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The: "How much stuff costs" house rule
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scott2978
Lieutenant Commander
Lieutenant Commander


Joined: 02 Jun 2005
Posts: 220
Location: Arizona, USA

PostPosted: Tue Nov 07, 2006 2:42 pm    Post subject: The: "How much stuff costs" house rule Reply with quote

Recently I've adopted this rule which seems to work great:

I've simply equated the costs of items in credits in game to the cost of an appropriate analogy in the real world in dollars. Ships for this purpose equate to automotive vehicles of the same type.

For instance,

A comlink costs about the same as a walkie talkie. A brand new light transport ship costs about the same as a brand new pickup truck. A bulk freighter costs the same as a 18 wheeler, and a warship costs the same as a tank. Of course, any warship bigger than a corvette is not for sale to individuals, only governments. A blaster costs the same as a handgun, and body armor is the same price and quality per level of protection as real body armor, it just has a star warsy name. Ect ect


This rule seems to really make it easy for the non star wars fanatics in my gaming group know instantly about how much something should cost, if they are being swindled, and how rich they are.

Scott
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gollummen
Lieutenant Commander
Lieutenant Commander


Joined: 18 Aug 2005
Posts: 159
Location: Denmark

PostPosted: Wed Nov 08, 2006 10:06 am    Post subject: Reply with quote

Sounds about right. I have always said that a credit is about a euro.
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