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Submitted for THK's Approval: The Zanlite Species...
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Joined: 19 Jul 2007
Posts: 408
Location: The Planet of Pensacola Florida

PostPosted: Sat Feb 14, 2009 1:38 am    Post subject: Submitted for THK's Approval: The Zanlite Species... Reply with quote

Human: Zanlite
Home Planet: Zanlaus Prime
Attribute Dice: 12D
Dexterity: 2D+1/4D+1
Knowledge: 1d+2/3D+2
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 1D/3D
Technical: 3D/5D
Move: 10/13
Size: 1.4 to 1.9 meters tall
Special Abilities:
Technical Aptitude: Zanlites have an innate talent for engineering. Zanlite technicians Copy and improve on any device they have an opotunity to study, assuming they have an appropriate skill. This Examination takes 1D days. Once learned, the technician can apply +2D to repairing or modifying such devices. These modifications are highly reliable and unlikely to break down.

Story Factors:
Curiosity: Zanlites are attracted to new technology and unfamiliar machinery. When encountering new mechanical devices, and not having some thing much more pressing to stop him/her (such as iminent danger), zanlites must make a moderate Willpower roll (at a -1D penalty) or they will be unable to prevent themselves from examining the device.

New to Spacefaring (Tales of the Jedi and Knights of the Old Republic Eras ONLY): The Zanlites have only within the last 100 years (4100 years before the Battle of Yavin) acquired hyperdrive technology, and aren't very widely known of as yet, and are mainly encountered along the Corellian Run and Rimma Trade Route.

Rapid Adaptive Biology: Happening early in zanlite history, genetic engineering to combat a rampant, cronic, genetic sterility disease has had the side effect of not only correcting this disease, but also enabling Zanlites to produce healthy, viable, offspring with any Human/Near-Human species and even with alien spiecies that while, not directly related to humans, have similar pysiologies to them, including Togruta, Twi'leks, and Zabrak, among others.

Technological Mimics: Zanlites are among the Galaxy's biggest flaunters of Intersteller Patent Law, though they usually restict this to designs that have been phased out of production by others to avoid drawing TOO much ire from irate manufacturers.....

Appearance and Biology: As a Near-Human race, zanlite have only a few differances than normal humans biologicaly and appearancewise: They tend to be shorter and of lighter build then baseline humans, they also have grey "Zebra" skin stripes all along their bodies and their hair colors come in three phases - Teno: a lighter shade of color such as brown, red or blone with black highlights, Crello: which reverses the first color pattern, and Zaus: a party color riot of of the variuos shades and colors found in normal humans. They also a typhically attractive in an exotic way to normal human eyes. The biggest diferance is in biology: Zanlites Possess a "Rapid Adaptive Biology" enabling them to bear offspring with any near-human species and even many species, that while not directly related to humans, possess similar physiologies to them (this "Rapid Adaptive Biology is always passed to any children, regardless of the species of the other parent). This aspect of Zanlite biology is due to genetic tinkering to correct a, widespread, genetic sterility disease that affected the Zanlites forebearers, known to Zanlites as the "Reaving". Also due to the early colonists being massively dependant on technology to survive in their home this tinkering included adding predispositions to engineering and the sciences (reinforced heavily by cultural traditions). Other wise zanlites are very much indentical to humans.

History and Culture: Early Zanlite history was punctuated by a series of intense clan wars over resources and Zanlite culture could be described as "Warrior-Merchantile", and is Clan Based. All Zanlites are tatooed with the symbol of their Clan upon the wrist, and Zanlite Posses three names The first is the given name, the second is the clan name, the third is the individual's family name. The clan and his or her family within the clan is very important to Zanlites as is personal honor, though their sense of it isn't as well developed as that of wookies for instance (even Zanlite criminals and pirates have lines they will not cross). Being Descended from corellian stock, Zanlites have much in common with their corellian cousins still, culturally. Children are considered very sacrosanct in zanlite culture and society (this veiw often, also, extends to children of other species as well), due in large part to the period in history when the zanlites' ancestors were slowly dying out and children were rare, and though rarely practiced by them these days, Zanlite culture includes the custom of pologamy, the taking of two wives, a relic also of the time when fertile males were uncommon.

Politics: The Zanlite Free Planet States government has been largely neutral for centuries, they were never a part of the Old (or New) Republic or Galactic Empire, though zanlite Mercenaries were free to hire themselves out to to outside parties (during the Rebellion, the Zanlite government secretly favored the Alliance as the more honorable party) and they traded with all... The Zanlites had the firepower and skills to cause the Empire to target others for conquest first before dealing with them.

Technology Level: The Zanlite aquired hyperdrive 4,100 years before the Battle of Yavin and have used it to establish colonies though out an entire sector, claiming it as theirs. Zanlite Technology tends to be based on that of others and altered to suit Zanlite tastes, often without regard to the original patent holder's rights to the design (this is often restricted to designs phased out of Production by others to avoid drawing too much anger from manufacturer's). Zanlite Ships tend to be very heavily armed and shielded for their roles.

Trade an Technology: The Cryllos Sector the Zanlites control is fairly rich in resorces, though out of the way, being just southwest of the tapani sector close to/partialy in wild space.. They trade heavily with the Tapani Sector and Corellian Sector and all along the Rimma Trade route and Corellian Run, tradeing goods. Among the zanlites' biggest exports are mercenaries and technological goods of all types.

Zanlites in the Galaxy: Many Zanlites have found oportunities inside of large manufacturing corporations as engineers and designers, and there are many Zanlite mercenary companies and privateer fleets who ply their trades elsewhere in the galaxy.
Not the droid you're looking for.......

Last edited by Falcon79 on Sat Feb 14, 2009 12:05 pm; edited 4 times in total
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Kora Tyr

Joined: 09 Feb 2009
Posts: 36
Location: Canada

PostPosted: Sat Feb 14, 2009 2:44 am    Post subject: Reply with quote

Other than the usual writing troubles we all face it looks good. They will make a good source for ships and parts.
Kora Mood music: Wierd Al- The Saga Begins..
And the Jedi I admire most
Met up with Darth Maul and now he's toast
Well, I'm still here and he's a ghost
Obi Wan Kenobi (Weir Al)
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