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Out of Character Discussion Thread
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Delkarnu
Lieutenant Commander
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Wed Dec 10, 2008 6:13 am    Post subject: Out of Character Discussion Thread Reply with quote

Here you can plot against me Wink
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Orgaloth
Vice Admiral
Vice Admiral


Joined: 23 Sep 2003
Posts: 3758
Location: Melbourne, Australia

PostPosted: Sat Feb 07, 2009 2:38 am    Post subject: Reply with quote

So, what's happening?
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Delkarnu
Lieutenant Commander
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Sat Feb 07, 2009 3:04 am    Post subject: Reply with quote

Delays happened, game starting Monday
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Orgaloth
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Joined: 23 Sep 2003
Posts: 3758
Location: Melbourne, Australia

PostPosted: Sat Feb 07, 2009 3:51 am    Post subject: Reply with quote

Cool. Thought I would just ask.
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hobbes
Line Captain
Line Captain


Joined: 09 Feb 2009
Posts: 786
Location: idaho

PostPosted: Tue Feb 10, 2009 1:31 pm    Post subject: Reply with quote

I would be interested in joining your campaign and can come up with a character in a couple days if you like, so that you can plan me in and be ready well before Monday.
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Noven
Sub-Lieutenant
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Joined: 24 May 2008
Posts: 64
Location: Phoenix, Arizona

PostPosted: Tue Feb 10, 2009 7:24 pm    Post subject: Reply with quote

Monday was yesterday =P
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Delkarnu
Lieutenant Commander
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Thu Feb 19, 2009 3:05 am    Post subject: Reply with quote

Sorry this was not started when I intended, but we're off and running now
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Noven
Sub-Lieutenant
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Joined: 24 May 2008
Posts: 64
Location: Phoenix, Arizona

PostPosted: Thu Feb 19, 2009 6:04 am    Post subject: Reply with quote

Where can I find the info for a YL-2200?
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Delkarnu
Lieutenant Commander
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Thu Feb 19, 2009 12:02 pm    Post subject: Reply with quote

YL-2200 Light Freighter
Craft: Corellian Engineering Corporation YL-2200
Affiliation: General
Era: Rise of the Empire
Source: Galaxy Guide 3 The Empire Strikes Back (page 88 )
Type: Stock light freighter
Scale: Starfighter
Length: 28.2 meters
Skill: Space transports: YL-2200
Crew: 1 (1 can coordinate), gunners: 1
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 100,000 (new), 25,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Gry's Starship Stats book is your friend
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Ankhanu
Vice Admiral
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Joined: 13 Oct 2006
Posts: 3102
Location: Nova Scotia, Canada

PostPosted: Fri Feb 20, 2009 9:34 am    Post subject: Reply with quote

Is that two turrets, or two laser cannons on a single turret?
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Ankhanu
Vice Admiral
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Joined: 13 Oct 2006
Posts: 3102
Location: Nova Scotia, Canada

PostPosted: Sun Feb 22, 2009 4:58 pm    Post subject: Reply with quote

Del, do you mean the YU-410, rather than the YU-10?
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Delkarnu
Lieutenant Commander
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Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Thu Feb 26, 2009 2:41 am    Post subject: Reply with quote

Yup, just one of many typos you will find as this goes forward, I corrected it
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Noven
Sub-Lieutenant
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Joined: 24 May 2008
Posts: 64
Location: Phoenix, Arizona

PostPosted: Mon Mar 02, 2009 7:58 pm    Post subject: Reply with quote

Hey is there an estimated post pace for this game? Seems rather slow to me unless it is meant to be.
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Delkarnu
Lieutenant Commander
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 190
Location: Saratoga Springs, Upstate NY

PostPosted: Mon Mar 02, 2009 8:44 pm    Post subject: Reply with quote

I'm trying to give enough time for people to see whats going on and post responses, with space combat it kind of needs the pilot to respond.

If you're doing repairs as r5, I can skip you and give that time to a repair roll, or skip a gunner that doesn't act, but what actions the pilot takes cascades down to everyone else (more damage to repair, whether the gunners have targets visible, etc.)

If people want this to move quicker, I'll let the captain issue orders to the pilot and roll the pilots actions based on that
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Herglic_w/o_a_head
Cadet
Cadet


Joined: 26 Nov 2008
Posts: 13

PostPosted: Tue Mar 03, 2009 3:59 pm    Post subject: Reply with quote

sorry guys about not posting soon enough, i have not been able to get to my computer lately
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