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Heroes of The Silent Sect (GM Posts Only)
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THK
Lieutenant Commander
Lieutenant Commander


Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Jun 28, 2008 9:28 pm    Post subject: Heroes of The Silent Sect (GM Posts Only) Reply with quote

Character stats and backgrounds, upon approval, will be posted here. This is where we will keep track of advancement.

When character points are received, they will be dated in every PC's section attached to this thread. PM me for improving skills and the advancement will be noted and the skills will be improved on the PC's character sheet.
_________________
Dagarthorn's Games


Last edited by THK on Sat Jul 12, 2008 6:08 pm; edited 2 times in total
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THK
Lieutenant Commander
Lieutenant Commander


Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Jul 12, 2008 5:53 pm    Post subject: Backgrounds and Stats Reply with quote

Myshalla B'ock
TYPE: Freedom Warrior
SPECIES/GENDER: Zeltron/Female
AGE: 27
HEIGHT: 5'5"
WEIGHT: 140 lbs.
SPECIAL ABILITIES:--Empathy=Zeltrons feel others' emotions as if they were their own;however, this leads to a -1D penalty on all rolls when in the presence of anyone projecting strong negative emotions.
--Pheromones=+1D to Bargain, Command, Con or Persuasion.
--Entertainers=Due to their talent for entertaining, Zeltrons gain a +1D bonus on any skill rolls involving acting, playing musical instruments, singing or other forms of entertainment.
--Initiative Bonus=Due to their ability to sense emotion, Zeltron gain a +1 bonus on initiative checks.

DESCRIPTION: A svelte, wiry female with light reddish skin. Her dark red, almost a reddish brown, hair goes down to her waist. She stands roughly 5'5" tall & weighs in around 140 lbsmostly muscle. Tends to dress in dark gray or dark blue garb.
Personality: Myshalla is as funloving as others of her kind, though her past sometimes catches up to hershe's been caught enjoying "meeting out justice" a little too much at times. She's not above 'loosening things up' if need be, but endeavors to be a worthy member of her new family: the Freedom Warriors.

BACKGROUND:
Myshalla B'ock grew up on Zeltros with a passion for athletics. Her family supported her endeavors as she grew up, & before long she began to work with a traveling acrobatic/circus troupe. She was an immediate draw for the show, as a number of customers came to view the deathdefying beauty. In lighter moments with her fellow employees, she was known to occasionally do a strip tease, which always incited a brawl. Her carefree world would come crashing down around her soon after her 19th birthday.

Slavers operating for a Hutt cartel, ambushed the troupe enroute to Chandrilla: to this day, her family believes she has been either killed. or worse. She was sold for a high price to a crime boss named Ard Arno, who operated a number of rackets on Tarsis, & she endured this for 5 years. Fortunately, a band of Freedom Warriors had been operating nearby, biding their time to act against Ard. She saw her chance to escape, & aided the Freedom Warriors as best she was able. Impressed with her spirit, the Freedom Warriors admitted her to their unit & began to train her in combat arts, among other things. The Freedom Warriors have been her adopted family ever since.

DEXTERITY 4D, Brawling Parry, Dodge 4D+1, Firearms, Melee 4D+1, Melee Parry 4D+1, Pulsewave Weapons 4D+1, Dancing 4D+1, Acrobatics: Tightrope Walking 5D, KNOWLEDGE 2D, Planetary Systems 2D+2 ; Planetary Systems:Hutt Space 3D+2 , Survival 3D, Streetwise 2D+2 ,Alien Races, Willpower 2D+1, MECHANICAL 2D+1, Astrogation 2D+2, Space Transport Piloting 3D, Starship Gunnery 3D, Starship Shields 2D+2, PERCEPTION 3D+2, Bargain 4D, Command, Hide 4D, Persuasion 4D ; Seduction 5D, Search 4D, Sneak 4D, STRENGTH 3D+2, Brawling 4D, Climbing/Jumping 4D+1, Lifting, Stamina 4D, Swimming, TECHNICAL 2D+1, Armor Repair, Computer Prog./Rep, First Aid 2D+2, Security
Force Sensitive: no, Force Points ; 1, Dark Side Points: 0, Character Points; 6
EQUIPMENT: Modified Pulsewave Pistol (4D+2), Flex Armor (+1D Physical & Energy; 1D Dexterity), PTP Link, cortosis laminated vibro-blade (STR+3D, 6D max), (1) .45 pistol (12/12 rounds) 4D+2



