Joined: 20 Aug 2006
Location: North Carolina
|Posted: Wed Feb 07, 2007 8:51 am Post subject: Last Rebels: Character Sheets
|Post character sheets here once I've approved them. PM it to me when you complete the character, and before posting it here.
Anything non-imperial will work, namely bountyhunters, outlaws, and smugglers.
Starting Skill Dice: 8D
Starting Gear & Cash: 2500 (+/-)
"Your lack of faith disturbs me." - Vader
Last edited by Krayt on Sat Feb 10, 2007 3:51 pm; edited 1 time in total
Joined: 01 Dec 2005
|Posted: Wed Feb 07, 2007 3:19 pm Post subject:
|Name: Vanden Omega
Type: Young Senatorial/Outlaw
Weight: 160 Lbs.
Physical Description: Short, dark hair. Deep brown eyes that look almost black. Slim, with light olive skin and sharp, serious features. Dresses in stylish, but practical, clothes in mostly cooler hues.
Blaster 4D, Brawling Parry, Dodge 4D, Melee Combat, Melee Parry
Brawling 4D, Climbing/Jumping, Swimming, Stamina
Alien Species 5D, Bureaucracy, Culture, Intimidation, Languages 5D, Value, Willpower
Communications, Repulsorlift Operation, Sensors, Space Transports 3D+2
Computer Programming/Repair, First Aid
Bargain 4D+1, Command, Con, Persuasion 4D+1, Search
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 10
Personality: Vanden is confident and intelligent, if a bit cynical or sarcastic. He is also charismatic and likable, brilliant traits for a politician. He is also quite passive, staying cool and relaxed even in the most dire of situations. He knows how to have fun, but doesn’t get the chance very often. He hates the Empire with a passion, and hopes to see Vader’s reign of terror come to an end soon. His role models are the late Leia Organa, and the rest of the Rebel Alliance.
History: Vanden was born on Talravin to a wealthy politician named Nari. Vanden’s father had left Nari before he was born, and Vanden had never seen his father. Nari represented Talravin in the Imperial Senate, but the Senate had been disbanded and the Empire had total control. When Vanden was one, the Battle of Endor took place, and the Rebel Alliance was wiped out. Nari was very distraught, as she was a strong supporter of the Alliance, and had secretly given them funds on several occasions.
To keep the legacy of the Alliance alive, Nari told Vanden stories about Princess Leia, Han Solo, Lando Calrissian, and the rest of the Rebel heroes. They had all died in battle, of course, but Nari just told Vanden about their exciting exploits and adventures. There was one hero Nari never spoke of, however. Luke Skywalker. Vanden would later find out that Skywalker had betrayed the Rebels, defecting to the Empire and serving Vader.
When Vanden was old enough to understand, Nari told him about how oppressive the Empire was, and how Vader was a cruel tyrant. At twelve, Vanden was sent to an expensive private boarding school. There he learned etiquette, debating, all the skills needed to become a Senator. He excelled in all his classes, and became one of the school’s most popular students, both with the pupils and the teachers. He graduated when he was eighteen, getting a job as a Senator’s aide in the newly reinstated Imperial Senate.
When the Senator he was working for retired, Vanden replaced him, following in his mother’s footsteps and becoming Talravin’s Senator. Like some other Senators, he used the Senate as a platform to voice proposals attempting to moderate the Empire's rule, although always under the guise of perfect loyalty. Just like at school, Vanden’s status grew, as he garnered more and more support. The Imperial supporting Senators grew anxious, and there was an assassination attempt on Vanden. As he was leaving the Senate, walking towards his speeder, a sniper waited on the roof of a nearby building. Vanden had little in the way of protection, so it would have been an easy shot, but as the bolt was about to hit the unwary Senator, Vanden’s loyal aide threw himself into the path of the shot, and it hit him in the shoulder, wounding him but saving his employer.
Imperial Security Forces arrived, and the potential assassin fled. This attempt on his life gathered even more support for Vanden, and many of his followers suspected that the Empire or another Senator had ordered the attack. Vanden hired two Trandoshan bodyguards who went with him everywhere. He made sure that the Empire did not secretly employ the pair, and soon they grew to be completely loyal. They taught him much about self-defense, just in case they were not there to protect him. They taught him how to use a blaster, and rudimentary hand-to-hand combat. He learned quickly, and soon he took to wearing a blaster.
Vader’s cronies had decided enough was enough, however, and began to keep a close watch on him, attempting to find anything that could prove he was a traitor to the Empire. Vanden knew quite well the Empire was after him, but he went about his normal business, showing them he was not afraid. But soon the Empire found something. They rooted through his personal records and found out he had given money to a group of Freedom Fighters on Togoria. This was undeniable proof that he was a supporter of an anti-Imperial organization.
