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worfbacca Lieutenant Commander
Joined: 31 Oct 2003 Posts: 105
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Posted: Tue Oct 19, 2004 11:40 am Post subject: What do you guys use the tactics skill for? |
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I was wondering what you guys have used the tactics skill for? _________________ "That was left handed!" |
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Tue Oct 19, 2004 6:04 pm Post subject: |
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I don't think I've ever actually used this skill, but here's one option:
If a battlefield commander makes a successful Tactics roll and then a successful Command roll, each soldier under his command could get a +1D bonus on their chance to hit for a few rounds. Maybe the tactic that he successfully executed allowed his troops to surprise/surround/flank the enemy or something along those lines. The bonus that the troops receive could be based on the commanders skill, or the number of points that he rolled above the Tactics difficulty, something like that. _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Tue Oct 19, 2004 6:08 pm Post subject: |
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I use it to give the players some hints as to what their opponents could do, and are most likely to do; Also, to give them ideas on what they could attempt. This is especially useful to players who have no military experience. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Fri Jul 08, 2005 11:16 pm Post subject: |
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It could be used in place of the gambling skill when playing games of strategy. And giving odds of succes when going against some kinds of opponents. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sat Jul 09, 2005 1:28 am Post subject: |
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Loc Taal & Volar the Healer both give excellent uses for tactics, as does Argamoth. Further, a good use of tactics would be to know military procedures, battlefield organisation, and common strategies and manuevers. For example, knowing that Star Destroyers jetison garbage before going to hyperspace could be a use of Tactics:Space, Knowing how many stormtroopers are in a company, or what resources and support might be at a normal garrison. It could be used to help players come up with a plan of attack, or set up ambushes, but I tend to frown on this unless the players get really stuck, and then I give them a tactics roll and drop clues based on their roll ("yes, that ridge would be a great place to set up a crossfire, if you could lure the AT-ST into it"). If you give players everything they need to set up a good battle plan, but they aren't putting it together, allow tactics rolls for clues I'd say (but hold back some skill points from performance at the end of game). |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Sat Jul 09, 2005 8:53 pm Post subject: |
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Perhaps a tactics roll when enering battle could give you a combined action bonus for some actions. |
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Lord Aramus Sub-Lieutenant
Joined: 26 Jun 2005 Posts: 61
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Posted: Fri Jul 15, 2005 1:04 pm Post subject: |
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Tactics has always been pretty useful in my opinion.
My players have used it for everything from predicting where a local stormtrooper garrison would sleep, to knowing when and where an effective ambush can be layed for an imperial garrison or fleet.
I can be a mean GM, so parties without at least one tactical mind do not fare well with me around _________________ There are alot of cool places in the world. Alaska is one of them.
http://www.hostexcellence.com/cgi-bin/affiliates/clickthru.cgi?id=alexvont |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 18, 2005 10:14 am Post subject: |
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This is one of those skills IMO it is hard to judge what the pcs (or npcs) get for their rolls. SOme of the suggestions, like handing the players information on what the enemy is doing, is good, but i would have liked it if the book gave more concrete examples of what it does... _________________ Confucious sayeth, don't wash cat while drunk! |
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Fehya Ensign
Joined: 27 Sep 2005 Posts: 32 Location: Yondae
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Posted: Tue Sep 27, 2005 7:18 pm Post subject: |
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This skill is another good example of if a player comes up with a good idea then go with it, if they're struggling then give them the benefit of the dice, and hint. But it's still nice to have it wrote on a character sheet to back up your abilites.
I have Jedi Lore at 6D, What good is it to me, other than backing up knowledge already known?
Twi'leks have a secret language, I have spent skill points in it and now have Kinetic Communication at 5D. |
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Trusty Commander
Joined: 16 Jul 2005 Posts: 273 Location: North Little Rock, AR
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Posted: Wed Sep 28, 2005 11:20 am Post subject: |
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We use tactics for combat...especially massive combat. Whichever side wins the difficulty numbers come down making the characters action easier to be successful. _________________ Growing old is inevitable. Growing up is optional! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Wed Sep 28, 2005 1:23 pm Post subject: |
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There have been a number of FABULOUS ideas for uses of the Tactics skill. Tactics can be used for a host of things, but primarily it's a military- related thing. Admiral Ackbar is famous for his understanding of Ship's Tactics, which gives him a distinctive advantage when in a fleet battle. If you have this understanding, you'll know if it's better to send this Nebulon-B frigate in a straight-line course toward that Carrack light cruiser, or if it'd be better to send it on an Anvil maneuver, bringing it up from "underneath" the cruiser.
I particularly liked the idea of using Tactics in a strategy game! Very clever! |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Wed Sep 28, 2005 2:58 pm Post subject: |
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If the PCs use tactics to "gain a tactical advantage" such as setting up a good ambush, I give them +1D to their blaster skills for that battle.
...like shooting fish in a barrel. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Wed Sep 28, 2005 8:11 pm Post subject: |
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I disagree with the kind of bonus Volar gives, but I agree with the hows and whys and would give similar circumstantial bonuses in the form of target modifiers for gaining a tactical advantage. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Wed Sep 28, 2005 10:14 pm Post subject: |
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You could also use it to see how well the PCs carry out a strategic manuver. Such as setting up and ambush: getting in the right spots. Or in suppressive fire: trying to shoot past the targets head.
And all sorts of fun stuff. |
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Tahlorn Lieutenant
Joined: 31 Jul 2005 Posts: 98
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Posted: Thu Sep 29, 2005 2:57 am Post subject: |
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I always like to look at these things from the persepective of other games, where the said skill has affect. Uses my group has for Jadeclaw and Ironclaw:
-determining the movement of troops (large and small groups alike) that are iether ahead or behind them.
-as an advantage in large scale battles
-to determine the proper spot to place an ambush
-hints for proper way to attack or defend against an enemy or place
-as a safety net to keep the players from making a bad desicion.
The last one explained a bit further, possibly a new topic, sorry if this blows up across the thread:
Say Bob the ex-general has 9d in tactics. The players are moving in to assault an encampment. The players come up with a plan on thier own, but the GM knows that it is a foolish idea. As the GM, you have Bob roll his tactics to realize that there is something faulty with thier plan. I know some of you will say, "But you should dock them character points for needing hints and help". Well, Bob might be a heroic level tactician, but the PLAYER is not, and thus he does not have the knowledge that the character has. Such a roll allows them to play in character more and not be penalized because they lack the same skill.
Shouldnt the player get to roll the characters skill die as a way of 'taking back an action', because the CHARACTER would know better? The reverse can happen as well, where the Player knows, but the Character does not That I penalize, for use of out of game knowledge. Never for the lack of out of game knowledge.
~Tahlorn |
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