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Common stats?
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garhkal
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PostPosted: Thu Feb 22, 2007 3:12 am    Post subject: Reply with quote

Not really. I actually stated them out, and this is what i came up with from the book.

Code:
Attribute   Space ops   Pathfinder   Urban combat   Wilderness combat   Infiltrator   Heavy weapons
Dex   13d+1   15d   13d+2   20d+2   14d+2   12d+1
Know   4d   5d   3d+2   7d+1   4d+1   1d+1
Mech   5d+1   6d+1   1d+2   2d+2   5d   3d+2
Per   1d+2   8d+1   5d+2   6d+2   6d+1   4d+1
Str   2d   4d+1   3d+2   4d+1   4d   5d
Tech   4d+2   4d   5d+2   4d+1   3d+2   3d+1
TOTAL   31D   43D   34D   46D   38D   30D


Attribute   Technicians   MEDIC (base is technician)   Pilots / drivers   Scanners / communication   Interrogator   Procurements
Dex   9d      4d   11d   6d   7d+1
Know   4d      6d+2   5d   9d+1   7d
Mech   3d      11d   4d+2   2d+1   1d+2
Per   3d+2      1d+2   1d+2   5d   6d+2
Str   3d      4d+1   3d   4d   5d+1
Tech   16d   8d+1 with 2d advanced skills   7d+1   3d+1   2d   2d+2
TOTAL   38D+2   31D +2D(A)   35D   28D+2   28D+2   30D+2

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Gry Sarth
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PostPosted: Thu Feb 22, 2007 7:11 am    Post subject: Reply with quote

Uh, I don't really understand that table, not only because it's all broken up.
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cheshire
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PostPosted: Thu Feb 22, 2007 9:59 am    Post subject: Reply with quote

It's a mad-lib. We have to fill in the stat before we know what the die code is. Then we get to look at the stat block and see how good they are.
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jmanski
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PostPosted: Thu Feb 22, 2007 11:28 pm    Post subject: Reply with quote

With or without the table- there is no need to stat out Specforce- they are all in the Rebel Alliance Sourcebook.

For instance- Pathfinders (attributes only) Dexterity 2d+2, Knowledge 2d, Mechanical 1d+1, Perception 2d+2, Strength 2d+1, Technical 1d.

Mechanical 1d+1? Technical 1d? Is this even possible?
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garhkal
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PostPosted: Fri Feb 23, 2007 1:35 am    Post subject: Reply with quote

Gry Sarth wrote:
Uh, I don't really understand that table, not only because it's all broken up.


That is one of the hard things i hate about this place... tables don't post properly. But for ease..

Lets take the path finder (the second most skill intensive template),

He has 15d worth of dex skills ABOVE the attribute, 5 for knowledge, 6d+1 for mech, 8d+1 for per, 4d+1 for str, and 4d for Tech. This gives him a whapping 43D above his attributes..
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Gry Sarth
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PostPosted: Fri Feb 23, 2007 8:09 am    Post subject: Reply with quote

Ah, so you were just comparing how many Skill Dice were used in creating each SpecForce unit. I understand, but what is the purpose of this?
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garhkal
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PostPosted: Fri Feb 23, 2007 9:54 am    Post subject: Reply with quote

Not just that, but several times i have had people complain that the RSF folks get jipped in relation to regular mook troopers and such, so i did that 'stating out' to show that they were not getting jipped.

By the wya, if anyone wishes, i revised them as many of the 'npcs' they used did not have what i felt they should have. So if anyone wishes a gander at my revised stats for them, give me a PM..
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