Luckily, one of Vanden’s followers caught wind of the discovery, and warned him. Vanden had worked out an escape plan, as a precautionary, and it was put into action then. He was rushed to a getaway ship hidden in a friend’s space barn with his two bodyguards and his aide. All of his records and files were destroyed so that the Empire could not use the information to find others. The ship carrying him jumped to lightspeed out of Coruscant space, making several more random jumps to lose any tails.
They landed on a remote Outer Rim planet, and Vanden parted ways with his followers. He went into hiding on the planet, getting an ordinary job at as a bartender in a Cantina. The Empire didn’t exist this far away from the Core, and nobody knew he had lived on Coruscant or been a famous Senator. Vanden was biding his time, waiting for an opportunity to return.
Objectives: To resurrect the Rebel Alliance and overthrow Vader.
Equipment: Stylish Clothing, Blaster Pistol (4D), Comlink, 1000 Credits
The ability to type does not make you intelligent.
Joined: 30 Aug 2006
Location: Ottawa, Canada
|Posted: Mon Feb 12, 2007 9:24 am Post subject:
Height: 1.9 m
Weight: 94 lbs
Photo of Ship and Character
Space Transports Repair: 5D
Computer Programming and Repair
Starship Weapon Repair
Force Sensitive: no
Force Points: 2
Character Points 9
Tool Belt and various parts, Heavy Blaster Pistol, Powerpacks x5, Med Packs X5, Blast Vest, Comlink, Datapad, Glowrod, Macrobinoculars, Sensor Pack (modified), 500 credits
Space Suit (for external repairs)
Many half functioning droids and equipment
He is a kind soul, and loves machinery. He always loves to help out people with their mechanical troubles, because he wants to learn new and interesting things about all macnines. When he gets started working on something he gets very focused, and starts to forget the world around him. He is a genious when it comes to machines, and he knows it, so you can guess he has a big ego.
He grew up in the Roshe Asteroid Field with the other Verpine. Following his races technical aptitude, he developed a Fascination with how things were built, and how to improve them. After a while, he developed an curiosity with the rest of the universe. On his wayward journeys, he found the remains of a Kazellis Light Freighter, which he called the crescent moon, and through many odd jobs, and lots of effort, he managed to get it back to working condition. He flew it around for a while, and started learning about the galaxy around him. He learned first hand that the empire was evil when he happened to be on the the recieving end of one of Luke's famous planet clensing at Sernustvin - one way to make sure a potential jedi doenst escape is to just level the planet. He just barley survived, and had to once again repair his ship to be able to escape the planet. After then, he started to work against the empire, and it wasnt long untill the rebels noticed him, and took him into their fold. He kept his ship, and used many parts from his new friends to get his ship back into the shape it was when it was built. He now goes around causing trouble for the empire, and helping out the rebels where he is needed. The rebels love having him around due to his technical genious.
He also owns a Kazellis Light Freighter named Crescent Moon (we could use a better pilot
Craft: Kazellis Corporation Light Freighter
Era: Rise of the Empire
Source: Stock Ships (pages 29-31), Pirates & Privateers
Type: Light freighter
Length: 28 meters
Skill: Space transports: Kazellis freighter
Crew: 1, gunners: 1
Crew Skill: Varies widely
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 23,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Atmosphere: 350; 1,000 kmh
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Last edited by vong on Thu Aug 16, 2007 10:22 am; edited 6 times in total
Joined: 26 May 2005
|Posted: Mon Feb 12, 2007 10:11 am Post subject:
Type: Pro-Rebellion Fringer
Physical Description: Light Green eyes. Dark black hair. Athletic build usually
hidden by loose fitting clothing. Wears clothing that is unmarked and in a
single simple color.
Firearms: 5D, Dodge: 5D, Melee Weapons (Vibro Daggers): 5D
Bureaucracy(Imperial): 4D+1, Intimidation(Interrogation): 4D+1, Streetwise: 4D
Con: 4D, Investigation: 4D,
Force Sensitive: yes
Force Points: 2
Dark Side Points: 0
Character Points: 10
Force Powers Known: Life Detection, Danger Sense, Magnify Senses, Sense Life
Personality: At first she seems charming, talkative and almost always smiling, most would call her
behavior as childish. But she also has a strong hatred for which flares, at time. She never
talks about the story behind this hatred buts its obvious that whatever the cause it carries
deep suffering and pain. It is only during these few moments that her happy go lucky personality
fades and is replaced by a isolated depression. Of course these moments never last long before
she switches back into her normal self.
