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vong
Jedi


Joined: 30 Aug 2006
Posts: 6741
Location: Ottawa, Canada

PostPosted: Thu Nov 01, 2007 1:59 pm    Post subject: Characters Reply with quote

Game winnings
- 15 CP
- 2250 CR
Game History
  • Orgaloth (Spark)
  • Matthais777(Demerian)
  • noctum_carpe(Rahullu )


Vong wrote:

Player Name: Vong
Character Name: Shaaarkk
Template Type: Boxer
Gender/Species: M/Wookie
Age: 138 Height: 2.2 Weight: 250lb
Physical Description: Tall harry, with fire in his eyes. Makes people flinch looking at him. All black hair.

Character Points: 15
Force Sensitive: yes
Force Points: 2
Move: 11

Dexterity: 3D+2
Brawling parry 5D+2
Lightsaber 4D+2
Brawling Parry: Boxing 6D+2
Brawling Parry: Martial Arts 6D+2
Knowledge: 2D
Mechanical: 1D
Perception: 2D+1
Strength: 6D
Brawling 8D
Brawling: Shockboxing Gloves 9D
Technical: 1D
Force Skills:
Control: 2D
Sense: 1D
Powers:
Concentration C
Detoxify Poison C
Emptiness C
Enhance Attribute C
Reduce Injury C
Remain Conscious C
Lightsaber Combat C+S

Credits: 2300
Equipment: Lightsaber
Shock Boxing Gloves
Smasher Armor

Background: Professional Shock Boxing Champ

Personality: Quick to temper, doesn't like making small talk.

Objectives: To win!

Connection with other Characters: The being who beats them into submission

A Quote: "WAAHWOWOWOWOWOWO"

_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php


Last edited by vong on Tue Mar 08, 2011 7:47 pm; edited 9 times in total
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Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3102
Location: Nova Scotia, Canada

PostPosted: Mon Nov 05, 2007 12:02 pm    Post subject: Bibo Reply with quote

Game Winnings
- 5 CP
- 500 Cr

Template Type: Jumpy thing
Name: Bibo
Species: Kriwakian Lizard Monkey
Sex: Male Age: Adult Height: 0.5m Weight: 8kg
Force Sensitive: No Force Points: 1 Dark Side Points: 0
Move: 12
Character Points: 5
Stats:
Secrets!

Credits: 375
Equipment: Nice stuff

Physical Description: A Kriwakian lizard monkey, wearing a holster belt with an over the shoulder behind the back sheath on a bandoleer. Two pistols are on his hips, a Vibrodagger is in the sheath over his shoulder and over the other shoulder is a larger gun.
Personality: Annoying little bastard... always laughing, always running around being a prick
Background: I might come up with something

Fight Record
Versus - ; Result[i] -

Ankhanu wrote:
Game: Gladiator Game
Template Type: Jumpy thing
Name: Bibo
Species: Kriwakian Lizard Monkey
Sex: Male Age: Adult Height: 0.5m Weight: 8kg
Force Sensitive: No Force Points: 1 Dark Side Points:0
Move: 12
Character Points: 5
Stats:
.: [i]Dexterity 6D+1
.: Brawling Parry 8D+1
.: Dodge 8D+1
.: Melee Parry 8D+1
.: Knowledge 1D
.: Mechanical 1D
.: Perception 3D+1
.: Strength 2D+1
.: Climbing/Jumping 3D
.: Stamina 2D+2
.: Technical 2D

Credits: 375
Equipment: Dart Shooter (damage by poison, 2-4/8/10); Blister Blaster (4D; 3D 2nd round due to burns, 2D 3rd round and for 1D rounds; 5-20/40/60 Ammo Cool; Talon Vibrodagger (Str+2D, Easy); Merr-Sonn Anti-Riot Tangle Gun 7 (4D, 3-10/20/25 Ammo 15; Web holds with Str of 5D. Anyone getting 2x the total of the webs Strength is Free); Glop Grenade (6D(0-1m)/5D(3m)/3D(5m), 3-7/30/60; Must make successful opposed Str check to break free; causes no damage)
.: Millaflower Poison - 20 6-dose darts
For each dose administered, one Strength roll versus the listed difficulty is permitted. Each successive roll is more difficult than the last, but each roll negates the most serious effect that the dosage would otherwise indicate.
Dose - 6; Effect - Heart Failure; Resist Difficulty - Heroic; Game Effect - Immediate death without care
Drug effects last for 10hr, minus the number of dice in a subject's Strength rating, and this duration does not change with dose administered. Multiple doses can be administered in a 24hr period and count as additional doses as per the chart (p.100 Gry's Weapons)

Physical Description: A Kriwakian lizard monkey, wearing a holster belt with an over the shoulder behind the back sheath on a bandoleer
Personality: Annoying little bastard... always laughing, always running around being a prick
Background: I might come up with something Razz

_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press


Last edited by Ankhanu on Tue Nov 27, 2007 4:34 pm; edited 2 times in total
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Camero
Commander
Commander


Joined: 03 Feb 2006
Posts: 450

PostPosted: Mon Nov 05, 2007 6:57 pm    Post subject: Reply with quote

Gladiator Record
0 - Wins
0 - Loses


Template: Bounty HUNTER
Name: Brakk
Species: Barabel
Gender: Male
Age: 27
Height: 2 meters (6' 6") Weight: 136 kg (300 lbs)

Move: 11/14
Force Sensitive: No
Force Points: 1
Character Points: 5

Physical description:
The horny black keratin scales covering his hulking body, red glowing eyes, and rows needle-like teeth are generally the only physical attributes his prey are ever able to discern before they fly into panic – but truth be told, the nightmarish facade is all there really is…

Background:
Brakk’s was not born on Barab I like most Barabels. His father had left home in search of bigger game and had become an enforcer for an underworld crime lord. As such Brakk grew up with no love for the Empire but an amused respect for the Rebellion in their hunt against a more powerful prey. But even though Brakk grew up around the criminal and questionable elements of the galaxy, he never really felt completely at home there. His father had taught him the honor of the hunt and respect for the prey, something the underworld scum rarely understood. Every year from the very first year of his birth, Brakk’s father sent him home to Barab I where his grandfather father taught him the traditions of the hunt and the warlike nature of his people in their native environment. Brakk excelled so much at traditional hunting and warfare that in his seventeenth year his grandfather warned him not to return to Barab I because the local warlords were both nervous and jealous of his skill.