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Atlis Elatr
TYPE: Jedi Shadow
SPECIES/GENDER: Togruta/ Male
AGE: 22
HEIGHT: 1.8 m
WEIGHT: 80 kg
SPECIAL ABILITIES:
Camouflage: Togruta characters possess colorful skin patterns which help them blend in with natural surroundings
(much like the stripes of a tiger). This provides them with a +2 pip bonus to hide skill checks.
Spatial Awareness: Using a form of passive echolocation,Togruta can sense their surroundings. If unable to see,
a Togruta character can attempt a Moderate search skill check. Success allows the Togruta to perceive incoming
attacks and react accordingly by making defensive rolls.

STORY FACTORS:
Believed to be Venomous: Although they are not poisonous,it is a common misconception by other species that Togruta are venomous.
Group Oriented: Togruta work well in large groups, and individualism is seen as abnormal within their culture.
When working as part of a team to accomplish a goal, Togruta characters are twice as effective as normal
characters (ie, they contribute a +2 pip bonus instead of a +1 pip bonus when aiding in a combined action; see the
rules for Combined Actions on pages 82-83 of SWD6)

BACKGROUND:
Atlis was born on the plains of Shili to a family in a primitive clan. Many of his tribe were strong with latent force potential but with no education or formal training on how to harness it, the force went relatively untapped. In his very early youth he found that he could enhance his senses greatly enhancing his tracking and hunting skills. He would find himself excelling well past the abilities of many of the older clansmen while hunting. He could easily spot an animal at insanely long distances or track by sense of smell. His clan began to acquire more advanced weapons soon after he was born so instead of bow and arrows they were beginning to use long rifles or anything they could get their hands on. On his 10th birthday, his father brought him a gift that he has never given up. He received his first rifle, a Czerka Adventurer. He has become intimately familiar with it and can take down prey at ranges that others can’t even spot the target.

Expansion of the more “civilized” part of the Togruta population into his clans territory led to many more frequent attacks from the giant predatory creatures of Shili. One night as he returned from a solo hunt he spotted his clans camp under attack from the gargantuan creatures. He was only able to get within a half mile before the last of his clan were killed while he watched unable to help.

He found himself alone in the wilderness with no knowledge of the “real world” and no one else to help fight with him in the open country. After several days of barely surviving small attacks by himself he decided to get himself to civilization and try his hand there. He spoke only the native tongue of Togruti and had never been within several miles of a city.

He found himself entering one of Togruta’s largest cities with no credits or idea what to do. He approached the main gate. A beautifully carved stone gate depicting Togruta’s defeating the native creatures of all types. Centered below the gate as he approached between the bustling crowd was a single robed Togruta standing patiently. As he approached to ask for directions, the figure pulled back his hood and made eye contact with Atlis and spoke. “I have been waiting for you. You really didn’t want to come here did you?”

Atlis found himself in the presence of a JedI Master. He was taken off the planet to begin his studies with his new mentor. He quickly began to shape his skills and powers from the teachings of the master and he continued to excel particularly with a lightsaber which he was given by his Master. Before he could really develop a mature set of skills his master was called away to aid with the JedI Order. Atlis never saw or heard from the Master again and found himself once again alone on a foreign planet with no way to take care of himself. He began to travel as a kind of nomad from planet to planet; however, he could get there in an attempt to learn as much as he could about the Force and how to harness and embrace it. He has had little success until he has come across the current party. He has been a wanderer for several years now and still has almost no formal education. His ability to operate or fix anything other than archaic technology is almost nothing, he can barely even operate a comlink. However, his knowledge of the force, of survival techniques, and his primitive yet effective combat abilities are greatly valued and compensate for it. He is extremely good at tracking and moving unnoticed and silent and as a Togruta has experience hunting very intelligent creatures. He is new to the business of being a shadow but his skill set leaves him well equipped to begin.

