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Tourny1 Rules/ Procedures
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6741
Location: Ottawa, Canada

PostPosted: Fri Nov 16, 2007 11:03 am    Post subject: Tourny1 Rules/ Procedures Reply with quote

All matches are set up, just figuring out GM for each of them

Terrain and match ups were randomly decided, as was starting location. so there is no complaining (well, sure, but we wont listen).

It will work like this: (GM post init, players post how many actions they want to use, then both players post actions in reverse order of init. GM posts results, and init for next round...) (Lower posts first, Higher acts first.)

Cost of movement (in m):



GM wrote:
Player 1 Init: 16
Player 2 Init: 27

Player1 wrote:
Using 5 Actions

PLayer 2 wrote:
Using 2 Actions

Player1 wrote:
Runs back firing off 4 shots
ooc: move to: [8,14], move, Blasterx4

Player2 wrote:
I charge in and swing an uppercut, then set up a blocking manouver
ooc: move to: [13,16], Brawling: martial arts, Brawling Parry


GM wrote:

You all suck and nothing happens
Player 1 Init: 15
Player 2 Init: 3

The winner of init, can post after init is posted

Player Faster wrote:
Moving Second this round

and the init is reveres, with the loser going first, and the winner going second.


billyjoebobtommytimboy wrote:
So is the 'line of sight' line mean we can actually see each other through the obstacles the line passes through?


No. If that line is free of obstructions then you can see them, otherwise not. GM can post something determining his call if it is clear or not

GM wrote:
LOS=Broken
LOS = Clear


Broken means no clean shot, Clear means clean(or at least partially clean) shot
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Last edited by vong on Sat Nov 17, 2007 4:29 pm; edited 4 times in total
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6741
Location: Ottawa, Canada

PostPosted: Fri Nov 16, 2007 11:08 am    Post subject: Reply with quote

YOU MUST DECLARE A DODGING ACTION

if you dont declare an evading action, none will be taken.

you can specify "Evade" as an action, and the GM will just apply the appropriate evading skill (dodge, parry...) if the time comes, or you can specify what one you want to use Razz
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6741
Location: Ottawa, Canada

PostPosted: Sun Nov 18, 2007 2:03 pm    Post subject: Reply with quote

Ankhanu wrote:
When posting movement coordinates, please use an x,y format (horizontal,vertical). Unless a route is mentioned, a straight line between the start and end points will be assumed.

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vong
Jedi


Joined: 30 Aug 2006
Posts: 6741
Location: Ottawa, Canada

PostPosted: Sun Nov 18, 2007 2:07 pm    Post subject: Reply with quote

Ankhanu wrote:
Vong and I are both readily available on IRC for real time chat, both for the tourney and more generally.

If you don't have an IRC client installed (such as mIRC, x-Chat or any of the others), you can go to the Holonet webpage (http://holonet.org), pick a user name and join #RancorPit (just fill out the text boxes as labeled).

If you do have an IRC client or IRC capable multi-IM (ie. Gaim or Trillian), you can find us at:
/server irc.holonet.org
/join #RancorPit


If a player wishes to roll their own dice, they can come into the chan, and if their GM is there, say what they are rolling, then type "!roll x y" where X is the number of D and Y is the +. eg 3D+1 = !roll 3 1
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vong
Jedi


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Location: Ottawa, Canada

PostPosted: Mon Nov 26, 2007 8:14 am    Post subject: Reply with quote

If you do not post for one week, your actions are all defaulted to nothing.
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