View previous topic :: View next topic |
Author |
Message |
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14071 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Feb 21, 2012 6:21 pm Post subject: |
|
|
atgxtg wrote: | I think that we need to loosen up the 2D body for equipment rules in certain situations, Mando Armor being one such situation. |
For armor, i have always used body or their phys protection rating, which ever is higher.
Quote: |
I also think that Jedi lightsabers should use thier 5D damage as thier body to resist ion effects. otherwise Jedi are simply too vulnerable to ion greandes. So much so that ion weaponry would have been standard issue for anti-Jedi troops. In D6 Jei rely heaviily on thier lightsabers.
In fact, I'd probably assume that most energy weapons have sufficient shielding against ion attacks equal to thier damage score. Pretty much anything that can throw out a lot of energy should have enough mass and heat sinks to be able to soak up someof the ion energy.
Otherwise, why wouldn't everybody be fielded ion weapinry? If everything was so vulnerable to it, everyone would be toting ion weapons to soften up the enemy. |
By that logic, no force would use them, since nothing would get affected. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Wed Feb 22, 2012 12:47 pm Post subject: |
|
|
garhkal wrote: | [
By that logic, no force would use them, since nothing would get affected. |
Not true. Thingswuld still be affected, but some things would be more resistant. A blaster pistol that does 4D could still be ionized. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14071 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Feb 22, 2012 5:56 pm Post subject: |
|
|
Lets see.. Most grenades are 5d damage at ground zero.. so you would have to get several going off at once to affect a LS, or a blaster rifle by your idea.... Just doesn't seem right. Cause using that same logic, you should be required to have ship level ions being the same damage as a ships weaponry to take it down... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Wed Feb 22, 2012 6:39 pm Post subject: |
|
|
I think my Rebels are going to go out and steal a bunch of DEMP grenades. The minus to stormtroopers for suddenly lossing their METOSP, heads up displays, and unit communications must be HUGE! 8) At least equal to the usual DEX minus for the armor. |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Wed Feb 22, 2012 8:03 pm Post subject: |
|
|
garhkal wrote: | Lets see.. Most grenades are 5d damage at ground zero.. so you would have to get several going off at once to affect a LS, or a blaster rifle by your idea.... Just doesn't seem right. Cause using that same logic, you should be required to have ship level ions being the same damage as a ships weaponry to take it down... |
Only the ships weaponry, if I follow correctly. There has to be a middle ground here. I don't think either extreme is correct. A blaster be somewhat affected by an EMP grenade, but neither impervious nor useless afterward.
What's the body rating of a normal blaster? 2d?
Here's the Ion Grenade from Gry's Weapons Stats:
Weapons Stats Book wrote: | Type: Ion grenade
Scale: Character
Skill: Grenade
Cost: 250
Availability: 2, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 7D/5D/3D/2D ionization |
So the Ion Grenade really needs to detonate within 4m of a blaster to have a good chance of doing anything, right? I say use the body rating and call it good.[/quote] _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Feb 23, 2012 10:42 am Post subject: |
|
|
It may be more interesting to treat ionization damage to equipment as temporary. So each 1 ionization result renders the weapon inactive for 1 round. So the blaster is not permanently useless but may not function for 1 or more rounds. Though it would take extra record keeping it might be interesting to have neither side know how many rounds until their blaster starts working.
Click...d@mn...click...d@mn...click...d@mn...BLAM!...Alright! |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14071 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Feb 23, 2012 4:15 pm Post subject: |
|
|
Ive usually gone with minutes.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Feb 23, 2012 4:45 pm Post subject: |
|
|
garhkal wrote: | Ive usually gone with minutes.. | Well there's your problem right there. |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri Feb 24, 2012 11:39 am Post subject: |
|
|
garhkal wrote: | Lets see.. Most grenades are 5d damage at ground zero.. so you would have to get several going off at once to affect a LS, or a blaster rifle by your idea.... Just doesn't seem right. Cause using that same logic, you should be required to have ship level ions being the same damage as a ships weaponry to take it down... |
First off, as jmanski pointed out, Ion grandes do more damage than 5D.
Secondly, I run ion damage to weapons the same way I do against ships. So a good roll might take a weapon out for two rounds.
I do have a houserule where a lot of ion damage rolls over into permant damage based on the target items Body STR/Hull, but that is less likely to come into play at character scale, sinceion greades are one shot weapons. |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri Feb 24, 2012 11:56 am Post subject: |
|
|
jmanski wrote: | Weapons Stats Book wrote: | blaster? 2d?
Here's the Ion Grenade from Gry's Weapons Stats:
Weapons Stats Book wrote: | Type: Ion grenade
Scale: Character
Skill: Grenade
Cost: 250
Availability: 2, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 7D/5D/3D/2D ionization |
So the Ion Grenade really needs to detonate within 4m of a blaster to have a good chance of doing anything, right? I say use the body rating and call it good. |
|
Not according to the ion damage table. As long as the damage equal the body roll, the weapon is ionized. That kicks out the threat range to the full 10m.
Even if you use the normal weapon damage chart, any damage roll 4 over the the body roll will have some effect, reding the weapon damage. Any a roll ) over the body total would increase the difficulty of using the weapon by +10, which can seriously hamper an opponent. A roll 13 over the body roll will disable a weapon,
. So if a squad of Stromtroopers chucked some ion grenades at a Jedi they would have a good chance of knocking out the Jedi's lightsaber. Either through the ion damage table or through the cumulative effectivs on the weapon damage table. Five light damage results would reduce the lightsbaer damage by 5D, and disable the weapon.
And once they take out the lIghsaber the Jedi becomes "managable" becuase he has to rely on something other than his lightsaber. |
|
Back to top |
|
|
Jawa Juice Cadet
Joined: 31 Jan 2012 Posts: 4 Location: Chicago
|
Posted: Sun Mar 04, 2012 10:28 pm Post subject: |
|
|
cheshire wrote: |
Sparks gets around that by saying Ionization only affects ships and droids.. To affect equipment you need a DEMP grenade |
What is the difference between DEMP and Ionization? And are vehicles including Jetpacks considered ships by these rulings? |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14071 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Mar 05, 2012 2:08 am Post subject: |
|
|
Unfortunately yes.. Demp is an EMP.. different than ionization. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Mon Mar 05, 2012 10:37 am Post subject: |
|
|
garhkal wrote: | Unfortunately yes.. Demp is an EMP.. different than ionization. | Do we know that these are actually different effects as opposed to just different names? Because this makes it sound like the DEMP is an ion gun effect. |
|
Back to top |
|
|
Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Mon Mar 05, 2012 10:43 am Post subject: |
|
|
Bren wrote: | garhkal wrote: | Unfortunately yes.. Demp is an EMP.. different than ionization. | Do we know that these are actually different effects as opposed to just different names? Because this makes it sound like the DEMP is an ion gun effect. | I think they're supposed to be two ways of doing the same thing: putting too much electricity into things.
Whether everyone gets the memo is a different matter. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14071 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Mar 05, 2012 3:16 pm Post subject: |
|
|
Well IRL, ionizing things (such as from a storm) temporarily shuts them down, where as EMP's fry them. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|