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Common stats?
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cheshire
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PostPosted: Mon Jan 29, 2007 11:51 am    Post subject: Common stats? Reply with quote

I was half considering doing a small project for myself and sharing it with the community when I'm done (and if it looks good).

There are some stats that I'm constantly re-using. Some low-level thugs, Storm Troopers, Scounts and speeder bikes, royal guards, and the like. I've got them hand-written on 3x5 cards and put into my roleplaying binder. But I was thinking of upgrading to something that could print nicely on Avery stock.

Would anyone else be interested in this? If so, what sort of NPCs, creatures, vehicles, or ships would you want? Now, remember, this is only for things that you would be using time and time again. Gry pretty much wrote the book on having definitive stat books.
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PsiberDragon
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PostPosted: Mon Jan 29, 2007 1:20 pm    Post subject: Reply with quote

Recurring villains:

Stormtroopers of all shapes and sizes.

"Arm breaker" thugs.

Local crime lord.

Local constabulary (if not Imperial).

*ponders* those would be the ones I think I'd use most often ... maybe a random force user, just for interest.
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vong
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PostPosted: Mon Jan 29, 2007 1:53 pm    Post subject: Reply with quote

yea, that would be awesome to have. Perhaps adding a few random encounter charts and planet names and character names and such. stuff to help make a game go smoother Smile
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Gry Sarth
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PostPosted: Mon Jan 29, 2007 2:15 pm    Post subject: Reply with quote

Indeed. This is the one "compilation" book that I feel is still missing (besides the ever-in-production Planets book). I've toyed with the idea of doing it, but the main problem I ran into is that I wouldn't know where to stop. This would basically be an "NPC Stats" book. So following the format I've developed, I feel I would have to cram every single NPC ever created by WEG & Wizards into a book, an impossible task to be sure.

The obvious things to include in this book are easy: every single unit from the empire, rebellion, csa, etc. But what then? Every single smuggler, bounty hunter, bureaucrat, farmer, barman, local police force, jedi, pirate... where do you stop? And what about named NPCs, like Booster Terrik or Mara Jade?

If anyone can come up with a satisfactory clear-cut answer to that, I might be able to land a hand on such a book.
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vong
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PostPosted: Mon Jan 29, 2007 2:39 pm    Post subject: Reply with quote

no, i wasnt lookin for a big one like that. Just commun no name thugs (with sample names lol).

So you can have a chart, roll 3d6 and see where that goes.

and it will list a few small encounters that you can call from. Using a standard thug, standard swoop thug, standard trooper, law enforcement, and such. no named NPC's, mabye a few lieutennant type characters, but a book of mooks, and some slightly bigger mooks. if you get the book to be too large, then it wont be as helpful. you know, aim for 50 pages on teh outside, try to get it smaller. mabye include some pictures of the mooks, but not really nessicary.

a layout i would like would be a few random charts to dictate a few random encounters at the beggning. they would just refer you to the page that the stats are on. then you have a bunch of mook stats (including vehicle they may be in) from each "faction" (imperial, rebel, independant) mabye 1 or 2 lieutennant types (or even say lieutennat types have +2D to commad, +1D to blaster and so on from the mooks). So it would be kinda like "Pilot in Tie" and would list all the stats of the tie combined with the pilots. (list Man+Pilot: 5D, Fcont+wep: 5d, Damage:4D) so you dont have to look it up seperatly and such.

Have a bunch of pictures next (i would actually prefer the pictures seperate, so the stats are closer together, and would say "at start of encounter, show such and such picutre, on such and such page")
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Gry Sarth
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PostPosted: Mon Jan 29, 2007 3:13 pm    Post subject: Reply with quote

Humm, no. That's not a book I would care about. I don't really see the logic in random encounter tables. I mean, doesn't the GM has any CLUE what the adventure is about? If the players are running around in Mos Eisley, then the GM throws a gang of smugglers on them, or a vengeful bounty hunter. You don't roll on a random table to find out that the group turns the corner and is ambushed by 2D Royal Guards.