Leaving her dark past on Nar Shadda behind Aslina set out to create a new destiny for
herself. Taking freelance jobs from smuggling to piracy she moves from plant to plant dealing as
much damage to Imperial targets as possible. Despite her claims of being a simple street kid from
the smugglers moon she posseses a in depth knowledge of the imperial bureaucracy aswell as
significant combat training. She spends the majority her time trying to undermine the Imperials
within the outerrim while searching for the remnants of the Rebel Alliance.
(Note: Full history before the "dark past" givin to GM)
Equipment: Simple unmarked clothing, Comlink, Silenced Slugthrower (3D, -1D vs armor,no
identity number), Shadowsuit, Tagger, Vibro Dagger (STR+2D), Security Briefcase, Extra amunition clipsx4, 500 Credits
Edit: Added ammo to equipment.
Last edited by Tythorin on Sat Feb 17, 2007 11:37 am; edited 1 time in total
Joined: 23 Sep 2003
Location: Melbourne, Australia
|Posted: Thu Feb 15, 2007 4:02 am Post subject:
Height: 1.82m (6') Weight: 80kg (176lb)
DEXTERITY 3D Blaster 5D; Dodge 5D; Melee; Melee Parry; Brawling Parry; Grenade; Missile Weapons 3D+1; Pick Pocket;
KNOWLEDGE 3D Alien Species; Bureaucracy (Rebels) 4D (Empire) 4D; Business (Empire) 4D; Cultures; Intimidation; Law Enforcement; Streetwise; Survival; Tactics
MECHANICAL 3D Astrogation; Communications (Hacking) 4D; Sensors (Jamming) 4D; Space Transport 3D+2 () 4D+2; Star Fighter Piloting; Star Ship Gunnery; Star Ship Shields
PERCEPTION 3D Con (Disguise) 5D; Command; Persuasion; Search; Sneak
STRENGTH 3D Brawl 5D
TECHNICAL 3D Armour Repair; Blaster Repair; Computer Programming/Repair; Demolitions 3D+1; Droid Programming; Droid Repair; First Aid; Security; Space Transport Repair; Star ship Weapons Repair
Character Points: 13
Force Sensitive: Yes
Force Points: 2
Dark side Points: 2
Appearance: Dimos looks, and dresses, like your typical Corellian, when not in his armour. Scruffy dirty blonde hair, cocky look to his modest features, loose fitting off white shirt, vest, quick release holster with modified blaster, well worn boots, and black pants. The pants carry the Corellian First Class Bloodstripe.
History: Dimos joined the Imperial navy under disguise as a spy and sabuater. He was there to disrupt things, but was discovered. After many months, he was finally rescued. Rebel command say that the rescue went just that bit too easily, but those that were involved disagree. Dimos doesn't talk about his time in the Imperial jail. When Bothawui fell, Dimos stayed behind under the guise of a Bounty Hunter to see what he could find out. He seems to have given up is old spying days and has embraced bounty hunting. He still works for the Rebels on occasion, and keeps in contact with his contacts, allies and friends.
Recently he as received a message from Hark Ravees an old friend from before his imprisonment, and one of the commanders that led the effort to free him. Dimos immediately packed up and headed to Mos Eisley as quickly as he could book passage
Equipment: Corellian 611 Combat Armour (+2D Physical, +1D Energy, Mini-Missile Launcer 5D/4D/3D/2D, Motion Sensor Array (+1D to search involving movement), Wrist Lasers 4D); E11 Blaster Rifle 6D (With upgraded Galven Pattern); Blastech ‘Thunderer’ 7D+2 (With upgraded Galven Pattern); Ionization Gun 3D (Droids only); Rocket Launcher + 3 Rockets Various Identifications (Rebel/Imperial/CSA)
"I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream
Last edited by Orgaloth on Wed Aug 22, 2007 5:14 am; edited 1 time in total
Joined: 13 Oct 2006
Location: Nova Scotia, Canada
|Posted: Thu Feb 15, 2007 8:51 am Post subject:
|Template type: Rebel Wilderness operative
Name: Jassel Rav
Height: 1.72m Weight: 90kg Age: 32
Description: A human of average height, but stocky build. His sandy hair is shaggy and rarely brushed and he sports at least a week's worth of facial hair at all times. His green eyes are hard and alert, and a smile seemingly rarely reaches his weathered, tanned face. Where ever he is, he tends to wear camoflauging fatigues for the current environment.