He wears robes with no hood. His face is a more blue than red unlike most Togruta. He carries his lightsaber under his robes on a belt hidden from sight but accessible and carries the rifle across his back with the strap across his chest. His throwing knife is kept on a strap on the belt on the opposite side from the lightsaber. His med-aid is kept on the ship and he has no other equipment.

DEXTERITY 4D+2, Acrobatics, Brawling Parry, Dodge, Firearms: Rifles 6D, Grenades, Lightsaber 6D+2, Melee Combat, Melee Parry, Missile Weapons Pick Pockets, Thrown Weapons: Knife 5D+2, Running: Long Distance 5D+2, KNOWLEDGE 2D, Alien Species, Languages, Planetary Systems, Scholar: Jedi lore 3D, Scholar: History 3D, Streetwise, Survival 3D, Value, Willpower, MECHANICAL 1D+1, Beast Riding, Communications, Ground Vehicle Operations, Starship Gunnery 2D, PERCEPTION 4D, Bargain, Disguise, Hide, Investigation, Persuasion, Search: Tracking 5D, Sneak 5D, STRENGTH 3D, Brawling, Climbing/Jumping, Lifting, Jedi Martial Arts 4D, Stamina, TECHNICAL 1D, Armor Repair, First Aid, Lightsaber Repair, Security
CONTROL: 3D, SENSE: 3D, ALTER: 3D
FORCE SKILLS:
Control: Concentration,
Sense: Magnify Senses, Life Detection
Alter: Telekinesis, Force Push
Control and Sense: Lightsaber Combat
Character Points: 6, Dark Side Points: 0, Force Points: 2, Move 10
EQUIPMENT: Lightsaber (5D), Czerka Adventurer Rifle (4D) (5 ammo packs), 1 Throwing Knife, PTP link, Med-aid


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DECEASED
Quote:
Darrin Cyclone
TYPE: Jedi
GENDER/SPECIES: Male/Human
AGE: 24
HEIGHT: 1.9 M WEIGHT: 90 kg
HAIR: black , EYES: blue


DESCRIPTION: Wearing dark clothing pilot pants and hooded pilot jacket, with black buzz cut hair except for a long topknot wrapped in black, purple beads( the colors of family crest) standing 1.9 m but always appears shorter, as if slouching in hopes to remain unseen, usually stands at the back and is quiet, Darrin would rather absorb the information and formulate a plan from the information.

BACKGROUND: Darrin came a small planet named Dresslin. There is not much to the system but it is just off one of the major trade routes. Darrin’s family owned and operated a large stock light freighter. So Darrin got to run around the galaxy exploring the stars, learning the trade from his parents. But fate would not have it that way for long. When Darrin was 14 years of age a day of tragedy struck. His father and mother and the two worker droids where unloading the ship when a group of mysterious men came to the ship, demanding to be taken off world immediately, Father was unable to accommodate the strangers and they where killed for it. The strangers wielded magical powers and strange weapons made of light. There intent was nothing but darkness. They took what they wanted and murdered Darrin’s family over it.

Darrin swore to avenge his parents deaths and reclaim there stolen ship, but he knew he could not do it unless he learned this dark magic and destroyed the group from with in. Darrin spent time gathering information while working at the local spaceport and keeping a low profile, he has seen some of the strangers a few times, but is waiting and gathering information until the time was right. 6 years past and the strange men even began to talk to Darrin. He learned they operated off an asteroid belt in a base. He was asked to join they needed good hard workers, Darrin seeing his chance packed a few things and joined this group, learning they were dark Jedi. He still worked for them 2 more years past. Darrin learned a few things as well as having some force attributes which helped him keep his thoughts from the others. He soon so his opportunity while unloading some crates he learned they held chemicals that where hazardous to breath. Coming up with an idea, he waited while the men were mostly gone from the base and hide the chemicals in the life support systems and setting on a remote detonator. Upon the crews return and settled into sleep, Darrin set off the detonator. As the base was filled up with poisonous gas, Darrin donned his breath mask and waited among some crates in the hanger bay. As the men attempted to escape by using the ship Darrin watched as they tried to open the ship, but someone changed the codes. Some tried to don breath mask but found the filters where no good. And soon succumbed to the poison. Darrin discovered that only one dark Jedi survived, and his where about unknown, Darrin knew he had to learn how to defeat this dark one, the only way was to contact the good Jedi. Darrin then downloaded the computer banks and made his leave. He found the Jedi’s and exchanged membership into there group using his computer files and what ever other information about the dark Jedi activities so they would teach him, he went into the shadows.