From there Brakk branched out into doing work for his father and developed the skills of an intergalactic solider and bounty hunter. But after only a few years of working for his father he felt he had greater hunts in him, greater prey to conquer, so he bid his father farewell and wandered out into the galaxy. Even though Brakk has only completed three independent bounties (a Coynite, a Wookie, and a renegade Human mercenary), he has already begun to get a name for himself in some circles. This is partially due to the fact that he has requested to keep items that belonged to his prey as partial payment, and because he prefers death bounties, or at least ones with substantial lethal danger. He believes the old tradition of the hunt that says that it is only when one is faced with the ultimate punishment that one lives to become something better.

Personality: The consummate hunter and solider, Brakk is patient, methodical, and fiendishly clever. With friends or comrades-in-arms Brakk is amiable, honorable, and trustworthy - though constantly badgering - while all others receive calculated doses of ferocious intimidation and icy reproach – such are the mental games of the hunter.

Objectives: To keep pursuing the perfect prey.

Quote: “You fought well, now die honorably.”

Camero wrote:
Thanks I tweeked the stats and equipment details added.

DEX 4
Blaster 6d
(sp) Blaster Pistol 7d
(sp) Deck Sweeper 7d
Brawling Parry
Dodge 5d
Grenade
Melee
Melee Parry

KNO 2
Alien Species
Intimidation
Survival
Willpower

MECH 2
Beast Riding
Repulsorlift Op.

PER 4
Hide
Search 5d
Sneak 5d

STR 5 [natural armor = 7d physical / 6d energy] [w/Coynite armor = 9d / 8d]
Brawling 6d
(sp) Boxing 7d
Climbing/Jumping
Lifting
Stamina
Swimming

TECH 1
Armor Repair
First Aid


Move: 11/14
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 5


Special Abilities:
- Natural Body Armor: The black scales of the Barabel act as armor, providing a +2D bonus against physical attacks, and a +1D bonus against energy attacks.
- Radiation Resistance: Because of the proximity of their
homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation. They receive a +2D bonus when defending against the effects of radiation.
- Vision: Barabels can see infrared radiation, giving them the ability to see in compete darkness, provided there are heat differentials in the environment.

Relby-k23 Blaster Pistol (4d+1) - 660 credits
Coynite Armor - 150
Shockboxing Gloves (Stun damage = STR+1d - STR+3d) - 500
Deck Sweeper Stun Blaster (Stun Damage = 6d)- 500 [Everyone within a 45-degree arc of the shooter’s front is hit with a successful use. Characters
within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all attempts are at -1D penalty.]

Credits Remaining - 190

_________________
"What a wonderful smell you've discovered"
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Karae
Captain
Captain


Joined: 11 Sep 2007
Posts: 657
Location: Sheffield, UK

PostPosted: Mon Nov 05, 2007 8:30 pm    Post subject: Re: Characters Reply with quote

Game winnings
- 0 CP
- 0 CR

Character Name: Tenebrae Sum
Game: Tournament 1
Template Type: Pwned!
Species: Teltior
Sex: Female
Age: Yes.. she has one of these!
Height: Twice half her height
Weight: Don't go there! >.<

Character Points: 5
Force Sensitive: yes
Force Points: 2
Dark Side Points: None (Yet)
Move: 10
Credits: 0

Equipment: Yup.. I definately think this is important!

Objectives: Not to get a DSP in the first round.. maybe in the second though Very Happy
Connection with other Characters: With fist or weapon Very Happy
A Quote: "I have felt your presents in the force! One's socks, the other's a book!"[/quote]

Karae wrote:

Name: Tenebrae Sum
Type: Battle Master
Gender/Species: Female/Teltior
Force Sensitive: YES
Force Points: 2
Character Points: 5
Move: 10

Dexterity 5D+2
Dodge 7d+2
Lightsaber 7d+2

Knowledge 1D+1

Mechanical 1D+1

Perception 2D
Hide 2d+1
Search 2d+1 [+2d in Low light]
Sneak 4d (Special figured in) [+1 or 2d from Poncho]

Strength 3D
Climbing 5d (Item Figured in)

Technical 1D+2
First Aid 2d+2 (Special figured in)

Control 2d
Sense 2d
Alter 1d

Control Concentration, Control Pain, Enhance Attribute
Sense Combat Sense, Danger Sense, Life Detection
Alter Telekinesis
Control & Sense Lightsaber Combat
Control & Alter
Control & Sense & Alter

Special Abilities:
Skill Bonus: Teltiors can choose to concentrate in one of the following skills: agriculture, bargain, con, first aid or medicine. They receive a +1D bonus, and can advance that single skill at half the normal skill point cost. (First Aid)
Stealth: Teltiors gain a +1D+2 bonus when using sneak.
Manual Dexterity: Teltiors receive a +1D whenever doing something requiring complicated finger work because their fingers are so flexible.


Equipment
2 Lightsabers
Ubese Raider Armor- +2D vs Physical, +1D vs Energy - Covers Head and Torso only
Camouflage Poncho [+1d Sneak, +2d over 35m away from opponent]
ClimbSuit [+2d Climbing]
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noctum_carpe
Rear Admiral
Rear Admiral


Joined: 12 Apr 2005
Posts: 2477
Location: Lidköping, Sweden

PostPosted: Tue Nov 06, 2007 12:10 am    Post subject: Reply with quote

Rahullu
Wookie brusier/empty hand fighter

Wins: 2
Losses:0

Cp: 10
Dsp : 0
Fs:No
Fp: 1

Equimpment: Yes, later, lock of hair fromhis defeated opponent, Pice of fur from a monkey. 1250 creds

Born on kashynk as the youngest of several siblings Rahullu was not your typical wookie, he had none of his spieces intresst in things mechanical, instead he wanderd the jungle and threes of Kashynk learning to fight and an survive something that often worried his mother Bracca, while his father Drowwon thought i would make him into a capable wookie and encouraged him. When he grew up he was one of the strongest wookies in his village, he would proably had no problem finding a mate. But he was taken as a slave in young years around 40 or so along with his brother Growwarha and sister Yllahnia. The sibling were taken by a Tadoshan rading party, but fought hard and killed sveral of their attackers, before being brought down by traqulizers. That caused Bracca to go into her rage and kill several of the tadoshans, so she was killed by a thermenal detonator. Rahullus father way away at the time and Rahullu has no idea if he is alive or dead. The siblings were separated and Rahullu was forced into a hutt controled pitfighter ring. He Easily became on of the best prize fighters, but he only did empthy hand fighting, So he has specialized on learing how to block weaons unarmed. He is strong even for a wookiesomething that sometimes causes trouble. Both for machines and the living.