Personality: A little socially reserved, but outspoken. Jassel is a lot like he looks; rough and no-nonsense. At least, that's the way he seems; Jassel, amongst his friends is jovial, always appreciating a good joke, even when he's at the butt.
Background: The restrictive ; atmosphere of the Imperial controlled centers never appealed to Jassel's sensibilities; he always preferred the freedom of the wilderness. Sonic showers, gourmet meals, serving droids, these are things of the soft, a real being makes their own comforts where they can, and where they can't, they tough it out.
Hailing from a small village, Zervil, many kilometers from Pesktda on Garqi, Jassel had a fairly normal upbringing. His parents were political moderates, as was the community... there was nothing terribly notable about the village.
During the Imperial troubles with the Garqi Agricultural College, Zervil's nondescript nature didn't save it from persecution. The Imperial forces chose to occupy, by force, the small village. Perhaps because it was out of the way, perhaps because it was an agricultural community; no one is really sure WHY the Imperials reacted so harshly against the community. Many civilians were killed or injured and almost all had to flee, including the Rav family. The loss of everything he knew planted the seed of anger deep into Jassel's heart and instilled a genuine need to see the over-bearing Imperial control overthrown.
Jassel and his family eventually made their way towards Peskda, the capital, where the found refuge with extended family. Though he was removed from his home and the wilderness that was always near by, it never left his heart, nor did the seed of anger.
Several years later, Jassel left Garqi. He was working for an exporatory group that was under a larger mining company, scouting out new sources of ores on remote colonies. This was a life he was intended to live; hard work, few people, away from cities... it was a pretty good life, if lacking comforts.
Jassel's exploration group accidentally uncovered a secret Imperial installation in the Fornaas System while on duty. In proper fashion, the Imperials recacted with force, driving the exploration team to their ship and off planet. Unfortunately, their small freighter was no match for the Imperial ships and the would have soon died, had it not been for the timely arrival of a squadron of X-Wings and A-Wings, which dispatched the Imperial TIEs, allowing the team to escape.
The team was escorted back to the Rebel base hidden in a distant mountain range. They offered the team positions within the Rebel corp stationed there, they could use skilled men in the fight. Seeing his chance to be something and strike back at the Empire for what they did to him in his youth and for the recent run in, Jassel jumped at the chance and joined the Rebel wilderness team there.
Since then, he's made his way from installment to installment, forging trails and hitting the Empire and moving on before he can be caught.
It's a good life, full of adventure, nature... and purpose.
Melee Combat 4D+1
Melee Parry 4D+1
Repulsorlift Operation 2D+1
First Aid 3D
Force Sensitive: No
Force Points: 1
Character Points: 6
Equipment: Credits: 50
Camo Armour (+1D/+2, +1D Hide), Blaster pistol (4D), Vibrodagger (Str+2D), Military Comlink, Macrobinoculars, Medpac (x2), Blaster Pack (x2), Fatigues; Civilian clothes, survival kit (synthrope, rations, etc), 2x E-11 Blaster Rifle (5D)
Last edited by Ankhanu on Mon Apr 09, 2007 8:33 am; edited 2 times in total
Joined: 29 Oct 2003
Location: Auckland, New Zealand
|Posted: Thu Feb 15, 2007 5:06 pm Post subject:
Weight: 15 lbs
Template: Former B'omarr monk
Force sensitive: Yes
Force Points: 1
Character Points: 8
Space Transports 6D
Droid programming/repair 5D
First Aid 5D
Detect Life, Danger sense, Life sense
SPECIAL ABILITIES / ADVANTAGES / EQUIPMENT
Prototype BT-17 droid
Reinforced transparisteel brain jar (+3D to resist damage)
1 year’s supply of nutrients
Personality: Composed with a strong sarcastic streak his rash nature has been tempered by decades of meditation and seeking enlightenment. Looks for a non-violent solution first
Appearance: A grey brain in a transparent sphere filled with semi-opaque, brown viscous liquid
History: Formerly an arrogant and naturally gifted cargo pilot for the old republic Dune (not his original name) lived life to the full. His sarcasm and devil may care attitude earned him several warnings from his superiors but he was skilled enough at talking his way out of trouble (and his talent behind the joystick was well respected) to avoid any disciplinary action. Dune made the most of the golden years of the old republic, seeing the sights the galaxy had to offer as he shipped cargo from one area to another. While not directly involved with any of the policy or leaders of the old republic, his front line experience with large numbers of species and worlds taught him to respect the laws of the old republic and the way that justice, creativity and hope were maintained through the galaxy. He had great respect for the Jedi of this era and their peacekeeping abilities.
