The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Speeders... [LONG]!!!
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Speeders... [LONG]!!! Goto page Previous  1, 2, 3, 4, 5
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11532
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Sat Mar 12, 2016 3:17 am    Post subject: Reply with quote

One thing i was looking to do for one of my modules for sparks was actually incorporate WW2-modern era Tanks since that is roughly teh tech level of the planet one of the modules was based on.. But most of where the party went in that module, was more forested than a tank would have been able to get around...
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
JironGhrad
Lieutenant Commander
Lieutenant Commander


Joined: 20 Jan 2016
Posts: 152

PostPosted: Sat Mar 12, 2016 8:50 pm    Post subject: Reply with quote

garhkal wrote:
One thing i was looking to do for one of my modules for sparks was actually incorporate WW2-modern era Tanks since that is roughly teh tech level of the planet one of the modules was based on.. But most of where the party went in that module, was more forested than a tank would have been able to get around...


Most WW2 era tanks could handle anything short of the redwood-sized trees you'd see in RotJ.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10570
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 17, 2016 9:03 pm    Post subject: Reply with quote

JironGhrad wrote:
Most WW2 era tanks could handle anything short of the redwood-sized trees you'd see in RotJ.

I've been playing around with a rule set that would increase the difficulty of terrain based on the scale of the vehicle. For instance, a speeder bike being chased by a Floating Fortress would be able to maneuver around obstacles that would be much more difficult for the Floating Fortress to avoid. On the other hand, the larger Floating Fortress could potentially just bull its way through the obstacles, rather than going around them. This would require generating Strength or Body dice values for different kinds of obstacles.

But that's getting off-topic. Let me know if you're interested...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Jar-Jar Deb Kaadeb
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1382
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue May 16, 2017 11:52 pm    Post subject: Reply with quote

Glad to see someone else Necro-Posting this other than me. Wink

I've been busy doing other things recently, and have had zero chance at all to do D6 gaming, which is why I haven't been here. Major pity that. Sad

Glad some folks found use for my early, and rather crude stuff. But this is how I got on the road to where I was, and thank you, one and all, for encouraging me!
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1382
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue May 16, 2017 11:57 pm    Post subject: Reply with quote

Raven Redstar wrote:
Hey Ray? Do you have some stats for a Police Cruiser Landspeeder? I've been looking around and trying to find something appropriate, but I just can't in any of my official stats. Lots of military vehicles, but very few Local Law Enforcement ones.


I'd suggest the Corellian Easyride with a +1 to the Body Strength for the minor structural enhancement it'd get (like the Bull Bars IRL that police cars get), and a full +1D to Maneuverability, with maybe a minor bonus to Move for those departments willing to modify the engines a touch.
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1382
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue May 16, 2017 11:58 pm    Post subject: Reply with quote

CRMcNeill wrote:
Personally, I'd love to see a vintage Repulsorlift version of the German Army's Sd. Kfz. 251 Half Track.

I've got a concept to go with it...
This'd be more likely done as a walker, maybe a unit designed to be between the AT-AT and the AT-ST, able to hold a single fire unit/squad rather than a platoon.

But I've been away from the system too long. Crying or Very sad I'd have to start studying it up again, and I don't have many books.
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10570
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed May 17, 2017 12:04 am    Post subject: Reply with quote

Holy Hell, it's long-lost members week! Welcome back.

I'd prefer it as a repulsorlift unit for use with the Imperial Army's repulsorlift units, which describe a light combat vehicle like a half track used for mobile warfare.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Jar-Jar Deb Kaadeb


Last edited by CRMcNeill on Wed May 17, 2017 10:33 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Zarn
Captain
Captain


Joined: 17 Jun 2014
Posts: 598
Location: Norway

PostPosted: Wed May 17, 2017 7:34 am    Post subject: Reply with quote

You might want to check out the updated Star Wars REUP file. You should be able to google that, no problem.
Back to top
View user's profile Send private message Visit poster's website
MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1179
Location: Houston

PostPosted: Wed May 17, 2017 10:20 am    Post subject: Reply with quote

CRMcNeill wrote:
Holy Hell, it's long-lost members week! Welcome back.

I'd prefer it as a repulsive unit for use with the Imperial Army's repulsorlift units, which describe a light combat vehicle like a half track used for mobile warfare.


Just had an image of a mobile gun with treads... it mostly moves via repulsorlift, but lands to shoot and uses the treads for adjustment.
_________________
*It isn't realism, it's verisimilitude... seeming to be true within the context of [Star Wars].
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
shootingwomprats
Commodore
Commodore


Joined: 11 Sep 2013
Posts: 1728
Location: Online

PostPosted: Wed May 17, 2017 12:10 pm    Post subject: Reply with quote

CRMcNeill wrote:
Personally, I'd love to see a vintage Repulsorlift version of the German Army's Sd. Kfz. 251 Half Track.


Quote:


Guardian Light Transport
Craft: TaggeCo SCS-20 Guardian
Type: Armored transport
Scale: Speeder
Length: 5.5 meters
Skill: Repulsorlift operation: SCS-20
Crew: 2 (pilot, commander), Gunner: 1
Crew Skill: Repulsorlift operation 4D, vehicle blasters 4D
Passengers: None
Cargo Capacity: up to 1 ton depending on configuration (8-10 troops)
Cover: 1/2 to 3/4 (cargo bed), 3/4 to full (driving compartment)
Altitude Range: Ground level up to 2 meters
Cost: 40,000 (used)
Maneuverability: 1D
Move: 105; 300 kph
Body Strength: 3D
Weapons:
Medium Repeating Blaster Cannon
-- Fire Arc: Turret (front, left, right)
-- Crew: 1
-- Scale: Character
-- Skill: Vehicle blasters
-- Fire Control: 1D
-- Range: 5-50/150/300
-- Damage: 6D

Source: Stats by +Oliver Queen.


Ray wrote:
But I've been away from the system too long. Crying or Very sad I'd have to start studying it up again, and I don't have many books.


Time to get back into it Ray. I would encourage you to take a look at the Star Wars D6 G+ community. There is also a Star Wars D6 Discord server that hosts game as well as discussion and so on. A nice community.
_________________
Don Diestler
Hosts, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1382
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed May 17, 2017 5:30 pm    Post subject: Reply with quote

Ray wrote:
But I've been away from the system too long. Crying or Very sad I'd have to start studying it up again, and I don't have many books.


Time to get back into it Ray. I would encourage you to take a look at the Star Wars D6 G+ community. There is also a Star Wars D6 Discord server that hosts game as well as discussion and so on. A nice community.

Zarn wrote:
You might want to check out the updated Star Wars REUP file. You should be able to google that, no problem.


Oh how I wish I could do online gaming. Crying or Very sad The Star Wars REUP does sound good, however.
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1382
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Sep 15, 2017 5:56 pm    Post subject: Reply with quote

Just found out that my stuff here is on the D6 Holocron Wiki. I am very amused. Laughing
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
ForbinProject
Commander
Commander


Joined: 16 May 2016
Posts: 318

PostPosted: Sat Sep 16, 2017 3:00 pm    Post subject: Reply with quote

Ray wrote:
Just found out that my stuff here is on the D6 Holocron Wiki. I am very amused. Laughing



Thank you for whatever you created that got put on that site. I go there all the time.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5
Page 5 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0