Description: 2,58 m and weights 172 kilos. Brown fur with black patches. Heavily musceld and bulky. His eyes have a mean streak and he is constantly on guard. He wears a combat jumpsuit and a blast west in his belt both a rykk blade and a holster with a blaster pistol can be seen as well as a knife.

noctum_carpe wrote:

Rahullu
Wookie brusier/empty hand fighter

Dex 3D+2
Brawling parry 5D+2
Know 2D+1
Imtimidation 3D+1(S) Bully 4D+1 Willpower 2D+1(S) Versus intmidation 3D+1
Mech 1D
Perc 2D+1
Str 6D
Brawl 8D (S) Wookie Martial arts 9D
Stammina 6D+1
Lifting 6D+1
Climb/Jump 6D+1
Tech 2D+2



Cp: 5
Dsp : 0
Fs:No
Fp: 1

Equimpment:
Combat jumpsuit +2/+1D 500 creds
Heavy Blaster pistol 5D+1 750 Creds
SoroSuub Model Kylan-3: Ammo 20; Range 3-5/20/40
Rykk blade
1 Throwing knifes price
Blast vest +1/+1D 300 creds

martial arts techniques.
Weapon block

Born on kashynk as the youngest of several siblings Rahullu was not your typical wookie, he had none of his spieces intresst in things mechanical, instead he wanderd the jungle and threes of Kashynk learning to fight and an survive something that often worried his mother Bracca, while his father Drowwon thought i would make him into a capable wookie and encouraged him. When he grew up he was one of the strongest wookies in his village, he would proably had no problem finding a mate. But he was taken as a slave in young years around 40 or so along with his brother Growwarha and sister Yllahnia. The sibling were taken by a Tadoshan rading party, but fought hard and killed sveral of their attackers, before being brought down by traqulizers. That caused Bracca to go into her rage and kill several of the tadoshans, so she was killed by a thermenal detonator. Rahullus father way away at the time and Rahullu has no idea if he is alive or dead. The siblings were separated and Rahullu was forced into a hutt controled pitfighter ring. He Easily became on of the best prize fighters, but he only did empthy hand fighting, So he has specialized on learing how to block weaons unarmed. He is strong even for a wookiesomething that sometimes causes trouble. Both for machines and the living.

Description: 2,58 m and weights 172 kilos. Brown fur with black patches. Heavily musceld and bulky. His eyes have a mean streak and he is constantly on guard.

_________________
http://selarips.free.fr/wookieetranslator/

You may fire when ready


Last edited by noctum_carpe on Wed Dec 05, 2007 4:25 pm; edited 4 times in total
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6180
Location: Auckland, New Zealand

PostPosted: Wed Nov 07, 2007 2:49 pm    Post subject: Re: Characters Reply with quote

Game winnings
- 0 CP
- 0 CR

Character Name: RebunsinGann
Game: Tournament 1
Template Type: Homebrew gladiator
Species: Troig
Sex: Male
Age: 19
Height: 1.9m
Weight: 68kgs

Character Points: 2
Force Sensitive: no
Force Points: 1
Dark Side Points: None
Move: 10
Credits: 0

Equipment: Indeed

Appearance
Both Rebun (the left head) and Gann (the right head) ar covered in either some form of camo paint or dirt helping them to blend in with the muted colour scheme of the volumous poncho which comes right down to their feet. Gann wears some form of goggles but Rebun’s face is uncovered apthough both do appear to have some form of helmet it too is covered by the dirt or paint. Several bulges within the poncho might indicate weapons that are easily accessible but it would be impossible to tell without seeing them drawn

Objectives: To win more often than he looses

Esoomian wrote:
Name: -TBC-
Race: Troig
Gender: Male
Age: 19
Height: 1.9 Metres
Weight: 68 kgs
Template: Troig Gladiator
Move: 10
Force sensitive: No
Force Points: 1
Character Points: 5

Dex 3D+2
Missile weapons 4D+2
Melee weapons 4D+2
Melee weapons(s)Vibrorapier5D+2
Melee parry(s)Vibrodagger 4D+2
Dodge 5D+2

Knowledges 2D

Mechanical 2D+2
Sensors(s)Macrobinoculars 3D+2

Perception 5D
Search 6D
Sneak 6D

Strength 3D+2

Technical 1D

Ambidexterity: Troigs are naturally ambidextrous, and suffer no off-hand penalties.

Hard to Surprise: Because a Troig’s heads are constantly looking out for one another, they are difficult to surprise. As such, they gain a +1D bonus to all search skill checks to detect ambushes.

Multitasking: Due to the fact that their two heads share two arms, Troigs can do two things at once and suffer no penalties. Each head performs separate actions in combat,as well. The two heads can combine actions, as well (refer to the rules for combined actions, SWD6, pages 82-83).

Two heads: All Troigs have at least two heads, and each head houses a separate mind and personality. The two heads share a limited form of telepathy, and they can understand one another perfectly even if one is speaking a language the other does not know.