During a cargo run over Tatooine he was ambushed and shot down by pirates. He managed to crash land in the dune sea. He patched up the worst of his injuries with a medkit before loosing consciousness. Hours went by and his condition steadily worsened. His ruined ship was discovered and scavenged by jawas but once they realised he was still alive inside they hastily dumped his body outside the monastery of the B'omarr monks (This is prior to Jabba taking over). Dune was too badly wounded for the monks to save his body but despite some brain damage due to bloodloss his brain was still functional (albeit unconscious and fading fast).
In order to preserve his existence they removed his brain and inserted it into a nutrient jar. They named him Dune as he was found in the dune sea. The bacta based nutrients all but stopped Dune's ageing process and slowly repaired the damaged areas of his brain. When Dune recovered consciousness weeks later he had lost his memory and was an immobile brain in a jar. While his lack of memory actually helped him adjust to his new state of being he had not reached the same level of ‘enlightenment’ as the monks who had shed their bodies. His lack of mobility caused him great discomfort and a BT-16 walker was permanently assigned to him to aid in his transition. With his mobility returned to him and the teachings of the monks Dune gradually adapted to life in the monastery. While he remained more active than the monks, even to the point of leaving the monastery and modifying his BT-16 walker he heeded the monks teaching and became a part of their way of life. Dune spent many years in quiet meditation, cloistering himself away and as such was unaware of Jabba taking over the monastery and his subsequent death. As Dune learned more of the monk’s ways a curious thing began to happen. His memories of his past life began to return. Aided by the monks advanced meditation techniques Dune focused on restoring his former self. Although he never managed to restore his knowledge of the fine details of his life (His name if he had family etc) he was able to recall how he lived, his personality and the values he had held dear. After the death of Jabba Dune was dismayed to learn of the decline of the Rebel alliance and the quelling of hope throughout the galaxy. Unable to simply sit back and observe what he saw as the gradual decline of the galaxy Dune convinced the other monks to request a new design for the BT-16 walker from Arakyd Industries (detailed further in the droid’s background). Armed with his memories of the glory days of the old republic and a BT-17 prototype he ventures forth into the galaxy.
Objectives: To restore balance to the galaxy. And also to see what happened to any friends or family he may have had.
Quote: “Reverting to violence again… are you sure you’re sapient?”
Gender: Male programming
Age: 0.4 years (3 months)
Height: 1 meter at knee
Weight: 70 kgs
Template: B'omarr monk walker
Force sensitive: No
Force Points: 0
Character Points: 11
SPECIAL ABILITIES / ADVANTAGES / EQUIPMENT
-Processor: (allows the walker to answer a brain's telepathic summons) Receptive telepathy if attuned to user.
-Brain support unit: (Keeps the living brain of the monk alive without any other equipment)
-Heavy manipulator claws: +2D strength for lifting and brawling damage
-Climbing claws/Leg enhancement: +2D to climbing/jumping
-Retractible Fine manipulation arm/grasper: +1D to Dex actions using the grasper
-Amour: +1D to damage resistance
-Starship/computer interface jack
-Hidden cargo compartment (large enough to hide a heavy blaster pistol)
-Heavy blaster pistol
-Heuristic Processor: Can learn by doing
-Backup power supply
-Visual/auditory/olfactory sensors (human range)
-Secured access: Immune to restraining bolts
-2x Thermal Detonators.
Personality: Wilful and more than a little stubborn. Committed to keeping his master safe even if this means engaging in dangerous or violent activities. Unusually creative for a droid.
Appearance: Looks like a cross between a mechanical cricket and a mechanical spider
History: When the B’omarr monks came to Arakyd Industries looking for a new design of droid Arakyd took this opportunity for a complete overhaul to the design. The new design was far superior to the previous BT-16 model. The reasoning behind the overdesigning was simple. The monk’s existing BT-16 fleet was sizable enough that Arakyd wanted to make an impressive prototype and win the contract to upgrade the existing fleet. Arakyd reasoned that the prototype would need to be combat capable to avoid any other instances of the monk’s monastery being taken over. If the upgrade was not to go ahead then the prototype could be repackaged and sold as a security droid and the design would have already been paid for by the monks so production would be substantially cheaper than usual. While the body of the new droid was a great success, mobility was emphasised with climbing claws and magna clamps built in to the primary legs and a new design of piston like legs for the rearmost pair (rather like a cricket’s legs) which aided in leaping and bounding. Problems arose when a personality was installed. The telepathy processor, heuristic processor and security programming caused a conflict which shorted out most standard droid personality matrixes. The solution was a complete redesign of the personality matrix resulting in a rather wilful and somewhat quirky personality. The self preservation instinct was also weighted heavily due to the fact that an organic being would be dependant on the droid’s continued survival. Aware of its uniqueness the personality demanded its own blueprints (for hardware and software) to preserve its existence. With deadlines looming Arakyd complied. The ability for the attached brain to induce complete dormancy in the droid personality was left untested but some developers feared that in situations when the droid or it’s passenger were in danger the droid personality may be able to act rather than remaining dormant.
