost more than TWO X-Wings per unit, which is why you never see them. Low Production Run.

I'll see if I can hunt up the stats that I found again... No promises, however.
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Ray
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Dec 01, 2003 7:52 pm    Post subject: Found it! Reply with quote

From the Star Wars RPG Mailing List Archive: http://drycas.club.cc.cmu.edu/~jae/sw/sw-rpg.html

From Playing Tie Fighter, and reading this right afterwards, it's fairly accurate... According to my memory. Take that with an ocean of salt, folks. Laughing

TIE DEFENDER

Craft: Sienar Fleet Systems TIE Defender
Type: space superiority heavy fighter
Scale: starfighter
Length: 10m diameter
Skill: starfighter piloting: TIE
Crew: 1
Crew Skill: starfighter piloting 6D, starship gunnery 5D+1
Passengers: none
Cargo Capacity: 75kg, 0.3 cubic metres or none with beam weapon
Consumables: 1 week
Hyperdrive Multiplier: 1X
Hyperdrive Backup: none
Manuverability: 4D+2
Space: 13
Atmosphere: 525/1375 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
Four Laser Cannons (fire linked)
Fire Arc: front
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2km/2.5km
Damage: 6D
Two Light Ion Cannons (fire linked)
Fire Arc: front
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmospherie Range: 100-300/700/3.6km
Damage: 4D
Two Concussion Missile Launchers (4 missiles total, fire linked)
Fire Arc: front
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D (linked)
One Tractor Beam (under development, replaces cargo hold)
Fire Arc: front
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Strength: 3D (reduces target maneuverability by 3D)
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Urhart the Fallen Angel
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Joined: 06 Oct 2003
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Location: New York City, USA

PostPosted: Mon Dec 01, 2003 8:09 pm    Post subject: Reply with quote

That's really good! I didn't know things like that existed! Faster, and more manuverable than a speeding A-Wing! able to take really big laser blasts without being blown into smitherines (what is a smitherine?)! more powerful than an X-Wing! It's a B-Wing, It's a skipray, No it's the TIE Defender!
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Ray
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PostPosted: Mon Dec 01, 2003 8:29 pm    Post subject: Reply with quote

Yep, Ur, it's boss. And at ~1,000,000 Credits, less than 100 made.

Good luck getting your hands on one, and the parts aren't cheap, either, 'cause regular Tie Fighter Parts just don't work!!!
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Urhart the Fallen Angel
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PostPosted: Tue Dec 02, 2003 4:26 pm    Post subject: Reply with quote

Ah, that makes more sense than just being almost entirely better thanthe TIE advance... How many of those did they make anyway? They said they stopped making them quickly, but Not how quickly.

OK one thing I've always wanted to do with a big ship, is to attach a ton of human plating armours to the hull, and just let them build up on top, so that it would defend against what they need to defend against a lot more (that being torpedoes more than lasers).
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Ray
Commodore
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Dec 02, 2003 4:42 pm    Post subject: Reply with quote

Just remembered something. My Avatar is a Tie Defender, so you can get a quick reminder as to what it looks like.

As for how many were produced, not more than a dozen squadrons in total... ~144.

The facilities were destroyed very quickly into the manufacture run, and the person that was in charge went a little... Insane, and grabbed a bunch of them to attack the Emperor's Personal Shuttle.

It was a great mission in the Tie Fighter game... You got DARTH VADER as a Wingman!!! You had more experience with the craft than he did (The game character was a test pilot for it), so you got to command the #2 man of the Empire!!!

For a little while.

Still looks good on a resume!
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Urhart the Fallen Angel
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PostPosted: Thu Dec 04, 2003 6:31 am    Post subject: Reply with quote

That's pretty awsome! Good pickup line too...

Anyway, it kinda sucks that there were only 144 TIE advances, I wanted to figure a way to attack some rebel game with about five of those. That would be both a curse and a blessing because we would probably shoot them on stun, and steal the ships when we were done with them.

Hmm... How would you land a TIE Defender?
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'God gave you grace to purge this place
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Oh oh children of the land
Love is still the answer take my hand
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Ray
Commodore
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Joined: 31 Oct 2003
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu Dec 04, 2003 6:50 am    Post subject: Reply with quote

Sorry Ur, it was ~144 TIE Defenders. I don't know how many Tie Advanced were created (About as many, I believe, it was considered a failed experiment).

As for landing a TIE Defender, the same way you land a TIE Fighter. In a rack with Tractor Beam support from the Docking Bay. TIE Craft are not meant to land.

They *CAN*, on their solar pannels, but this damages the pannels and really ticks off the techies.
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Volo Enrunk
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PostPosted: Thu Dec 04, 2003 5:40 pm    Post subject: Reply with quote

if you want to attack rebels with them in the books Yannse Isard from the Xwing novels has 2 squadron of them during the thrawn trilogy (5 yrs after ROTJ) but rogue squadron takes about half of them -2 i think so the republic has 10ish of them and possible the other 12 it never said what happened to them. but if you want to blast rebels with them give em to like Grand Admrial Daala she's alive way into the eve of the empire and did have the Maw Cluster surely she got ahold of some blueprints at some time and can make more... at least i would think the were the primary R&D for the empire even though Sinear or KDY makes them i forget.
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