Background
-TBC-

Personality
-TBC-

Appearance
-TBC-

Goals
-TBC-

Equipment
Scale: Character
Skill: Missile weapons
Ammo: 5
Cost: 500
Availability: R
Range: 1-250/350/500
Damage: As per standard grenade
Game Notes: Takes two rounds to reload.
Source: Cracken’s Rebel Field Guide (page 72)
Ammo 200 credits

Model: LaserHone Duelist Vibrorapier
Type: Personal combat vibroblade
Skill: Melee combat
Cost: 300
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D (maximum: 7D)
Source: Gundark’s
Fantastic Technology
(page 14), Pirates & Privateers (page 42),
Arms and Equipment Guide (page 30)

Model: LaserHone Talon Vibrodagger
Type: Personal combat vibroblade
Skill: Melee combat: vibrodagger
Cost: 50
Availability: 2, R
Difficulty: Easy
Damage: STR+2D (maximum: 6D)
Source: Gundark’s Fantastic Technology (pages 13-14),Pirates & Privateers (page 42), Rules of Engagement – The Rebel SpecForce Handbook (page 60)

Model: Ziko 1125 Heads-Up Macrobinoculars
Type: head-mounted image-magnification sensor
Skill: Sensors
Cost: 200
Availability: 2
Range: 100-250/500/1,000
Game Notes: All modes have an Easy sensors difficulty at
short range, increasing one level per range band. May be
used to improve aiming by +2D with blaster or slugthrower
weapons (at medium and long range) if the weapon is
equipped with a laser-sight. Search and other Perception based
rolls may be increased when using macrobinoculars
by +3D when used to find something more than 100 meters
away, at the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 40), Arms and Equipment Guide (page 91)

Camouflage Poncho
Model: A/KT Camouflage Poncho
Type: Cloth fatigues
Cost: 250
Availability: 1
Game Notes: Adds +1D to sneak,
+2D at ranges of more than 35 meters.
Source: Rules of Engagement – The Rebel SpecForce Handbook
(page 33), Arms and Equipment Guide (page 45), Ultimate Adversaries (page 154)

Model: A/KT Tuff1 Combat Jumpsuit
Type: Light combat armor
Cost: 500
Availability: 2
Game Notes: Provides +1D physical, +2 energy protection.
Source: Galladinium’s Fantastic Technology (page 80),
Rules of Engagement – The Rebel SpecForce Handbook
(page 33), Arms and Equipment Guide (page 41)

_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.


Last edited by Esoomian on Wed Nov 21, 2007 4:48 pm; edited 2 times in total
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billyjoebobtommytimboy
Sub-Lieutenant
Sub-Lieutenant


Joined: 04 Sep 2006
Posts: 50

PostPosted: Wed Nov 07, 2007 3:31 pm    Post subject: Reply with quote

Game winnings
- 0 CP
- 0 CR

Character Name: Gorrog
Game: Tournament 1
Template Type: Gladiator
Species: Gamorrean
Sex: M
Age: 32
Height: 1.85 m (6’ 2” ft)
Weight: 124 kg (275 lb)

Character Points: 5
Force Sensitive: Np
Force Points: 1
Dark Side Points: 0
Move: 10
Credits: 190

Physical Description: The largest most intimidating Gamorrean you will ever see.

Personality: Gruff and Grunting

Equipment:
Better than yours

Objectives: Bash some heads!

Connection with other Characters: The victor. Razz

A Quote: Oink…Oink…Ooiiieeenk (Gamorrean Battle Cry)

billyjoebobtommytimboy wrote:
I have a Gladiator all ready - he may look familiar

Gorrog the Gamorrean Slave Gladiator. Here are the basic stats. What do you think and what are your concerns.

Dex 4d
Brawling Parry
Dodge 6d
Melee 6d
(sp) VibroAxe 7d
Melee Parry
Thrown Weapons 6d
(sp) Throwing Spikes 7d

Kno 1d+2
Intimidation

Mech 1d+2

Per 3d
Search

Str 5d
Brawling 9d
(sp) Martial Arts 10d

Tech 1d+2
First Aid

Gamorreans get 2d for every 1d placed in Melee Combat, Thrown Weapons, or Brawling at character creation. But they only get 17d for attributes so...

Equipment
VibroAxe - 500 credits (STR +3d)
20 Throwing Spikes - 200 credits (STR+1d)
Coynite Battle Armor - 150 credits (+2d vs Physical and Energy, -1d Dex)
After Market Modified Shock Boxing Gloves - 1150 credits (can deal either stun or lethal damage from STR+1d to STR+3d)


Ankhanu wrote:
Game: Gladiator Game
Template Type: Jumpy thing
Name: Bibo
Species: Kriwakian Lizard Monkey
Sex: Male Age: Adult Height: 0.5m Weight: 8kg
Force Sensitive: No Force Points: 1 Dark Side Points:0
Move: 12
Character Points: 5
Stats:
.: Dexterity 6D+1
.: Brawling Parry 8D+1
.: Dodge 8D+1
.: Melee Parry 8D+1
.: Knowledge 1D
.: Mechanical 1D
.: Perception 3D+1
.: Strength 2D+1
.: Climbing/Jumping 3D
.: Stamina 2D+2
.: Technical 2D

Credits: 375
Equipment: Dart Shooter (damage by poison, 2-4/8/10); Blister Blaster (4D; 3D 2nd round due to burns, 2D 3rd round and for 1D rounds; 5-20/40/60 Ammo Cool; Talon Vibrodagger (Str+2D, Easy); Merr-Sonn Anti-Riot Tangle Gun 7 (4D, 3-10/20/25 Ammo 15; Web holds with Str of 5D. Anyone getting 2x the total of the webs Strength is Free); Glop Grenade (6D(0-1m)/5D(3m)/3D(5m), 3-7/30/60; Must make successful opposed Str check to break free; causes no damage)
.: Millaflower Poison - 20 6-dose darts
For each dose administered, one Strength roll versus the listed difficulty is permitted. Each successive roll is more difficult than the last, but each roll negates the most serious effect that the dosage would otherwise indicate.
Dose - 6; Effect - Heart Failure; Resist Difficulty - Heroic; Game Effect - Immediate death without care
Drug effects last for 10hr, minus the number of dice in a subject's Strength rating, and this duration does not change with dose administered. Multiple doses can be administered in a 24hr period and count as additional doses as per the chart (p.100 Gry's Weapons)

Physical Description: A Kriwakian lizard monkey, wearing a holster belt with an over the shoulder behind the back sheath on a bandoleer
Personality: Annoying little bastard... always laughing, always running around being a prick
Background: I might come up with something Razz

_________________
Yep, that 'bout sums it up.
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Darth Windu
Lieutenant Commander
Lieutenant Commander


Joined: 01 Dec 2005
Posts: 112

PostPosted: Wed Nov 07, 2007 5:14 pm    Post subject: Reply with quote

Game winnings
- 0 CP
- 0 CR

Character Name: Horatius Septimus
Game: Tournament 1
Template Type: Gladiator
Species: Human/Chalactan
Sex: M
Age: 28
Height: 6'1"
Weight: 170 Lbs.

