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Bo Heck
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PostPosted: Mon Dec 10, 2007 7:02 pm    Post subject: Reply with quote

Ankhanu wrote:
I kinda agree with Eiren's system of 4-6. It would kinda depend on the nature of the weapon though, a repeater might be more, for example. Something with a higher output than other weapons in its class might be lower.

I've only occasionally felt like players within our table top games were pushing the boundaries of Star Wars reality, so we've never really had to institute a rule like this...


this is already reflected in the stats of the weapon
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Ankhanu
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PostPosted: Mon Dec 10, 2007 7:15 pm    Post subject: Reply with quote

fire rate is only imposed (that I've seen) in extreme cases, 1, 2, 1/2, and the like. I would say that in most cases, it is not addressed at all.
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Bo Heck
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PostPosted: Mon Dec 10, 2007 7:55 pm    Post subject: Reply with quote

because it doesnt need to be
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Matthias777
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PostPosted: Mon Dec 10, 2007 7:56 pm    Post subject: Reply with quote

Noc's not asking how many times can Bob pull the trigger in 5 seconds (although on that point I agree with Suud, Bo, HC, Real Life (tm), and The Rules). He's asking how much can the actual weapon take before physically risking overheating. As I stated before, the T-6 Thunderer is the only weapon I know of with flavor text regarding such a thing, which makes me think that it's very rare for a blaster to have such a problem---BlasTech just kind of figured it was worth the possible lawsuits to win the Blaster Wars by putting out a heavy blaster pistol that was more powerful than any other. Hand blasters are made of some very tough stuff, and often have cooling fins and handguards to deal with the bleed-off of heat. I might concede that if someone's firing a blaster pistol 10 times in a round for a few rounds straight, you might run the risk of overheating (watch out for that 1 on the Wild Die), but not firing a shot per second, which is far less than would be expected in combat conditions. In combat, five seconds is a pretty long time. I wouldn't want to grab the end of a blaster barrel after it's been fired a few times though...ow.
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suud43
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PostPosted: Tue Dec 11, 2007 4:01 am    Post subject: Reply with quote

Neither would I. (Did it a few times irl. It was no fun...)

Matthias, if you follow the tread, you will find that Ankh was mostly arguing on the basis of the ability to shoot, not overheating.

Actually I would far prefer an "overheating"-rule to an imposed Fire Rate Cap. Weapons do get hot irl and that's one of the reasons why you only fire short bursts from a machine gun. BUT you still have the option of firing long bursts or just pull the trigger to "hose down" a target or give covering fire. The point is capping the Fire Rate is not only not needed, it's also reducing options. The weapons that need a Fire Rate for cycling/cooling reasons already have them. Leave it at that.
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noctum_carpe
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PostPosted: Tue Dec 11, 2007 4:13 am    Post subject: Reply with quote

Well, lots of opinons all good i think we leave overheating/emploding to 1 and 1 on the wild die for now.
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Eiren
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PostPosted: Tue Dec 11, 2007 8:03 am    Post subject: Reply with quote

One last point I wanna make really quick:

I hope no one took offense to me disagreeing with them. If anyone did, I apologize. I didn't want to make it seem like I was discounting or looking down on any one elses opinions but sometimes when all you have is text to read, you can't really "hear" what a person is saying or how they are saying it.

I value everyone elses opinions and more importantly, their right to have that opinion be it different from mine or not.

*peace* Cool
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Ankhanu
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PostPosted: Tue Dec 11, 2007 8:14 am    Post subject: Reply with quote

I just like to play Devil's Advocate... and if you find that offensive, you're weak Wink
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noctum_carpe
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PostPosted: Tue Dec 11, 2007 8:16 am    Post subject: Reply with quote

Ankhanu wrote:
I just like to play Devil's Advocate... and if you find that offensive, you're weak Wink


Thats good, you make me think throught my ideas one more time. Very Happy
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vong
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PostPosted: Tue Dec 11, 2007 8:49 am    Post subject: Reply with quote

Ankhanu wrote:
I just like to play Devil's Advocate... and if you find that offensive, you're weak Wink


are you calling me weak!?!
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Ankhanu
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PostPosted: Tue Dec 11, 2007 8:53 am    Post subject: Reply with quote

You know what I'm calling you...
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Matthias777
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PostPosted: Tue Dec 11, 2007 8:57 am    Post subject: Reply with quote

suud43 wrote:
Matthias, if you follow the tread, you will find that Ankh was mostly arguing on the basis of the ability to shoot, not overheating.

I know...I was just trying to address noc's question since he reposted in the middle of the thread stating that he was asking more along the lines of overheating and such rather than anything based on skill. Not to discount your discussion at all; I just wanted to give some input on noc's inquiry.

noctum_carpe wrote:
Well, lots of opinons all good i think we leave overheating/emploding to 1 and 1 on the wild die for now.

I can think of no reason why a blaster would ever implode. As for overheating, I would say that that could be used as a complication, but only if the character has been firing non-stop for several rounds. Also, the bigger the gun, the more difficult it should be to overheat (more power in a smaller gun would be the only ones we'd see overheat, I would imagine).

Remember, a 1 on the Wild Die does not automatically mean that the GM must subtract anything from the roll, and it does not automatically mean that the GM must impose a complication. It can just be ignored. As a GM, I usually ignore it (for both sides!) unless it will help the story to do otherwise.
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noctum_carpe
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PostPosted: Tue Dec 11, 2007 9:02 am    Post subject: Reply with quote

Yeap that kind of thing ony happen when the wild die shows a 1 and a penalty. Also i meant explode.
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vong
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PostPosted: Tue Dec 11, 2007 9:02 am    Post subject: Reply with quote

a bit off topic, but i use the following for wild dice usually

if its a 1 the following happens

re roll it. comes up a 1, complication
comes up 2 or 3, subtract it and higest
4,5,6 nothign happens, add the 1 normally.
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Ankhanu
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PostPosted: Tue Dec 11, 2007 9:03 am    Post subject: Reply with quote

Matthias777 wrote:
I can think of no reason why a blaster would ever implode.


English isn't Noc's first language. I would imagine he meant explode, for which I can think of several reasons why one might.
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