DEXTERITY 3D, Dodge, grenade, lightsaber, missile weapons, pulse-wave weapons: 4D, KNOWLEDGE 2D, Languages 3D, planetary systems, streetwise, survival, willpower:4D, MECHANICAL 3D, Astrogation:4D, repulsorlift operation, sensors, space transports 4D, starship gunnery 3D+1, swoop operation, PERCEPTION 3D, Con, forgery, hide, persuasion, search, sneak:4D, STRENGTH 2D, Climbing/ jumping, TECHNICAL 2D, Computer programming/repair, demolitions, light saber repair, repulsorlift repair, security
CONTROL: 2D SENSE 2D ALTER 2D
Control: Force of will, Concentration
Sense: life detection
Alter: telekinesis, Force Push
Control and Sense: Lightsaber Combat
Control sense alter: affect mind
Move: 10, Force Sensitive:Yes, Force Points: 2, Dark Side Points: 0, Character Points: 6,
Equipment: Lightsaber Dark purple blade 4D damage (+1d to hit) , Auto-caster (3D damage ammo 20), code slicer, fibra-rope, gyro-grappler, PTP link, med-aid, infra goggles, stow pack.



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Xandor Malenth
Jedi Battle Master
Falleen Male
Age: 19
Height: 2.4 m
Weight: 195 lbs
SPECIAL ABILITIES:
Ambidextrous Xandor is able to use either hand equally efficiently, meaning he suffers no off-hand penalties.
Attraction Pheromones: +1D to Persuasion and +1D for each hour of continuous preparation in meditation to enhance efforts. This may total no more than +3D for any one skill attempt and the attempt must be made within one hour of completing meditation. Changes skin color.
Amphibious: May breathe water for up to 12 hrs., +1D to swimming.

DESCRIPTION: Xandor is a tall and extremely well-conditioned Falleen male, originally from the planet Falleen. He is very strong and is well-built. Xandor has great muscle tone and moves with a fluid grace that is characteristic of dancers and gymnasts. His jet-black hair is kept in a topknot common to his people. He eschews the traditional Jedi robe colors in favor of his favorites, black and green.

BACKGROUND: Xandor is one of a very select breed of Jedi chosen to walk a razor's edge throughout his life-that of the Jedi Battlemaster. His innate skill with weapons, primarily the lightsaber and anything with a blade, were noticed early on by his instructors. Xandor was sent to learn fighting techniques from Arca Jeth, one of the most noted swordsmen in the entire Jedi Order. Xandor learned the finer points of swordsmanship, along with techniques for wielding blades of all shapes and sizes, an ability that has come in handy when it was more prudent to go in quietly, rather than with lightsaber flashing. Xandor has also displayed remarkable ability in wielding the double vibroblade, a weapon not so common among Jedi of any type.

Xandor has received training in the use of pulse wave weapons as well, but he finds these to be much less desirable than his lightsaber or other melee weapons. He believes very strongly in the ideals behind the use of a lightsaber-that when the need to take a life does come, it should be up-close and personal, so the Jedi may face the one he's about to slay, to help him appreciate the life he must snuff out, and to keep him from relishing the act.

