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Several questions...
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garhkal
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PostPosted: Sun Dec 04, 2005 1:33 am    Post subject: Several questions... Reply with quote

Bringing these, over from the Holonet...

First. Of Grenades and Thermal detonators..
Would you all say, when a grenade in SW is activated it is NOTICABLE that it is active (not exploded yet)? Or would it not be noticable...
What about a TD?

If you say it could be noticed, what would the perception check be to notice it??



Of Glop Grenades and Bolas...

On glop grenades, how do you 'see' if the target's head got covered in glue? If it did get covered, how do you roll to see if he managed to avoid getting his breathing passages 'unblocked'?
Can it be breathed through? If not, how long before someone 'glooped' suffocates?

On bolas. I picture it using thrown weapons (or even adding in it's own skill), and a bola having a range of 16/32/50. Is that too outlandish?
What would a perception diff be to 'hear one' in flight coming at you? Someone else?

This was one of my comments after the initial posting...
So say
Range for bola
5 yards per pip of strength for max. 3 yards for medium and 1 yard per pip for short.

Or more like 3 per for short
5 for med and 7 for long...

another thought, more for the Glop Grenades...
From the time they go off, how long do they remain sticky (trapping new people in it?

Is the glue used flamable?

How long does it take to disolve? Cut?


Lastly, we have 'Did i do the damage wrong?'
Last year at gencon, i had a situation where a group had to 'run the blockade' of a pair of lancers and their tiefighter escorts (launched from a ground base). The ship owner had an ingenious (imo) trap devised. A group of crates with one having 20lb of thermite plasticine. Now this is an item from rules of engagement. In there it lists TP as doing 2D damage for each pound of it. So would that equate to 40D? (2x20) or should i have used the combined action chart, 2d base + (the charts bonus) for 20 working together?
This was actually from Gencon 04... i posted this to the Holonet in May 05...
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Boomer
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PostPosted: Sun Dec 04, 2005 2:34 am    Post subject: Reply with quote

First.
It all depends on make and model, where you are. For grenades there is generally no indication other than a missing control switch. Thermal detonators tend to be loaded with every kind of warning device, beeping alarms, flashing lights, unless you disable those warnings.
And remeber, if that switch, button, pin, or whatever is missing, it is definitely active.

Second.
It is spelled and pronounced "Bolo"

Seeing the effect on the target is just a matter of seeing it. Knowing wether or not the glop grenade has blocked breathing passages involves knowledge of the target species and/or a better perception roll.
For anyway cut from respiring I have them make a stamina check for how long they last without air.

Cut the bolo range in a third. This is meters we are talking about. And I tend to enforce the weapon difficulty. Bolo to me are certainly a simple thrown weapon in concept, but getting them to tangle right can be tricky.
I'd put them under thrown weapons, alleviateing the weapon difficulty by one if specialized.
And after getting hit, the person hit rolls their Dex (or an escape skill meant just for getting out of tangles, but most never get that) against the roll that just hit them to determine wether or not they have been tangled.


Lastly.
No you did it right. Cool idea.

I love these little brain teasers.
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garhkal
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PostPosted: Sun Dec 04, 2005 2:53 am    Post subject: Reply with quote

I always thought it was Bola's...

But as to the thermite plasticine. Re-reading the items description, and looking at others comments, i am lead to believe i DID mess up, as it is more of a BURNING damage weapon (burining holes in things) than a true explosive...

As from Rules of Engagement (where it is)
Plasticene Thermite Gel (which is what it is truely called, though most people just call it Thermite plasticene...)

Thermite gel, a grey-white moldable substance, can be used to burn through many materials, and is often used to make improvised Doors. Most spec force members do not use thermite gel unless they have a great deal of demolitions training.
Damage: 20d for a full Kilogram. 2D per hundred grams...


So looking at that, it is definatly burn damage. So even if hit on the nose of the ship (A lancer is what it was used against), there is no way it will destry the entire ship or even severly damage it...
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Vartax
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PostPosted: Sun Dec 04, 2005 2:55 am    Post subject: Reply with quote

but the sudden vacum done would keep the ship mostly intact but take care of the poor souls inside.
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Boomer
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PostPosted: Sun Dec 04, 2005 3:08 am    Post subject: Reply with quote

Yep, still a 20d damage hot burning chunk.

...you did throw it AT the enemy vessels, not just try and blow it up, right?

