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SunFury79 Cadet
Joined: 03 Oct 2004 Posts: 2 Location: Rock Hill, SC, USA
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Posted: Thu Nov 10, 2005 2:41 pm Post subject: Ship Construction Rules |
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Hey there. I'm looking for some ship construction rules. Anyone konw where I can find them? I have Galaxy Guide 6: Tramp Freighters, which has all the modification rules, but nothing on how to build them from the ground up. _________________ Putting the 'oops' back in Imperial Troops |
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MA-3PO Lieutenant Commander
Joined: 17 Apr 2005 Posts: 236 Location: Olathe, Kansas
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Posted: Thu Nov 10, 2005 4:16 pm Post subject: |
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There are not any construction rules per se, but it is easy to get a ballpark figure of how much a ship will cost. The YT-1300 is a good ship to use as a benchmark. Just use the prices in GG6 and subtract the cost of specific pieces of equipment to get a base price. Now different ships will have different base prices but this will at least give you a general idea.
Just look for a ship that has similar stats to the one you want to build and make adjustments from there. I also keep in mind things like how much power does the ship burn. For example, I probably wouldn't let a medium freighter have any more than two Turbolasers (damage 7D) because they might eat up too much power. If you don't see any other ships that have this there is probably a good reason. |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Thu Nov 10, 2005 11:56 pm Post subject: |
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I've toyed with the idea of using a "power points" system to describe how many toys a ship can have online at any given time. Most take only 1 unit of power, bigger ones can take up as much as 5. (Don't mix fighter and capital scale equpment. It gets messy) |
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SunFury79 Cadet
Joined: 03 Oct 2004 Posts: 2 Location: Rock Hill, SC, USA
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Posted: Fri Nov 11, 2005 12:27 pm Post subject: |
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Yeah, I didn't really think there were any hard and fast rules. Though, that's a good thing, because then you can design a ship you really want.
I actually used the "find a ship that's close and make adjustments" route and it worked out pretty well. I did up the Consular-class cruiser (The red ship from the very begining of Ep. 1) off the Corellian Corvette since in the fluff I found, the Consular was the Vette's predecessor. It turned out pretty good.
I also thought about using the Mekton Z ship construction rules. I've done some crossover work with that system to d6 and it seems to work out pretty good if you can get the math to work out right. _________________ Putting the 'oops' back in Imperial Troops |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Tue Nov 15, 2005 5:59 am Post subject: |
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You could also try the new D6 Space Starship rules. I believe there is a book from the new D6 system dedicated to starship construction. From what I have read, the new D6 system uses a Power Points system, as well as a rough Mass system. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Tue Nov 15, 2005 11:14 am Post subject: |
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I own that book, and it's a good read. You'll have to adjust the prices, however. But that's about it.
I like they incorporated a rule for energy plants! |
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Tue Nov 15, 2005 2:52 pm Post subject: GREAT NEWS! |
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I have some great news! Some years back, I created a starship construction system for the D6 system. I wanted it to be more than just Star Wars, so I threw in all kinds of weapons and drives. A friend of mine used his impressive PHP skills and compiled the whole thing into an interactive ship construction program.
Well, he had it on his site for a while, but then things happened to the site. The program went down and his site never got back on its feet. Anyway, another fellow recently emailed me about the program from some other mention of it somewhere, and I sent him the coding that I had (thankfully I had a backup of the code) and he has been gracious enough to find someone that will host the program.
Mind you, this is a PHP program, so you can construct ships just by visiting the web page. You don't have to install anything to get it to work.
So, without further ado, you can go to http://d6.ironsind.com/ShipGen/shipgen.php and check it out for yourself. While it's not specifically for D6 Star Wars, you can make star wars ships on it...plus a whole lot of other types of ships! Check it out and let me know what you think. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Wed Nov 16, 2005 1:00 pm Post subject: |
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Grimace, this site is GREAT! I'm having fun RIGHT NOW making up some ships... |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Wed Nov 16, 2005 2:39 pm Post subject: |
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Yeah, this site is great. spent several hours playing with this one. Fun . |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Nov 21, 2005 6:07 pm Post subject: |
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Any chance of the rules and formulas you used becoming available in PDF or TXT? I do most of my RPG work outside of my computer room, and prefer to have print to work with. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Sun Nov 27, 2005 7:54 pm Post subject: |
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That was great Grimace.
I think we should make our own ship construction book. Starfighters, freighters, and capital. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 28, 2005 4:27 am Post subject: |
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I have a ship construction system, i got from a fellow GM in england. Anyone interested in it, PM me your email, and i will send it... 163K is it's size. And it is in Word. _________________ Confucious sayeth, don't wash cat while drunk! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 29, 2005 7:17 am Post subject: |
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To those 4 who PMED me. Check your email.... _________________ Confucious sayeth, don't wash cat while drunk! |
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A.M. Carl Stroz Cadet
Joined: 01 Jan 2006 Posts: 1
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Posted: Sun Jan 01, 2006 11:56 pm Post subject: RE: Ship Construction Rules |
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Cool! I've always wanted Creation Rules but couldn't devote the time to creating. Am having a blast at the web site! |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Tue Aug 29, 2006 12:50 pm Post subject: |
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garhkal wrote: | I have a ship construction system, i got from a fellow GM in england. Anyone interested in it, PM me your email, and i will send it... 163K is it's size. And it is in Word. | Why did I not see this post earlier ?
I just worked a full week in order to modify Grimace's Starhip Generation method so that the estimated prices fit the prices or Star Wars Ships accurately.
I used many ships as references (Y-Wing, X-Wing, A-Wing, B-Wing, TIE Fighter, TIE Interceptor, TIE Advanced X1, Ghtroc 720, YT1300, YT2000, YT2400, TIE Lone Scout, Corellian Corvette, Corellian Gunship, Carrack Cruiser, VSD, VSD II, ISD II and MC90 Cruiser) and their prices come from both Star Wars D6 and D20. The prices for these ships are estimated with less than 5% error. 8)
Here is the modified Pricing/Generating method :
http://krapz.free.fr/Starships_Pricing.doc
http://krapz.free.fr/Starships_Pricing.pdf
Feel free to use it and test it, and feel free to comment: I think there could be some improvements
ps : I'd be grateful if anybody could send me Garhkal's system so that I could compare |
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