DEXTERITY 4D, Archaic Weapons, Beast Riding, Dodge 5D, Lightsaber 6D+1 *Forms: Form I (Shii-Cho), Form X (Jar’Kai), Melee Combat Specialization: Double Vibroblade 5D, Melee Parry, Pick Pockets,Pulse Wave Weapons, Running, KNOWLEDGE 2D, Alien Species, Cultures, Intimidation, Languages, Law Enforcement, Planetary Systems, Scholar, Streetwise, Survival, Willpower, Tactics, MECHANICAL 2D, Astrogation, Communications, Repulsorlift Operation, Sensors, Space Transports 2D+1, Starship Gunnery 2D+1, Starship Shields, PERCEPTION 2D+1, Bargain, Command 2D+2, Con, Disguises, Forgery, Hide, Investigation, Persuasion 2D+2, Search 2D+2, Sneak, STRENGTH 3D+2, Brawling Specialization: Martial Arts 4D+2, Climbing/Jumping, Stamina 4D, Swimming, TECHNICAL 2D, Archaic Weapon Repair, Armor Repair, Computer Programming/Repair, Demolitions, Droid Programming/Repair, Lightsaber Crafting/Repair, Lightsaber Remote Crafting/Repair, Melee Weapon Repair Specialization: Double Vibroblade Repair 3D, Pulse Wave Weapon Repair, Security, Starship Gunnery, Starship Repair
Character Points: 3, Force Points: 2
CONTROL 2D+2 SENSE 3D ALTER 2D+2
FORCE POWERS:
CONTROL: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Pain, Detoxify Poison
SENSE: Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy
ALTER: Injure/Kill, Telekinesis, Force Push
C&S: Lightsaber Combat, The Jedi Arts
EQUIPMENT: PTP link, black and green Jedi robes, link armor (Game Notes: Head, torso, arms, legs: +1D to all physical (non-energy) attacks; +2 to all energy attacks; -1D penalty to all Dexterity attribute and skill checks.), rucksack 2 Lightsabers (dark green, adjustable blades) Damage 5D, Double Vibroblade (Damage STR+3D, max 7D. Characters with Double Vibroblade specialization receive +5 to Melee Parry rolls), 4 Throwing Knives (STR+1D), Shotgun (8/8 rounds loaded in shotgun) 6D/5D, ptp link

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Bron Drake Morne
TYPE: Privateer Captain
SPECIES/GENDER: Near-human (Race is called the Zanlites)/Male
AGE: 24
HEIGHT: 5'8"
WEIGHT: 150 lbs.
SPECIAL ABILITIES:
Technical Aptitude: Zanlites have an innate talent for engineering. Zanlite technicians Copy and improve on any device they have an opotunity to study, assuming they have an appropriate skill. This Examination takes 1D days. Once learned, the technician can apply +2D to repairing or modifying such devices. These modifications are highly reliable and unlikely to break down.
STORY FACTORS:
Curiosity: Zanlites are attracted to new technology and unfamiliar machinery. When encountering new mechanical devices, and not having some thing much more pressing to stop him/her (such as iminent danger), zanlites must make a moderate Willpower roll (at a -1D penalty) or they will be unable to prevent themselves from examining the device.
New to Spacefaring: The Zanlites have only within the last 100 years (4100 years before the Battle of Yavin) acquired hyperdrive technology, and aren't very widely known of as yet, and are mainly encountered along the Corellian Run and Rimma Trade Route.
Rapid Adaptive Biology: Happening early in zanlite history, genetic engineering to combat a rampant, cronic, genetic sterility disease has had the side effect of not only correcting this disease, but also enabling Zanlites to produce healthy, viable, offspring with any Human/Near-Human species and even with alien spiecies that while, not directly related to humans, have similar pysiologies to them, including Togruta, Twi'leks, and Zabrak, among others.

DESCRIPTION: A very handsom Near-human, with Slate-Grey Eyes, Red-Blonde hair with two locks of Jet-Black highlights at his temples, he has very fair skin with his peoples distiguishing grey "zebra" skin stripes on his forearms and lower legs below the knees (they look like tatoos from a distance). Like the rest of his people he has a rather full head of hair on his head, but little elsewhere on his body and can't grow a beard for the life of him. He favors black knee-high boots, dark green spacer's trousers with red piping, a stylish dark green long coat with many buttons and pockets. He wears a dark green forage cap to top the ensemble off, though he dress appropriately for the enviroment when possible.

