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Scrawprin Jedi
Joined: 19 Jun 2003 Posts: 150 Location: Wisconsin, USA
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Posted: Wed Oct 15, 2003 3:31 pm Post subject: |
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Lightsaber. |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Thu Oct 16, 2003 11:26 am Post subject: |
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it's all about the king of H.Blaster Pistols - the T6 Thunder
dmg - 6D+1 (starting off)
dmg - 8D (if fully modified) |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Oct 19, 2003 12:15 pm Post subject: Heh... |
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Crell Damar wrote: | lol... from lack of use, or just because you bought it used or something? |
Lack of use. The character's idea of diplomacy is to say something soothing while stroking the trigger. |
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Urhart the Fallen Angel Lieutenant Commander
Joined: 06 Oct 2003 Posts: 203 Location: New York City, USA
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Posted: Sun Oct 19, 2003 2:33 pm Post subject: |
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I like things that don't make me better just because I'v got them, but make me better becaues I know how to use them. Stuff like V ibro blades, modified simple guns, and of course grenades (I love to use them suicidaly, but live. I think that is a bit rediculus, probably the only thing that doen't work in this game. _________________ 'God gave you grace to purge this place
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!' |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Sun Oct 19, 2003 4:22 pm Post subject: |
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well i personally like a weapon where the damage 8D compliments Ragnars skill 8D. 8) |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Oct 19, 2003 6:31 pm Post subject: |
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Fists
10d to hit
7d damage
Now I need to find the stun setting on these thing because it's so damn hard to interrogate a corpse |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Sun Oct 19, 2003 8:06 pm Post subject: |
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do u use martial arts or have a strong species????? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Oct 19, 2003 8:13 pm Post subject: |
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Strong species.
Technically he also knows a form of martial arts that is akin to wrestling but I do not have any bonuses to doamage because of that. (all it is is a brawl specialisation with a different name as my GM has no rules for Martial arts)
I'd love to say it wass also an offical WEG species but that is not the case. I'm playing an Esoomian. The only official WEG info on Esoomians is the NPC bounty hunter Tantor (Who is an Esoomian). From this my GM extrapolated stat min/max and bingo. |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Sun Oct 19, 2003 8:15 pm Post subject: |
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Oh... sounds interesting though. If you are looking for rules on martial arts i think they have been posted in the forums or on the site somewhere. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Oct 19, 2003 8:45 pm Post subject: |
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It is interesting... Playing a species that is not legally permitted to leave it's homeworld and his fingers are too large for him to use standard guns (blasters, pistols you name it he can't use it) I suppose I might be able to use a bowcaster... If I could find one |
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Vartax Lieutenant Commander
Joined: 13 Oct 2003 Posts: 203 Location: Salem, OR
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Posted: Wed Oct 22, 2003 10:07 pm Post subject: |
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If you can find it, the double bladed vidroblade is my close second. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Wed Oct 22, 2003 10:53 pm Post subject: |
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you should check out martial arts dude... punch could do 8D damage instead and a kick 9D... spinkick 10D unless you decide to spend a force point _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Oct 23, 2003 3:11 pm Post subject: |
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I have checked out martial arts and they would be cool but at this point in the game I've never needed to do any more damage. In some instances less damage would be helpful
Also I'd have to convince my MOG to use the martial arts rules which could be tricky... |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Oct 23, 2003 7:06 pm Post subject: |
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yeah, i see what you're saying, but you could always learn the nerve punch technique which doesn't actually inflict damage, and if you beat the difficulty for the technique by enough... it think it's 10-15, then you knock the target out _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Oct 23, 2003 7:15 pm Post subject: |
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Hmmmm useful since I have a 10d dice pool for brawl the difficulty won't
be a problem but don't you have to learn that technique again every time you want to use it on a different species.
I'd spend all my time with a book on alien phsyology and a training dummy |
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