Or ya know, augment explosives with it, like a concussion burning thermite glop weapon in space.
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The Brain
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PostPosted: Sun Dec 04, 2005 4:18 am    Post subject: Reply with quote

Hold up now whats the scale of that thermite gel? If it's character or speeder even 20d is gonna be lacking against a capital ship. And does thermite gel need oxygen, will it even ignite in a vacuum? Finally what are the odds of hitting a TIE? If a TIE can jink out of the way of a guided missle or laser blast how hard can it be to avoid a crate moving at a constant speed and direction?

And I thought Bolos were giant robtic tanks. Wink
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garhkal
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PostPosted: Sun Dec 04, 2005 6:26 am    Post subject: Reply with quote

The Brain wrote:
Hold up now whats the scale of that thermite gel? If it's character or speeder even 20d is gonna be lacking against a capital ship. And does thermite gel need oxygen, will it even ignite in a vacuum? Finally what are the odds of hitting a TIE? If a TIE can jink out of the way of a guided missle or laser blast how hard can it be to avoid a crate moving at a constant speed and direction?

And I thought Bolos were giant robtic tanks. Wink


Ok. A little more backround.
One of my modules, has the rebels taking supplies to a base, on a battled planet. The opening scene has them coming out of hyperspace into the planet's blockade, of a pair of lancers and 2 squadrons of fighters... THEY ARE under orders to stop someone reaching the atmosphere, but if they do, then they are to be left for the ground forces...

And yes, it was against cap scale... But still, 20d character, against 4d hull (with 2d shield iirc) and 12d scaling, is still 20d against 18d.... Unless i should have also scaled the shields..... And iirc, he also used 2 KG of Thermite gel...
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Allst Beamem
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PostPosted: Sun Dec 04, 2005 10:59 am    Post subject: Reply with quote

Well your solid object would pass right thruogh the "2D" energy shields, so no worry about those.

Now, all hull codes, your 4D for example, are actually 2D less than that and have a 2D "particle" shield to make up the full hull code. And no amount of burning thermite is gonna "burn" through that shield.

And evin without the 2D "particle" shield, your thermite won't burn in space, no oxygen.
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Gry Sarth
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PostPosted: Sun Dec 04, 2005 11:18 am    Post subject: Reply with quote

What, where did you get that from? Are you saying that a ship with 4D hull really has only 2D hull and 2D particle shields? I don't remember ever reading anything like that. The ship has 4D hull, and the 2D shields are both particle and energy...
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Allst Beamem
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PostPosted: Sun Dec 04, 2005 11:23 am    Post subject: Reply with quote

New that was coming Confused

I am hoping some one else rembers reading that like I did but actually remembers where at Embarassed

Edit: I found it Very Happy Page 109 of the second ed (blue cover) rule book. "whew"
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Gry Sarth
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PostPosted: Sun Dec 04, 2005 11:29 am    Post subject: Reply with quote

I don't think it makes much sense, and would make for a very convoluted rule. Using your thinking, a physical attack would be resisted by the 4D Hull (2D Hull, 2D particle shields), and an energy attack would be resisted by the 2D shields and only 2D of the hull. So they would both face 4D of resistance, in a very convoluted sort of way....
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Allst Beamem
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PostPosted: Sun Dec 04, 2005 11:33 am    Post subject: Reply with quote

It's not my thinking its a rule granted its second ed but it is still a rule. Wink
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Gry Sarth
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PostPosted: Sun Dec 04, 2005 11:37 am    Post subject: Reply with quote

Ok, I see it. And don't like it one bit. As I mentioned before, if 2D of the hull is actually NOT hull but particle shields, then they shouldn't count when resisting energy attacks, don't you think? And what do you do with a ship that only has 2D of hull? If it turns off its particle shields then it's as fragile as a piece of paper? And what if it's only got 1D Hull, it would implode if it turned off its partice shields?

It's an official rule, agreed. So you're right about using it. I just think it's a very poor rule.... Oh, and it's also on the R&E book, page 126..............
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Allst Beamem
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PostPosted: Sun Dec 04, 2005 11:48 am    Post subject: Reply with quote

Hmm, I definitely see your point...

Maybe we should look at it this way; maybe particle shielding is cheaper than actual "hull material". So a "stock" ship would only have lets say 2D and then they would add this, cheaper than hull plating, particle shielding in order to market it as 4D.

Is this feasible to you?
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Gry Sarth
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PostPosted: Sun Dec 04, 2005 12:09 pm    Post subject: Reply with quote

Not really, no... it doesn't solve the issues I posted above. I think it's a poorly thought-out rule, and I just choose to disregard it. It's official, so I can't shoot it down, but I can choose to ignore it.
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