BACKGROUND:
Captain Drake has had a very strange life..... Born to a human, Corellian, father, and a Zanlite Mother, Drake grew up in a supportive and loving home with two brothers and an adopted Twi'lek sister. He took up studies at Corellia's Naval Academy at 14 where he developed a "fetish" for atractive alien females, causing his parents some embarasment in corellian society, by constanly bringing home Twi'lek, Zabrak (and in one instance a Togruta) dates. He got his first start in the Republic Navy as a Midshipman and it looked as though his star would burn brite in the Navy until he made rank to junior grade lieutenant early at 17 by distinguishing himself in several minor wars as a patrol ship pilot. He then made the singular, unfortunate, mistake of sleeping with a influential Admiral in the Republic's Navy's daughter..... The irrate admiral promptly sabotaged Drake's career, on very flimsy charges, forcing him to part with the Navy in disgrace. Unable to find much legitimate work because of the vengeful, powerful, admiral he turned to work as a mercenary and the private comerce raider to pay bills put food on the table.... In this capacity he occasionally worked for the Republic, or more often, non aligned powers. While not known to be blood thirsty, he can be very ruthless with slavers (owing to his adopted Twi'lek sister's former status as a slave and the treatment she recieved, the two were close friends, often pulling scams on people, especially Twi'leks for laughs and kicks: His adopted Twi'lek sister taught him Ryl and the twi'lek head-tail sign language to facilitate this better, something he doesn't averitise to twi'leks he meets to this day. It gives him an edge.).

DEXTERITY 2D+1: Brawling Parry, Dodge 4D+1, Genade, Melee Combat, Malee Parry, Pulse-Wave Weapons 3D+1 ; KNOWLEDGE 3D+1: Business, Intimidation, Languages 4D+1, Law Enforcement, (S) Planetary Systems: Shadow Ports 4D+1, (S) Planetary Systems: Wild Space 4D+1, (S) Planetary Systems: Unknown Regions 4D+1, Steetwise, (S) Tactics: Fleets 4D+1, Value ; MECHANICAL 3D+1: Astrogation 4D+1, Capital ship Gunnery, Capital ship Piloting 4D+1, Space Transports 4D+1, Starship Gunnery, Starship Shields ; PERCEPTION 4D: Bargain, Command, Con 5D, Gambling, Investigation, (S) Persuasion: Flirt/Seduction 5D, (S) Persuasion: Negotiation 5D ; STRENGTH 2D: Brawling, Stamina ; TECHNICAL 3D: Capital starship Repair, Demolition, First Aid, Pulse-Wave Weapon Repair, Security, Space Transports Repair 4D
Force Sensitive: no, Force Points ; 1, Dark Side Points: 0, Character Points; 20

EQUIPMENT (As per the Privateer Captain Template in Pirates and Privateers, but Modified for the time period, with a couple of added items): Spacer's Chest, Small Wardrobe, A Couple Of Sets Flashy Clothes, PTP Link, Vacume Suit, Datapad, Frigate, 500 credits, Knife, Cortosis coated Sabre, Standard Pulse-Wave pistol. 2 .45 pistols (10/12 rds) and (8/12 rds), 10 blast rifle coils, ptp link


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Kora Tyr
TYPE: Outlaw Tech
SPECIES/GENDER: Twi-lek/Female
AGE: 23
HEIGHT: 5'6"
WEIGHT: 130 lbs.
SPECIAL ABILITIES:--
–Head-tails=Twi'leks can use their head-tails to communicate in secret with each other, even if in a room full of others. The complex movement of the tails is, in a sense, a "secret" language that all Twi'leks are fluent in.

DESCRIPTION: A short Twi-lek with Teal skin and purple Tatoos on her Lekku she is still striking. For a Twi-lekk Kora's slight figure is uncommon, but very attractive. Kora has teal skin and grey-green eyes that contrast with her purple Tattoos. She tends to were a suit light armor custom made for her by an old friend in the Invisible Market (an ex she once worked with.) The leather head gear was made to protect her Lekku form damage while working.


Personality: Her background in the 'Invisible' Network makes her a careful and wary individual. Only really trusting family on any personal level. While not rude she won't get friendly with just anyone. This cautious nature is off set by an gentle, polite professionalism. She can become more 'intimate' if needed or she feels the deal would benefit from it. But she will never be indiscreet or do anything more than needed. She's a tech specialist, not a courtesan. With family and friends she is open and comfortable. She dislikes working with the Republic because both good and evil require a certain dedication that makes enemies. Something she prefers not to do. Kora Tyr is a professional, and won't rat out employers or allies unless they betray her. With Bron she has complete trust and only keeps secrets of a professional nature. Ones he's best not knowing or shouldn't know. Her relationship with Bron, her adopted brother, is the most important thing she has. Though sometimes she is uncertain exactly what it is, as deep down she is attracted to him greatly, and deeply, though she refuses to admit it to herself.