Objectives: To keep Dune and itself safe even to the point of disobeying direct instructions. Especially if Dune persists in trying non-violent solutions when a carefully moderated application of violence would increase the likelihood of survival by a factor of more than 78%
Quote: I suggest a new plan…
Edited due to cut and pasting the wrong version
Edited due to poor research/stupidity in character creation
Character point expenditure
Last edited by Esoomian on Thu Aug 16, 2007 7:31 pm; edited 6 times in total
Joined: 07 Sep 2005
|Posted: Fri Mar 02, 2007 3:09 pm Post subject:
|New stats are in blue. 8 pts. received and used.
CHARACTER NAME: Danner McCray
SPECIES/GENDER: Human male (Alderaanian)
HEIGHT: 6’ 2”
Character Points: 9
Force Points: 2
PHYSICAL DESCRIPTION: Tall, fairly good-looking with piercing green eyes and raven-black hair that falls to his shoulders. Danner has a gymnast's body- thin but solidly built; this is because he enjoys practicing martial arts. When coupled with his bounty hunter-style armor and prominently displayed weapons, others are led to draw faulty conclusions about his vocation.
Danner is ambidextrous, meaning he suffers no off-hand penalties.
Danner possesses a holographic memory, meaning he remembers everything he encounters.
Danner is Force-sensitive.
Forgery Specialization: Personal IDs: 4D
Brawling Specialization: Martial Arts 3D
Computer Programming/Repair 6D Specialization: Slicing 7D+1
BACKGROUND: Danner McCray is a young man with a lot going for him-and even more to hide.
Danner is the great-nephew of the legendary Bail Organa, of the long-destroyed planet Alderaan. The survivors of that holocaust-known as The Alderaanian Remnant-have basically gone underground since Darth Vader killed his former master and took the reins of the Empire into his gauntleted fist. They no longer enjoy the mass-sympathy which was theirs across the galaxy up until the Battle of Endor, and dispersed to achieve some degree of anonymity while quietly preserving their heritage for future generations, in the hopes that the Empire could one day be toppled.
Danner's father Brennan owned a highly successful shipping business, and took Danner from one end of the galaxy to the other, teaching him the business, to pilot starships, and to conduct himself with integrity.
Early on, Danner displayed a great talent for technical things, especially computers. As he grew, he began doing more and more work for his father, all the while becoming a very proficient slicer. Danner began building his own reputation in that arena, developing his own network from among his father's contacts.
Whispers started among his family as he began to display an ability to sometimes focus down so sharply on a single task that he could just whip it out in very short amounts of time, or achieved results that were so far above what was expected that they were considered almost supernatural. His father took him aside and slowly brought him into the knowledge of his family's secret heritage, namely his relationship to the even more-famous Leia Organa, who was in fact the daughter of Darth Vader. While there were no blood ties there, Bail had known her lineage and had kept that knowledge safe, should the time ever arise when it would be needed. Knowing that something might befall him, he entrusted this knowledge to the one person he knew he could trust- his brother- who then passed the knowledge to his son, Brennan.
Now aware of his family ties to both the Alliance and the Empire, Danner finds himself in a precarious position. He knows the Empire is evil, and must be overthrown. He knows the history and rumors concerning the Alliance, especially the supposition that every last member was hunted down and destroyed. And yet...with his father's revelation, Danner has had a growing certainty that all is not as it seems concerning the Rebellion, especially his long-lost aunt.
PERSONALITY: Danner is fairly easy-going. He has a good sense of humor and enjoys camaradarie with crewmates. He makes friends very easily. Possessed of a kind of 'sixth sense' he can't quite explain (this is latent Force potential of which he's unaware) Dolph finds himself believing there's something more to life, something that's just out of his grasp, but something really, really good. This innate hope keeps him in high spirits, which in turn tends to be infectious to those around him.
Portable Computer, Modified Datapad (both are loaded with various slicing programs), Medpac X 3, Spare blaster packs X 10, Bounty Hunter Armor (+2D to Strength versus physical and energy attacks, with no Dexterity penalty.)