The usefulness of an NPC book should be to have handy the stats for any kind of NPC you decide to throw at your players, be it the scout trooper squad or a greedy haggling merchant. Basically it should be a great expansion of the NPC collection in the Revised 2nd Ed Gamemaster Screen Booklet. Yes, that's pretty much the mold I would like to see used. Novice Bounty Hunter, Experienced Bounty Hunter, etc...
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vong
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PostPosted: Mon Jan 29, 2007 3:40 pm    Post subject: Reply with quote

i guess you have a point. i have to corrupted by D&D lol. i like your idea, but im not to sure i would want to put the big name NPC's in it Razz
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cheshire
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PostPosted: Mon Jan 29, 2007 5:12 pm    Post subject: Reply with quote

Gry Sarth wrote:
Humm, no. That's not a book I would care about. I don't really see the logic in random encounter tables.


Err... yeeeeah. That's not something that I would do. I tend to do more story-oriented gaming following large story arcs. I've seen random-encounter tables, but I've never been able to make use of them.

As far as making a massive tome of NPCs? No. No no no no no. Brevity and utility would be the key features here. What would be the type of NPCs that characters are likely to encounter once or twice in just about any campaign?

Gry Sarth wrote:

The usefulness of an NPC book should be to have handy the stats for any kind of NPC you decide to throw at your players, be it the scout trooper squad or a greedy haggling merchant. Basically it should be a great expansion of the NPC collection in the Revised 2nd Ed Gamemaster Screen Booklet. Yes, that's pretty much the mold I would like to see used. Novice Bounty Hunter, Experienced Bounty Hunter, etc...


I've never seen the Revised 2nd Ed GM screen. But the idea of a Novice Bounty Hunter, Experienced Bounty Hunter, and that sort of thing sounds much more like something I'd be willing to do. We all have given our players low-level thugs, bruiser thugs, and crime lords (regardless of era.) Some things may be era-specific, but probably have crossover application. We all have stormies, even out of era we use them as the standard as to what sort of soldiers to throw at our players.

Am I making sense?
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Jamfke
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PostPosted: Mon Jan 29, 2007 6:15 pm    Post subject: Reply with quote

Something along these lines?

GM Quick Reference PDF

GM Quick Reference DOC

I'm sure you'd want to expand on these of course.
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garhkal
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PostPosted: Mon Jan 29, 2007 6:21 pm    Post subject: Reply with quote

I usually just word doc it, with say, std stormie, veteran stormie on their own, elite stormie on their own etc..
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cheshire
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PostPosted: Mon Jan 29, 2007 6:59 pm    Post subject: Reply with quote

Jamfke wrote:
Something along these lines?

GM Quick Reference PDF

GM Quick Reference DOC

I'm sure you'd want to expand on these of course.


Yes, actually, something quite similar. Though I'd make it easier to fit on 3x5 cards. Though, that's a personal preference.
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jmanski
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PostPosted: Tue Jan 30, 2007 9:52 pm    Post subject: Reply with quote

the more I think of this, the more useful I think it would be to have a collection of NPCs. And no, not the named NPCs. But a collection of low, mid, and high level NPCs (ranging from Bounty Hunters to Mercs to Jedi to Tech specialists).

I guess it's something I could to on my own- but there could be quite a lot of information here and it could be quite useful.
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garhkal
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PostPosted: Wed Jan 31, 2007 2:41 am    Post subject: Reply with quote

How would people submit theirs??

If here, then here is my stuff.

Sergeants (12). Dex 2d+2, blaster 6d, brawl parry 5d+1, dodge 6d+1, grenades 4d+2, running 3d, Know 2d+2, bureaucracy 3d+2, languages 3d+2, Per 2d+2, command 3d+2, search 3d, Str 3d, brawl 5d, Tech 2d, first aid 3d,

Lieutenants (8). Dex 3d, blaster 6d+2, brawl parry 5d+2, dodge 7d, grenades 5d+1, running 3d, Know 2d+2, bureaucracy 3d+2, languages 3d+2, tactics 4d, Per 3d, command 4d+1, search 3d+2, Str 3d+1, brawl 6d, Tech 2d, first aid 3d,

Commanders (4). Dex 3d+1, blaster 7d+2, brawl parry 6d+2, dodge 8d, grenades 5d+1, melee 6d, melee parry 5d+1, running 3d, Know 2d+2, bureaucracy 4d+2, cultures 5d, languages 4d+2, tactics 5d, Per 3d+1, command 4d+1 (s) imperial army troops) 5d+1, search 5d+2, Str 3d+2, brawl 7d, Tech 2d, blaster repair 4d, demolitions 3d, first aid 4d,
Character points LT 8. SGT 5. CDR 12 Force points LT 2. SGT 1. CDR 3.
DSP LT 2. SGT 1. CDR 3 Move 10.
Equipment: LT and SGT; blaster pistol (4d), uniform, rank badge, comlink, data pad. CDR; blaster pistol (4d+2), uniform, rank badge, comlink, sword (str+2d, mod diff). In addition, each officer wears standard storm trooper armor (see above for stats) but is accustomed to the armor so suffers no Dex Penalties.

