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Solo Adventures
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masque
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Joined: 16 Mar 2006
Posts: 626
Location: Houston, TX

PostPosted: Tue Apr 24, 2007 8:48 pm    Post subject: Reply with quote

You can also give the player a higher number of CPs at character creation, so that he's better able to compensate for the lack of other players.
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Tue Apr 24, 2007 9:25 pm    Post subject: Reply with quote

yea. i mean sometimes the "Theif" or "Spy" Campaigns are better suited for a single player. He could build a character who will only have himself to trust , and could eventually be known as the shadow (and so on and so on)

So adventures along those lines would work perfectly for smaller parties
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Tupteq
Commander
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Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Wed Apr 25, 2007 7:30 am    Post subject: Reply with quote

vong wrote:
yea. i mean sometimes the "Theif" or "Spy" Campaigns are better suited for a single player. He could build a character who will only have himself to trust , and could eventually be known as the shadow (and so on and so on)


Yeh, I can present my solo characters: a starfighter pilot for hire with a shabby X-Wing and R2 as his only friend. An outlaw (ex Imperial officer - now deserter), who doesn't trust anybody and doesn't want to choose either side (Rebellion/Empire) flying across the outer rim onboard of SILC-1 (Stolen Imperial Lambda Class Smile)
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Xynar
Commander
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Joined: 10 Aug 2003
Posts: 282
Location: Northwest Indiana

PostPosted: Wed Apr 25, 2007 5:07 pm    Post subject: Reply with quote

Tupteq wrote:
...Xynar's proposition of droid NPC sounds great (NPCs as companion is a good idea)...


Just don't forget to include character points to improve the NPC or droid. They need to grow in experience too.
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Endwyn
Commander
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Joined: 22 Jul 2005
Posts: 481

PostPosted: Thu Apr 26, 2007 12:18 am    Post subject: Reply with quote

Well for a 1-on-1 game the best thing you can do is find out what the player wants to play and what type of game they want to play. You should tell them what you'd like to run and discuss it until the two of you "agree".

Once you know that you only have to figure out if NPC cohorts will be needed or not.

I have to agree that spy/espionage/ loner type character work really well for 1-on-1 games. But it's more important that the player enjoys their character and the you (the GM) enjoy running the game.

Let me know what kind of character your player wants to play and we can help build adventures, plot arcs, ect.
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