(Blast Helmet contains life sensors (Species ID, rangefinder, altitude to target), IR/night vision, and macrobinoculars. Sensor Pod adds +2D to Search; IR/Motion Sensor: Integrated motion sensor adds +1D to Perception in darkness or with moving objects, forward and to both sides. Macrobinoculars: Add +2D to Perception or Search for objects 100-300 meters away. Scomp-linked into blaster rifle, reduces range two levels (i.e., long range becomes short range.), 500 credits
WEAPONS: E-11 Blaster Rifle (5D damage) with shoulder holster, BlasTech DT-57 Heavy Blaster Pistol (6D+1 damage) with low-slung thigh holster, vibroblade (x2) concealed in bracers on forearms
Model: BlasTech DT-57 Heavy Blaster Pistol
Type: Heavy Blaster Pistol
Skill: Blaster: Heavy Blaster Pistol
Model: BlasTech E-11 Military Issue Blaster Rifle
Type: Blaster Rifle
Skill: Blaster: Blaster Rifle
Cost: 1,000 (power packs: 25)
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to Blaster
Model: Standard Vibroblade (x2)
Type: Melee Weapon
Skill: Melee Combat: vibroblade
Availability: 2, F
Damage: STR+3D (Maximum: 6D)
Last edited by Jedi Skyler on Thu Aug 16, 2007 7:59 pm; edited 1 time in total
Joined: 09 Feb 2005
|Posted: Sat Jun 23, 2007 9:39 am Post subject:
|CHARACTER NAME: Roohn Vareessh
TYPE: Underworld Hitman
SPECIES/GENDER: Ipharian Da'lor male
HEIGHT: anywhere between 2 and 3 meters
TOTAL LENGTH: 4.4 meters
WEIGHT: 198 kg
Force Sensitive: No
Force Points: 1
Darkside Points: 1
An enormous, snakelike being with a spiny ridge running down his back, the entire length of his body. Muscular arms and broad shoulders sit below his stocky head. His skin, which seems light grey in color when moving, quickly adapts to the background whenever he stops, making it rather difficult to actually notice him, despite his great size. Roohns face is covered by a makeshift metal mask, aparently ripped from some sort of droid with great strength, bound together with cables behind his head.
Tail: Ipharian-Da’Lor have a retractable tail spike that inflicts STR+3D damage.
Natural Camouflage: The grayish skin of an Ipharian-Da’Lor takes on the color of its surroundings, making the creature very hard to spot when remaining still. +2D to the difficulty of search or Perception rolls for those trying to spot a motionless Ipharian-Da’Lor.
Missile Weapons 5D
Intimidation 2D+2 (spec.: Bullying 3D+2)
Star Ship Gunnery
Sneak 6D (+2D when hiding motionless)
Brawling 6D (spec.: Tail Spike 7D)
Roohn has been forced by Mos Eisley underworld to become a hitman and debt collector by threatening to harm his kid sister, the only family he has left. By doing their dirty deeds, he thinks of himself of having to give up all his self-esteem and honor. The only thing they have left him is his mask, and he developed an almost religious attachment to it, NEVER letting anybody see his face. His mask became his most prized possession, his soul...
When arrested in an imperial crackdown, they tried to force him to take off his mask. Not complying to them, even under the threat of death, he was stunned by their blasters and his mask was taken from him. When Roohn woke up and found himself in a prison cell without his mask he practically went berserk, screaming and beating on the walls. A security droid, that was supposed to tranquilize him, quickly got ripped into pieces, his face shield now serving as Roohns new mask. After he had seemingly calmed down, the commanding officer decided not to take his new mask away from him again. But Roohn swore to himself to make the empire pay for what they done to him, for "ripping out his soul", practically the last grasp on reality he had left.
Roohn is not very bright, having grown up in a hive of scum and villainy he aparently got a few blows to his head too many. His mask and his hatred of the empire seemingly dominate his entire life and he will do whatever it takes to make them pay...
A psychologist would probably find him most intriguing and could likely turn him into quite a friendly individual, given some time, but most would be scared off by his towering physique and violent behaviour.
Roohn speaks Basic with a hissing, whispering voice that easily makes your skin crawl.
- Makeshift droid mask
- E-11 Blaster Rifle
- Utility Belt
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin
Last edited by Akari on Tue Jul 10, 2007 11:17 pm; edited 3 times in total
Joined: 27 Jun 2007
|Posted: Fri Jun 29, 2007 2:04 pm Post subject: newbie PC
Name: Octavia Scragg
Species: Human Gender: Female Age: 20 Height: 1.75m Weight: 61kg
Template: Cyborged Pirate Move: 10 not force sensitive
Personality: Octavia likes to shock people and push them around. The arm and the eye are proud battle scars. She wears flashy clothes, tasteless jewelry, colorful tattoos, and sports spiky green hair.