Character Points: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
Credits: 20

Physical Description: Sharp features, chin length wavy dark hair, shiny black eyes, and a single bead between his eyes.

Personality: Quiet, cold, and ruthless. He is also devoted to his faith, and fights for love of the art.

Equipment: Hidden.

Objectives: To achieve enlightenment through battling for his faith.

Connection with other Characters: Someone to spiritually hand you your @$$ on a platter.

A Quote: "I wish you the blessing of the gods. 'Cause you're gonna need it."

Darth Windu wrote:
Edited, sorry.

Character Name: Horatius Septimus
Template Type: Gladiator
Species: Human/Chalactan
Sex: M
Age: 28
Height: 6’1”
Weight: 170 Lbs.

Character Points: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
Credits:

Physical Description: Sharp features, chin length wavy dark hair, shiny black eyes, and a single bead between his eyes.
Personality: Quiet, cold, and ruthless. He is also devoted to his faith, and fights for love of the art.

Dexterity 4D
Melee Combat 6D
Firearms 5D
Dodge 5D
Thrown Weapons
Missile Weapons 5D
Mechanical 2D
Strength 4D
Brawling 6D
Climbing/Jumping
Stamina
Knowledge 2D
Perception 4D
Hide
Search
Sneak
Command
Technical 2D

Special Abilities: None

Equipment: Sat’skar (STR+3D+1), Slugthrower Revolver (3D+1), Wrist Vac Blades (5D Combined), 2 Clips, Blast Vest (+1D Physical, +1 energy),
Objectives: To achieve enlightenment through battling for his faith.
A Quote: “Wherever you end up, I hope it’s a peaceful place.”

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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8449

PostPosted: Sat Nov 10, 2007 7:53 am    Post subject: Reply with quote

CHARACTER NAME: Ittakki Phyrgg
TEMPLATE TYPE: Findsman
SPECIES/GENDER: Gand male
AGE: 57
HEIGHT: 1.9m
WEIGHT: 170 kg
Character Points: 5
Force Points: 2
Dark Side Points: 0
Move: 8-10

This character is Force sensitive.

Win/Loss Record: 1/0
CPs Awarded To Date: 5CP
Credits Earned To Date: 500 Credits

PHYSICAL DESCRIPTION: Ittakki is tall for a Gand; he is very stout and well-muscled. His chitinous exoskeleton has nice, sharp protrusions at strategic locations for use in hand to hand combat. His large, unblinking, insectile-looking eyes stare unwaveringly at his opponents, waiting for the countdown to begin battle.



SPECIAL ABILITIES: I will post these so you may cringe in terror...muwahahahahaha!!! Twisted Evil
Exoskeleton: The ceremonial chemical baths of some findsmen initiations promote the growth of pronounced knobby bits on a Gand’s exoskeleton. The bits on a Gand’s arms or legs can be used as rough, serrated weapons in close-quarter combat and will do STR+1 damage when brawling.
Eye Shielding: Most Gands have a double layer of eyeshielding. The first layer is composed of a transparent keratin-like substance: the Gand suffers no adverse effects from sandstorms or conditions with other airborne debris. The Gands’ second layer of eye protection is an exceptionally
durable chitin that can endure substantial punishment. For calculating damage, this outer layer has the same Strength as the character.
Findsman Ceremonies: Gands use elaborate and arcane rituals to find prey. Whenever a Gand uses a ritual (which takes at least three hours) he gains a +2D to track a target.
Mist Vision: Having evolved on a mist-enshrouded world, Gands receive a +2D advantage to Perception and relevant skills in environments obscured by smoke, fog, or other gases.
Natural Armor: Gands have limited clavicular armor about their shoulders and neck, which provides +2 physical protection to that region (they are immune to nerve or pressure point strikes to the neck or shoulders.)
Regeneration: Many Gands-particularly those who have remained on their homeworld or are of one of the very traditional sects- can regenerate lost limbs. Once a day, a Gand must make a Strength or stamina roll: a Very Difficult roll results in 20 percent regeneration; a Difficult roll will result in 10 percent regeneration, a Moderate roll will not assist a Gand’s accelerated healing process, and the character must wait until the next day to roll.
Reserve Sleep: Most Gands need only a fraction of the sleep most living beings require. They can “store” sleep for times when being unconscious is not desirable. As such, the Gand need not make stamina rolls with the same frequency as most characters for purposes of determining the effects of sleep-deprivation. Unless otherwise stated, this is an assumed trait in a Gand.
Ultraviolet Vision: Gand can see in the ultraviolet color spectrum.
Martial Arts: Some Gand are trained in a specialized form of combat developed by a band of findsman centuries ago. The tenets of the art are complex and misunderstood, but the few that have been described. Two techniques are described below. There are believed to be many more.
“Piercing Touch” Description: The findsman can use his chitinous fist to puncture highly durable substances and materials. Difficulty: Very Difficult Effect: If the character rolls successfully (and is not parried or dodged), the strike does STR+2D damage and can penetrate bone, chitin, and
assorted armors. “Striking Mist” Description: The findsman can sneak close enough to an opponent to prevent the victim from dodging or parrying the blow. Difficulty: Difficult Effect: If the character rolls successfully, and rolls a successful sneak versus his opponent’s Perception, the findsman’s
strike cannot be dodged or parried. The Gand must declare whether they are striking to injure or immobilize the victim prior to making the attempt.


