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Lartiss, The Wyrm's Bane
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PsiberDragon
Commander
Commander


Joined: 31 Jul 2006
Posts: 260

PostPosted: Wed Sep 20, 2006 9:01 pm    Post subject: Reply with quote

Heh...

I'd use it in a game... but only to REALLY screw w/ the DM... Wink
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Sep 20, 2006 9:13 pm    Post subject: Reply with quote

Well, I can't believe your GM would simply allow you to introduce such a weapon into the game without his full scrutiny and authorization.
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darthomer09
Commodore
Commodore


Joined: 10 Jan 2005
Posts: 1392
Location: Virginia, USA

PostPosted: Wed Sep 20, 2006 10:31 pm    Post subject: Reply with quote

Aye. I would never bring it into a game without much consulting with the GM. My statement was from the standpoint of being the GM.
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beaumont sebos
Lieutenant
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Joined: 21 Jun 2005
Posts: 97

PostPosted: Thu Sep 21, 2006 1:52 pm    Post subject: Reply with quote

Kayle Skolaris wrote:
Just a suggestion...

Capsule: Lartiss the Wyrmsbane began existence as a typical Shard on its homeworld of Orax... ...Character Points: 72


Well, I will for sure use some of these ideas for background. But I'm not going to give Lartiss any more skills or powers than he already has in my campaign. I already feel he's powerful enough.

That said, I think you did a fine job of it. It's cool to see somebody take a kernel of an idea and run with it.

Thanks
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Beaumont Sebos

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beaumont sebos
Lieutenant
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Joined: 21 Jun 2005
Posts: 97

PostPosted: Thu Sep 21, 2006 1:55 pm    Post subject: Reply with quote

I figured that this weapon wouldn't be for everybody's campaign. My SW campaign veers into some strange territory (time travel, alternate universes, etc), so this kind of weapon fits in.

What's cool to see is that eventhough we may disagree about this weapon, we are all civilized in our discussion.

Long live the pit!
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