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Conversions
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Crell Damar
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PostPosted: Fri Feb 06, 2004 6:16 am    Post subject: Conversions Reply with quote

I'm going to try my hand at converting VTM to D6 system... the biggest problem I'm having is with Vamp powers... hehe...

I know this is a little off topic for the forum... but at least I didn't post it in another thread Wink

anyway, any ideas for the power situation?
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Son of Fire
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PostPosted: Fri Feb 06, 2004 7:02 pm    Post subject: Reply with quote

Oh man, don’t get me started on VTM, as a Mod on a VTM site I have MANY gripes about the system among other things.

But a conversion should be easy, they basicly have the same system, just with a diffrent dice.
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Hellstorm
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PostPosted: Sun Feb 08, 2004 1:17 am    Post subject: Reply with quote

I just hated how the combat played out in VTM
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Son of Fire
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PostPosted: Sun Feb 08, 2004 6:02 pm    Post subject: Reply with quote

Well they do have a semi-valid rational for that.
That being that the game is not supposed to be a combat or action oriented game, which is reflected in the system.
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Hellstorm
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PostPosted: Mon Feb 09, 2004 12:15 am    Post subject: Reply with quote

Son of Fire wrote:
Well they do have a semi-valid rational for that.
That being that the game is not supposed to be a combat or action oriented game, which is reflected in the system.


Since it was the first game I GMed and most of my players were first time players, it was a little complicated for every one back then (that was about 12 years ago) 8)
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Son of Fire
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PostPosted: Mon Feb 09, 2004 3:40 am    Post subject: Reply with quote

VTM complicated? I find that odd considering that when I introduce new people to RPG’s that is the system that I usually start with, considering the simplicity of it.
But then again I suppose that is understandable for first timers, by that token almost anything played can be a bit daunting to a first time gamer. I remember the first time I tried to wrap my head around Thac0. Wink
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Crell Damar
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PostPosted: Mon Feb 09, 2004 4:36 pm    Post subject: Reply with quote

anyway... the point is... I'm going to re-make it with D6, so that combat is hopefully smoother... I really don't like VTM's rolling style... all difficulties falling onto one die just doesn't seem right to me... (except for my D-20s and only for D&D) I'd rather see some difference, where heroic is nearly impossible to get in VTM (Rolling a 10 on a D10), It can be accomplished somewhat easier with 7 or more D in a skill and all the politics and such ruined the game IMO. So I'm going to create a slightly different setting, using the already established Vampire Clans... "The Masquerade" as they call it, is going to be more like an unspoken rule, that every vampire follows because making themselves over known will probably result in their downfall. The Disciplines I'm going to work somewhat like the Force and Martial Arts rules combined (you have 1-5D in the skill *normally* and you get a new ability each D you put into your discipline). And Vampire PCs will get extra attribute dice to show the base difference in attributes between a human and a vampire.
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Maximilian Bernas
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PostPosted: Fri Mar 19, 2004 11:58 pm    Post subject: Reply with quote

Wait a minute...

I storytell for a Werewolf game, and the mechanics of the two White Wolf systems are, as one would imagine, extremely similar.

If Werewolf is a "hack-n-slash" game with the same mechanics, why wouldn't Vampire?

That would be like saying there are no politics in Werewolf... Preconceived notions the lot of them.
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