BACKGROUND: Ittakki was trained, almost from birth, as an instrument of revenge. His father, a noted and respected findsman from their tribe, was killed by a particularly ruthless bounty hunter who was pursuing the findsman as a target for a bounty. Ittakki’s mother handed the young Gand over to the other findsmen in the tribe to be trained and sent out to avenge the needless death. The Findsmen conditioned Ittakki for many years, honing his fighting abilities and increasing his strength. He was trained in a number of different weapons, his talents becoming obvious as he increased in skill. The Findsmen taught him to respect life and to not kill needlessly, as his father had done. They further explained that once he was sent to find and kill his father’s murderer, he was not to return to Gand until he had accomplished his objective. Once that was done, Ittakki was free to return and complete his training to join the ranks of his Findsman brothers before him.

Ittakki was indeed sent out, having performed the Findsman rituals to help locate his quarry. Hot on the trail he almost succeeded. However, the bounty hunter proved far too experienced to be taken out by a neophyte such as Ittakki. He defeated the young Gand in single combat and sold him to a slaver, who in turn sold Ittakki to the leader of a gladiator’s guild. Proving himself in combat over many battles, Ittakki eventually won his freedom. However, having little money and few skills other than fighting, he joined up with another gladiator association as a free fighter, able to come and go as he pleased.

For now he chooses to stay, because he has a way to earn credits and purchase equipment vital to his mission of vengeance. Only after he completes this task can he return home and join his Findsman brothers. Through a few members of his family who belong to the Findsman Guild he is able to maintain contact with them and occasionally acquire equipment or information available only through the Findsmen.


PERSONALITY: Ittakki is down-to-business, ready to go at a moment’s notice. Given his current profession and training thus far that usually means he’s ready for a fight at the drop of a hat…

OBJECTIVES: Survive. Win. Destroy. Kill the bounty hunter scum that murdered his father, then return to Gand to become a full-fledged Findsman.

CONNECTION TO OTHER CHARACTERS: They’re all gladiators. All they do is fight, fight, fight! Soon, his connection to them will be having conquered them in battle…


EQUIPMENT: Stuff, stuff, oh yes, and STUFF.



WEAPONS: MOST assuredly...
Jedi Skyler wrote:
Ittakki SHOULD be g2g now. Let me know if he's not.

CHARACTER NAME: Ittakki Phyrgg
TEMPLATE TYPE: Findsman
SPECIES/GENDER: Gand male
AGE: 57
HEIGHT: 1.9m
WEIGHT: 170 kg
Character Points: 5
Force Points: 2
Dark Side Points: 0
Move: 8-10

This character is Force sensitive.

Win/Loss Record:
CPs Awarded To Date:
Credits Earned To Date:

PHYSICAL DESCRIPTION: Ittakki is tall for a Gand; he is very stout and well-muscled.

DEXTERITY 4D
Blaster 6D
Brawling Parry
Dodge 6D
Firearms
Melee Combat Specialization: Vibroblade 5D Specialization: Electric Staff 5D
Melee Parry
Pick Pockets

KNOWLEDGE 2D
Alien Species
Bureaucracy
Cultures
Intimidation
Languages
Law Enforcement
Planetary Systems
Streetwise

MECHANICAL 1D+1
Communications
Repulsorlift Operations
Sensors
Starship Gunnery
Starship Piloting
Starship Shields

PERCEPTION 4D+2
Bargain
Command
Con
Forgery
Hide
Investigation
Persuasion
Search
Sneak
Tactics

STRENGTH 5D
Brawling 7D Specialization: Findsman Martial Arts 8D
Climbing/Jumping
Lifting
Stamina
Swimming

TECHNICAL 1D
Blaster Repair
Computer Programming/Repair
Demolitions
Droid Programming/Repair
First Aid
Repulsorlift Repair
Security
Starship Repair

SPECIAL ABILITIES:
Exoskeleton: The ceremonial chemical baths of some findsmen initiations promote the growth of pronounced knobby bits on a Gand’s exoskeleton. The bits on a Gand’s arms or legs can be used as rough, serrated weapons in close-quarter combat and will do STR+1 damage when brawling.
Eye Shielding: Most Gands have a double layer of eyeshielding. The first layer is composed of a transparent keratin-like substance: the Gand suffers no adverse effects from sandstorms or conditions with other airborne debris. The Gands’ second layer of eye protection is an exceptionally
durable chitin that can endure substantial punishment. For calculating damage, this outer layer has the same Strength as the character.
Findsman Ceremonies: Gands use elaborate and arcane rituals to find prey. Whenever a Gand uses a ritual (which takes at least three hours) he gains a +2D to track a target.
Mist Vision: Having evolved on a mist-enshrouded world, Gands receive a +2D advantage to Perception and relevant skills in environments obscured by smoke, fog, or other gases.
Natural Armor: Gands have limited clavicular armor about their shoulders and neck, which provides +2 physical protection to that region (they are immune to nerve or pressure point strikes to the neck or shoulders.)
Regeneration: Many Gands-particularly those who have remained on their homeworld or are of one of the very traditional sects- can regenerate lost limbs. Once a day, a Gand must make a Strength or stamina roll: a Very Difficult roll results in 20 percent regeneration; a Difficult roll will result in 10 percent regeneration, a Moderate roll will not assist a Gand’s accelerated healing process, and the character must wait until the next day to roll.
Reserve Sleep: Most Gands need only a fraction of the sleep most living beings require. They can “store” sleep for times when being unconscious is not desirable. As such, the Gand need not make stamina rolls with the same frequency as most characters for purposes of determining the effects of sleep-deprivation. Unless otherwise stated, this is an assumed trait in a Gand.
Ultraviolet Vision: Gand can see in the ultraviolet color spectrum.
Martial Arts: Some Gand are trained in a specialized form of combat developed by a band of findsman centuries ago. The tenets of the art are complex and misunderstood, but the few that have been described. Two techniques are described below. There are believed to be many more.
“Piercing Touch” Description: The findsman can use his chitinous fist to puncture highly durable substances and materials. Difficulty: Very Difficult Effect: If the character rolls successfully (and is not parried or dodged), the strike does STR+2D damage and can penetrate bone, chitin, and
assorted armors. “Striking Mist” Description: The findsman can sneak close enough to an opponent to prevent the victim from dodging or parrying the blow. Difficulty: Difficult Effect: If the character rolls successfully, and rolls a successful sneak versus his opponent’s Perception, the findsman’s
strike cannot be dodged or parried. The Gand must declare whether they are striking to injure or immobilize the victim prior to making the attempt.