Storm troopers.
Green (eg just out of boot camp) All attributes at 2d. Dex skills of blaster, brawl parry and dodge at 4d, brawling at 3d, search (sheet 1) 3d+2 (sheet 2-3) 4d+1, sneak (sheet 1) 4d (sheet 2-3) 4d+2, and one in each group of 10 has command 3d.
Experienced (eg 1-2 yrs on the job) as above, but increase blaster to 5d+1, dodge to 5d+1 and add grenade at 3d+1
Expert (2-3 yrs on the job) as above, but increase blaster to 6d+2, dodge to 6d+2 and add grenade at 4d+2
Veteran (3-4 yrs on the job) as above, but increase blaster to 8d, dodge to 8d, and add grenade at 6d. Also these troops are considered “elite” and so suffer no Dex penalties from their armor.
See the ‘camp defense sheet’ for information of additions to their skills based on the party sheet average. This also includes those who are on patrol.
Elite stormtroopers (5+ years on the job).
Dexterity 3d+1. Blaster 9d+2, brawl parry 7d, dodge 9d, grenade 4d (S) stun grenades 8d, running 4d+2
Knowledge 2d. Alien species 4d, languages 4d, law enforcement 4d, willpower 5d
Mechanical 2d. Communications 4d
Perception 3d. Command 4d (s) imperial troops 5d), search 5d
Strength 3d+2. Brawl 7d, stamina 5d
Technical 2d+1. Computer programming/repair 4d, first aid 5d+1
Character points: each has 14 (+2 per 3 sheets of the party)
Force points: Each has 1 (+1 per 4 sheets of the party)
Dark side points: 0
Move: 10
Equipment: As standard, and add 2 stun grenades each (Merr-son). Also, suffer NO penalty from their armor.

Special stormtrooper unit
Vader’s fist storm troopers.
Stats.
Dex: 3d+1. Blaster 10d+2, brawl parry 7d, dodge 11d, grenade 4d+1 (s) stun grenades 6d+2, melee 6d, melee parry 6d+1, running 5d
Know: 2d+2. Alien species 4d, bureaucracy 5d, Intimidation 5d, law enforcement 5d, streetwise 5d, survival 6d, tactics 5d, willpower 7d
Mech: 3d. Beast riding 5d, communications 6d, repulsorlift operations 7d, sensors 6d,
Per: 3d+1. Investigations 5d+2, search 6d, sneak 5d. Also, one in 10 has command (s) Vader’s fist troopers 6d,
Str: 3d+2. Brawl 7d+1, climb/jump 5d, lift 4d+2, swimming 5d, stamina 6d
Tech: 2d+2. Computer programming/repair 4d, first aid 4d, repulsorlift repair 4d
Character points and Force points.
CP 12, FP 3
DSP. 3. Move. 10. These troopers are NOT FORCE sensitive.
Equipment: Blaster pistol (4D), SoroSuub Stormtrooper One blaster rifle (5D; adds +1D to blaster skill if retractable stock is used), storm trooper armor, 2 Merr-Sonn stun grenades each, 2 also have portable sensor packs (range of 5-300 meters / 600 meters / 1km with a sensor skill bonus of +1d+2/+1d/+1)
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Gry Sarth
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PostPosted: Wed Jan 31, 2007 9:24 am    Post subject: Reply with quote

That's all nice and good, but those elite Stormtroopers are WAY overpowered. Sure, Vader's Fist had the best troopers, but they are STILL just stormtroopers. Blaster 10D+2 is ludicrous. That's higher than Gallandro, supposedly the single best shot in the whole galaxy. You can't have a whole legion of troopers that good. And that's also true for your other experienced troopers, and other skills besided Blaster.
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jmanski
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PostPosted: Wed Jan 31, 2007 11:57 am    Post subject: Reply with quote

And now I realize.... everyone will have varying ideas about low-, mid-, and high-level NPCs. Garhkal obviously is in a high-powered campaign. Gry prefers lower-powered campaigns.

Neither is right or wrong, but they are incompatible; hence, our dilema.
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