BACKGROUND:
Kora Tyr was born on the fringe world of Roon, Her family scraping by on farming and mining. One day, a day she won't forget, a group of slavers made a visit to her planet taking her along with the rest of her family. The Slavers had the misfortune of encountering a rival and the ensuing battle caused critical damage to the ships propulsion and repulsor drives. After a crash that killed all except her, she was left unconscious, almost near death, but held on. The man who found the wreckage began salvaging the ship. He took the girl in as family shortly after when she showed a talent for technology. She was raised as one his own after that, loved and cared for, becoming very close to the mans middle son Bron, very much the best of friends, Bron comes to her when he has problems he can talk to no one else about.... Now a part of the family business Kora finds getting work easy. She on occasion started freelancing as a thief, but her adoptive father put that to an end. Probably a good thing too.... The crew that hired her was killed raiding a Hutt's palace. A raid she should have been on. Still she made friends in the Invisible market. With an Ex-boyfriend in the Salvage trade she can get what she needs. Besides she has an adopted brother to worry about... And he constantly gets into trouble....

DEXTERITY 2D+1: Brawling Parry, Dodge 4D+1, Melee Combat, Melee Parry, Pick Pocket 3D+1,Pulse-Wave Weapons 3D+1 ; KNOWLEDGE 3D: Business, Streetwise, Value, Willpower, (S) Streetwise: Invisible Market 4D ; MECHANICAL 2D: Communications, Power suit Operation, Repulsorlift Operation, Sensors ; PERCEPTION 4D+2: Bargain,Con, (S) Con: Fast Talk 5D+2, Hide, Investigation, (S) Persuasion: Flirt/Seduction 5D+2, Search, Sneak; STRENGTH 2D: Brawling, Climbing/Jumping, Lifting, Stamina ; TECHNICAL 3D: Capital Ship Repair 4D, Capital ship Weapon Repair 4D, Computer Programming/Repair, Demolitions, Droid Programing, Droid Repair, Pulse-Wave Weapon Repair, Security 4D, Space Transports Repair 5D, Starship Weapon Repair 4D

Force Sensitive: no, Force Points ; 1, Dark Side Points: 0, Character Points; 23

Weapons: Quick-Draw Pulse-Wave Blaster Pistol, Knife

Equipment: Flex Armour Vacuum/Utility Suit (Costumed to her size and adjusted for Leku, with Flex armour “Short Vest” [can be worn separately], with Built in Remote Text Data Scanner), Headstrap Macrobinoculars, PTP Link, All temperature Cloak, Portable Computer (3D Power, 7 Dice Memory), Utility Belt (fully stocked), spacers Chest, Small wardrobe, Starship Tool Kit, and a T-3 Series Utility Droid (Named: Gurt or Gurttrude when she's mad at it)
Shotgun (6/8 rounds loaded in shotgun) 6D/5D, ptp link, .45 caliber pistol (8/12 rounds).
_________________
Dagarthorn's Games


Last edited by THK on Sat May 09, 2009 2:25 pm; edited 11 times in total
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THK
Lieutenant Commander
Lieutenant Commander


Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Jul 12, 2008 6:03 pm    Post subject: Myshalla B'ock Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

11/25/08 - +8 cp / 13 total
11/29/08 - +5 cp / 18 total - added to inventory (cortosis laminated vibroblade)
12/6/08 - 18 cp – 16 cp to advance the following skills: +1 Willpower (2D-2D+1)=2 CP (from keeping her desire for excitement under wraps with meditation), +1 Melee (4D-4D+1)=4 CP, +1 Melee Parry (4D-4D+1)=4 CP, +1 Space Transports (2D+2-3D)= 2 CP, +1 Starship Shields (2D+1-2D+2)=2 CP, +1 Astrogation (2D+1-2D+2)=2 CP (new cp total is 2)
4/13/09 - +20 cp / 22 total - added to inventory: 1 .45 pistol (12/12 rounds)
5/9/09-Pulse-wave weapons 4D-4D+1=4, Dodge 4D-4D+1=4, Climbing/Jumping 4D-4D+1=4, Survival 2D+2-3D=2, Starship Gunnery2D+2-3D=2, -16 cp, new total is 6 cp
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Last edited by THK on Sat May 09, 2009 2:33 pm; edited 6 times in total
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THK
Lieutenant Commander
Lieutenant Commander


Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Jul 12, 2008 6:04 pm    Post subject: Atlis Elatr Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

11/25/08 - +8 cp / 13 total
11/29/08 - 13 cp total - 2 cp for Starship Gunnery to 2D = 11 total
11/29/08 - +5 cp / 16 total (please see IC post for details on Force Powers learned)
12/6/08 - 16 cp total - 6 cp to raise Control and Sense each to 2D; Lightsaber combat and Life Detection added as powers. New cp total: 10
12/22/08 - 10 cp - 3 cp to raise Alter to 2D, Force Push added.
4/13/09 - +20 cp / 27 total
5/9/09-Force skills to 3D, Firearms: rifle specialization to 6D, -21 cp, new total is 6 cp.
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Last edited by THK on Sat May 09, 2009 2:33 pm; edited 8 times in total
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THK
Lieutenant Commander
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Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Jul 12, 2008 6:05 pm    Post subject: Darrin Cyclone Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

11/25/08 - +8 cp / 13 total
11/29/08 - +5 cp / 18 total (please see IC post for details on Force Powers learned)
12/6/08 - 18 cp - 9cp for increasing Control, Sense and Alter to 2D (alter was not used, but will be incorporated into follow up force training prior to attack in character)... - 3cp to increase Starship Gunnery to 3D+1 = 6 cp left over total; Lightsaber combat and Concentration added as Force Powers.
12/22/08 - Force Push and Telekinesis added under Alter.
4/13/09 - Killed in action...body is aboard the Gray Owl.
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Last edited by THK on Mon Apr 13, 2009 7:23 pm; edited 5 times in total
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THK
Lieutenant Commander
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Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Tue Nov 25, 2008 3:52 pm    Post subject: Xandor Malenth Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

11/25/08 - +6 cp / 11 total
11/29/08 - 11 cp total - 2 cp for Starship Gunnery and -2 cp for Space Transports = 7 total cp; Space Transports 2D+1, Starship gunnery 2D+1
11/29/08 - +5 cp / 12 total (please see IC post for details on Force Powers learned)
12/6/08 - 12 cp - 4 cp for Sense, and -2 cp for Control = 6 cp. Sense is now at 2D+2, and Control is 2D+1, Force powers learned are The Jedi Arts and Receptive Telepathy.
12/22/08- 6 CPs - 2 CPs to raise Alter 2D+1, Force Push added.
4/13/09 - 4 CP + 20 cp = 24 CP - added to inventory: Shotgun (8/8 rounds loaded in shotgun) 6D/5D, ptp link
5/9/09- 2 to Control (to 2D+2), 2 to Sense (to 3D), 2 to Alter (to 2D+2), 6 to Lightsaber (to 6D+1), 3 to Stamina (to 4D), 2 to Search (to 2D+2), 2 to Command (to 2D+1), 2 to Persuasion (to 2D+1), -21 cp total, new total is 3 cp
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Last edited by THK on Sat May 09, 2009 2:32 pm; edited 2 times in total
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THK
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Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Feb 28, 2009 2:50 am    Post subject: Bron Drake Morne Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

2/28/09- Currently listed as prisoner; unarmed, without gear
4/13/09- 5cp -5 cp + 20 = 20 cp total, added to inventory; 2 .45 pistols (10/12 rds) and (8/12 rds), 10 blast rifle coils, ptp link
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Last edited by THK on Mon Apr 13, 2009 7:29 pm; edited 1 time in total
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THK
Lieutenant Commander
Lieutenant Commander


Joined: 24 May 2008
Posts: 117
Location: Missouri, just north of Missoura

PostPosted: Sat Feb 28, 2009 2:51 am    Post subject: Kora Tyr Updates Reply with quote

Here is where character points will be posted and any advancements of stats will be posted.

2/28/09- Currently listed as prisoner; unarmed, without gear
4/13/09 - 5-2cp = 3 cp +20 = 23 cp total; added to inventory: Shotgun (6/8 rounds loaded in shotgun) 6D/5D, ptp link, .45 caliber pistol (8/12 rounds).
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