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House rule collection
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14032
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Sep 17, 2008 12:09 am    Post subject: Reply with quote

Here are some of mine.

Force waves. During the jedi purge time frame, emperor palpaltine has jedi hunting teams out. They passivly search for jedi, using force detection to pick them out. When ever a jedi character rolls above X, he has sent enough of a 'wave' out to make his presence known to those hunters and receives a vision of this. From that time afterwards, any time he rolls Y on a force skill, or ability enahnced by the force (EG with concentration, not just a force point), he receives another vision showing the hunters training on his position. If in the same game session he hits Y again, he triggers a force encounter with the hunters...
This steps up the more it happens. Force encounter 4 is the final one where he or she comes face to face with vader and must make the choice.. DIE OR TURN!

3. To learn a Skill or specialty, the teaching character MUST have 2D in that skill higher than what the student will have once learnt. Learning a new skill, puts it to 1 pip higher than the base attribute.
5. Characters that start play with the light saber skill DO NOT automatically start with a light saber (unless it is listed on the template), and also do not have the skills of light saber construction or repair.
6. Characters CAN start play with a ship, even if the template they use does not have one listed. Either they can work it through the background (get with the DM), or be in ‘hock’ to a crime lord
2. If a character gains cybernetics, use the Shadow run cyber-ware book. For every 2 points of essence the cyber-ware is worth, the user has 1 essence value. Every time he gains a DSP, roll 1D6, and if the number is less than or equal to his essence value, he gains an additional DSP. Also, force users, to access their force powers roll their skill(s), against a gm difficulty rolled with 1D for each essence value point. EG john has 4 essence value points, when he wishes to use his control skills (this is all he has for force powers), he rolls his control against the gm who rolls 4d.

And everyone already knows the firearms rules i use..
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