BACKGROUND: Ittakki was trained, almost from birth, as an instrument of revenge. His father, a noted and respected findsman from their tribe, was killed by a particularly ruthless bounty hunter who was pursuing the findsman as a target for a bounty. Ittakki’s mother handed him over to the other findsmen in the tribe to be trained and sent out to avenge the needless death. The Findsmen conditioned Ittakki for many years, honing his fighting abilities and increasing his strength. He was trained in a number of different weapons, his talents becoming obvious as he increased in skill in blaster weapons as well as staff and bladed weapons. His area of expertise, however, was in the Findsman Martial Arts. Here he really shone, and his masters trained him to look his opponent in the eye as he delivered the blow that finished the fight. This, they told him, taught him to respect his opponent and not to take life needlessly, as his father’s killer had done. They further explained that once he was sent to find and kill his father’s murderer, he was not to return to Gand until he had accomplished his objective. Once that was done, Ittakki was free to return and complete his training to join the ranks of his Findsman brothers before him.

Ittakki was indeed sent out, having performed the Findsman rituals to help locate his quarry. Hot on the trail he almost succeeded. However, the bounty hunter proved far too experienced to be taken out by a neophyte such as Ittakki. He defeated the young Gand in single combat and sold him to a slaver, who in turn sold Ittakki to the leader of a gladiator’s guild. Proving himself in combat over many battles, Ittakki eventually won his freedom. However, having little money and few skills other than fighting, he joined up with another gladiator association as a free fighter, able to come and go as he pleased.

For now he chooses to stay, because he has a way to earn credits and purchase equipment vital to his mission of vengeance. Only after he completes this task can he return home and join his Findsman brothers. Through a few members of his family who belong to the Findsman Guild he is able to maintain contact with them and occasionally acquire equipment or information available only through the Findsmen.


PERSONALITY: Ittakki is down-to-business, ready to go at a moment’s notice. Given his current profession and training thus far that usually means he’s ready for a fight at the drop of a hat…

OBJECTIVES: Survive. Win. Destroy. Kill the bounty hunter scum that murdered his father, then return to Gand to become a full-fledged Findsman.

CONNECTION TO OTHER CHARACTERS: They’re all gladiators. All they do is fight, fight, fight! Soon, his connection to them will be having conquered them in battle…


EQUIPMENT: 5 spare blaster packs, Model: Modified Creshaldyne Industries Riot Armor Type: Personal battle armor Cost: 500 Availability: 2 Game Effects: Basic Suit: +2D physical; +1D energy for torso (front and back) and legs (front) Infrared Motion Sensor Array: Has a range of 30 meters. An alarm is triggered when any mass over 10 kilograms is detected traveling in excess of 1 meter per second (this alarm can be audio or be run into a blast helmet for interior audio or visual), 100 credits

WEAPONS: Model: Gand Shockprod Staff Type: Electric staff Scale: Character Cost: 1,000 (500 on Gand) Availability: 3, R
Difficulty: Easy Damage: 3D electricity damage, plus 3D stun damage. Game Notes: Weapon has a 3-meter reach. Model: LaserHone
Duelist Vibrorapier Type: Personal combat vibroblade Cost: 300 Availability: 2, R Difficulty: Moderate Damage: STR+3D (maximum: 7D) Model: Merr-Sonn Munitions DD6 Blaster Pistol Type: Blaster pistol Scale: Character Ammo: 100 Cost: 550 Availability: 1, F or R
Range: 3-10/25/90 Damage: 4D+1, Model: LaserHone Talon Vibrodagger Type: Personal combat vibroblade Cost: 50 Availability: 2, R Difficulty: Easy Damage: STR+2D (maximum: 6D)


Last edited by Jedi Skyler on Thu Dec 13, 2007 11:42 am; edited 1 time in total
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Matthias777
Commodore
Commodore


Joined: 07 Aug 2007
Posts: 1838
Location: North Carolina, USA

PostPosted: Mon Nov 12, 2007 11:12 am    Post subject: Re: Characters Reply with quote

Game winnings
- 5 CP
- 500 CR

Character Name: Demerian Jor-Jutlei
Game: Tournament 1
Template Type: Career Combatant
Sex: Male
Age: 32
Height: 3 meters
Weight: 157 kg

Character Points: 3
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: ?
Credits: 750

Physical Description: Standing three meters tall, Demerian Jor-Jutlei wears a long, lightweight dark gray poncho that drags on the ground slightly. Under the cloak's hood, one can make out a long snout, hidden by a breath mask and a dark gray covering of cloth. When the lighting is right, reflections glint off of a pair of dark goggles deep under Jor-Jutlei's hood. When visible, his hands are sheathed in dark gray gauntleted gloves.

Personality: Jor-Jutlei is very secretive, and has been keeping to himself other than to enter into the competition. Not much else is known about this contestant.

Matthias777 wrote:
Character Name: Demerian Jor-Jutlei
Type: Career Combatant
Gender/Species: Male/Ipharian-Da'Lor
Age: 32 Height: 3.0 meters tall, 4.4 meters long Weight: 157 kg
Physical Description: Standing three meters tall, Demerian Jor-Jutlei wears a long, lightweight dark gray cloak that drags on the ground slightly. Under the cloak's hood, one can make out a long snout, hidden by a breath mask and a dark gray covering of cloth. When the lighting is right, reflections glint off of a pair of dark goggles deep under Jor-Jutlei's hood.

Dexterity 4D+2
Blaster 6D
Blaster: blaster carbine 7D
Brawling Parry 5D
Dodge 6D+1
Melee Combat 5D
Melee Combat: stun baton 6D
Melee Parry 5D

Knowledge 1D+2

Mechanical 2D

Perception 3D+1

Strength 5D
Brawling 7D
Brawling: Tail Spike 8D

Technical 1D+1

Special Abilities:
Tail: Ipharian-Da'Lor have a retractable tail spike that inflicts STR+3D damage.
Natural Camouflage: The grayish skin of an Ipharian-Da'Lor takes on the color of its surroundings, making the creature very hard to spot when remaining still. +2D to the difficulty of search or Perception rolls for those trying to spot a motionless Ipharian-Da'Lor.