Quote: “Your money, NOW, or eat hot plasma!”
Objectives: Octavia wants to get rich pirating and live the good life.
Description: The first thing to notice when meeting Octavia is her false eye. It’s a white skull and crossbones on a teflon-colored background. Her other prosthetic to meet the onlooker is her chromed mechanical left arm. Her hair is spiky and green, her skin is fair, almost milky. She wears leather pants and a flak jacket with the left arm ripped off. Underneath that is a clingy low cut fluorescent green T-shirt that puts her bosom to work. While her flamboyant dress could be called a lot of things, the one that fits best is “trashy”. Not to be forgotten is her gaudy earrings and other jewelry, as well as various tattoos. Octavia strikes those who meet her as dangerous and coy.
melee parry 4D
space transports 5D
starship gunnery 3D+2
Octavia was betrayed by her captain, with whom she had had a relationship. He got her captured by Imperials. She is set on revenge.
"Are you sure you know how to fly this thing?"
<grin> "Has C3P0 got a metal butt?"
Joined: 30 May 2007
|Posted: Mon Jul 02, 2007 11:39 pm Post subject:
ARCHAIC GUNS: ,BLASTER: 6D; BLASTER PISTOL:7D; HEAVY BLASTER:7D, BLASTER ARTILLERY , BRAWLING PARRY, DODGE 6D, FIREARMS , GRENADE: , MISSLE WEAPONS , RUNNING: , THROWN WEAPONS: ; KNIVES 5, VEHICHLE WEAPONS:
ALIEN SPECIES , BUREAUCRACY: , BUSINESS , CULTURES, INTIMIDATION 3 , LANGUAGES , LAW ENFORCEMENT3 , PLANETARY SYSTEMS , STREETWISE , SURVIVAL , WILLPOWER ,
BEAST RIDING , COMMUCICATIONS , GROUND VEHICLE OPERATION , REPULSORLIFT OPS , SWOOP OPS 3, WALKER OPS ,
BARGAIN , COMMAND , CON , GAMBLING , HIDE , INVESTIGATION , PERSUASION , SEARCH , SNEAK ,
BRAWILING , CLIMBING/JUMPING , LIFTING , STAMINA , SWIMMING ,
BLASTER REPAIR , COMPUTER PROGRAMMING/REPAIR , DEMOLITION , DROID PROGRAMMING , FIRST AID , GROUND VEHICLE REPAIR , SECURITY ,
special ablities: able to use both hands no penalties.
DARK SIDE POINTS
CHARACTER POINTS 13
knife str +1d, 1 heavy blaster 5d quick draw rigg , blaster pistol 4d quick draw rigg, palm pistol 3d hidden , 2 med packs,charroot, cigarolles (smokes), flask (hard liquior), saddle bag- macrobinoculars-rations-2 med packs, lizard patched leather trench coat. leather gloves, cowboy hat with string,bootS 325 credits
APPERANCE TALL SLENDER BUILD JUST UNDER 2M TALL , LONG DIRTY BLONDE HAIR, SAPHIRE BLUE EYES THAT DON'T SEEM TO MISS A THING,AND ARE CAPABLE OF MAKING A CHARGING RANCOR BACK DOWN. IS ALWAYS SEEN WEARING A BLACK COWBOY HAT, AND MULTI GREEN COLORED LIZARD SKIN TRENCH COAT LOW SLUNG BLASTER ON HIS LEFT LEG, AND ANOTHER ON HIS LEFT HIP SO IT COULD BE DRAWN WITH HIS OTHER HAND..
Gant grew up in the outer rim, moved around with his father who was a law enforcement officer, His fathers final assignment where Gant served as a deputy, that day the imperials showed no regard for the local law and Gant and his father soon found them selves at the wrong end of the imperial presence that came to the planet, because of the planets natural swamp gases that ended being a type of refined blaster gas, the imperials decide that the law needed to change but first they had to get rid of the old. The sheriff was to well liked and the imperials set him up in a bad robbery incident. Gant being a good law enforcement was able to discover the true intentions behind the incident. Upset about Gant's lose of his father he ruthlessly killed several troopers and an Imperial LT. Gant no finds him self moving around a lot avoiding imps when ever possible. Gant lives by his guns. and belives he will die by them.