Move: 14
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 5

Equipment:
Stun baton (Damage: STR+2D+2 stun or STR+1D, Difficulty: Easy; p. 22 Gry's Weapons Stats) - 300 credits
Bi-polar blaster carbine (Damage: 6D (simultaneous bolts)/4D (single shot), Range: 25-100/200/300), Ammo: 50, Game Notes: Bipod adds +1D to blaster roll; p. 45 Gry's Weapons Stats) - 1000 credits
Koromondain Protective Vest (+1D+2 physical, +2 energy, torso only; p. 5 Gry's Equipment Stats) - 250 credits
Breath mask (p. 76 Gry's Equipment Stats) - 50 credits
Dim Goggles (p. 96 Gry's Equipment Stats) - 50 credits
Spare blaster power pack for bi-polar blaster carbine - 100 credits
250 credits

_________________
Arek | Kage


Last edited by Matthias777 on Wed Nov 21, 2007 11:52 pm; edited 1 time in total
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Eiren
Lieutenant Commander
Lieutenant Commander


Joined: 25 Sep 2007
Posts: 169
Location: Michigan

PostPosted: Fri Nov 16, 2007 10:53 am    Post subject: Reply with quote

Character Name: Joazee Waylz
Type: Ex-Outlaw / Arena Combatant
Gender/Species: Male/Farghul
Age: 22 Height: 1.7m Weight: 100kg

Move: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 3

Equipment: Stuff.

Eiren wrote:
Character Name: Joazee Waylz
Type: Ex-Outlaw / Arena Combatant
Gender/Species: Male/Farghul
Age: 22 Height: 1.7m Weight: 100kg
Physical Description:

Dexterity 5D
Acrobatics 7D (racial bonus)
Blaster 6D
Specialization: Blaster Pistols 7D
Dodge 7D
Melee 6D
Specialization: Whips 7D

Knowledge 1D

Mechanical 1D

Perception 5D
Con 7D (racial bonus)

Strength 4D
Brawling 6D
Specialization: Tooth & Claw 7D

Technical 2D

Special Abilities:
Fangs: The Farghul’s sharp teeth add +2D to brawling damage.
Claws: Farghul can use their claws to add +1D to brawling damage.
Prehensile Tail: Farghul have prehensile tails and can use them as an extra limb at –1D+1 Dexterity.

Story Factors:
Acrobatics: Most Farghul are trained in acrobatics and get +2D to acrobatics.
Con Artists: The Farghul delight in conning people, marking the ability to outwit someone as a measure of respect and social standing. The Farghul are good-natured, boisterous people, that are always quick with a manic grin and a terrible joke. Farghul receive a +2D bonus to con.

Move: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 5

Equipment:

Combat Jumpsuit
+1D To resist physical damage : +2 To resist energy damage : No dexterity penalty

Caelli-Merced Series III Blaster Pistol
3-10/30/120
4D+2 Damage
100 Ammo
The series III is designed for a skilled marksman, requiring a keen eye and a steady hand. This precisely balanced weapon adds +5 to the difficulty for any user with a blaster skill of less than 4D, but anyone with a blaster skill of 6D or higher gets +1D to hit.

2 spare ammo packs

Rodian Cryogenic Whip
Difficulty: Moderate
Str+1D Damage, plus 4D Stun Damage due to extreme cold
Victim must also make a moderate stamina roll after second and additional strikes to avoid a –1D penalty to Dexterity and all related skills due to system shock (penalties are cumulative).

190 Credits

_________________
"Could someone please Jury-Rig my Wookiee?!"

Troops: http://www.youtube.com/watch?v=gO6rqAJ3mGc


Last edited by Eiren on Wed Dec 05, 2007 10:46 am; edited 1 time in total
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Orgaloth
Vice Admiral
Vice Admiral


Joined: 23 Sep 2003
Posts: 3758
Location: Melbourne, Australia

PostPosted: Fri Nov 16, 2007 4:35 pm    Post subject: Re: Characters Reply with quote

Game winnings
- 0 CP
- 0 CR

Character Name: Unpronounceable in Basic, Called Spark
Race: Gutratee
Game: Tournament 1
Template Type: Gladiator
Sex: Male
Age: 28
Height: 2.5 meters
Weight: 400 kg

Character Points: 5
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
Credits: 150

Physical Description: Standing two and a half meters tall, Spark is tall for his race. and because of his imposing stature he had worked out quite heavily. He is know to change his appearance.

Personality: Spark has been his village guardian for a few years before he was hired as muscle for a Hutt. the Hutt found his natural aptitude for fighting and started putting Spark in the arena.

Orgaloth wrote:
Race: Gutratee
Home Planet: Isis
Attribute Dice: 12D
DEXTERITY 4D Blaster 6D (Heavy Blaster Pistol 7D), Dodge, Bows; Brawl Parry, Melee 6D (Force Pike 7D), Melee Parry; Thrown weapons
KNOWLEDGE 2D Intimidation
MECHANICAL 1D
PERCEPTION 5D Search, Sneak,
STRENGTH 5D Brawl 7D (Claws 8D), Stamina
TECHNICAL 1D
Special Abilities:
Crystalline Armor: Because of their crystalline structure,
the Gutratees cannot be harmed by blasters – the beams
bounce right off of them.
Claws: Do STR+1D damage.
Memory Storage: Gutratees store all of their memory in
exact detail within their own crystal body. This memory can
be transferred to another member.
Move: 10
Size: 2.4 meters tall
Source: The Isis Coordinates (pages 10/16)
Equipment:
BlasTech DT-57 “Annihilator”
Model: BlasTech DT-57 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 850
Availability: 2, R
Range: 3-7/25/50
Damage: 6D+1

Great Force Pike
Model: Czerka Great Force Pike
Type: Personal force pike
Scale: Character
Skill: Melee combat: force pike
Cost: 1,000
Availability: 2
Difficulty: Moderate
Damage: STR+3D

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"You know, sometimes I amaze even myself."
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