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What's your Star Wars Universe?
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Whill
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PostPosted: Fri Jan 23, 2015 11:53 pm    Post subject: Re: Barrataria's SWU Reply with quote

The first quoted post is from this thread back in 2010. The next two posts are recent from another thread...

Barrataria wrote:
I could read this site for days... esp. Whill's post above. You are an interesting bunch.

I have been scribbling some thoughts over the past few days, after a fresh watching of the films. I already had resigned myself to hand-waving some of the WEG era stuff...

I prefer 10 ABY or so; I can hand wave most of EpI-III as well, although most of it isn't inconsistent with anything I'm doing.

I like my galaxy pretty gray: the New Republic has discovered in a variety of ways that there are ugly choices to be made when running a galactic government (a more benevolent, but far less competent organization than the Alliance in Firefly/Serenity). It expanded too fast, so the depth of their rule is mighty shallow on more than one world (especially where the NR Governor happens to be the former Sector Moff or Imperial Governor).

Pellaeon leads a fairly strong pocket Empire, "headless". Others believe the Emperor lives, a few are just busy lining their pockets, and one or two are of the "black hero" variety. The Empire (which each pocket uses to refer to itself) still doesn't suffer female officers, or obvious aliens (although I do think Thrawn is cool, no unifying leader has yet appeared. There's a gang of Imperial Guard sneaking around trying to find Emperor clones or clonable material, but they aren't specifically aligned with any faction (and haven't had any success).

There are a few independent powers... the Aqualish and Bothans have their own autonomous regions; there's a large pirate presence around Yag'dhul, and the Hutts and Corporate Sector live on.

For various reasons, none of these can mount much in the way of large starship/fleet construction. What power is exerted at a distance is often several battlecruisers retrofitted/cannibalized to carry starfighters. None can really afford extended wars, but border skirmishes (and privateering) are pretty common.

I'm still figuring out what happened when Vader finished off the Emperor... I've been thinking that the nascent powers of two dark-aligned force users swelled when the current Sith died. I think one was semi-trained and knew enough to start hunting for artifacts, holocrons, etc. when he could. That is Zett Jucassa, who after being rescued from the platform at the Jedi Temple by Jar Jar went into hiding and turned to the Dark Side. The other is unnamed and is probably a pirate or other nasty type mostly unaware of his source of power.

Lando is running a casino on Bespin, which is neutral ground between a pocket empire around Elrood and Minos and the NR colony of New Alderaan on Endor. Like a cross between Port Royal in the 1600s and Lisbon during WWII. Spies, pirates, exiled nobles.

Luke, since he is a Jedi, is not romantically involved nor is he breeding. He is running a small Jedi Academy on Yavin with a few apprentices.

Leia (with Han, Chewbacca, and the droids and a couple of kids) travels around on a Corellian Frigate with a couple of starfighter squadrons (and the Falcon, of course) trying to keep NR systems in some kind of order. She has some basic training from Luke sufficient to find force users, and does that stealthily as they travel.

So, those are the broad strokes, if I ever get around to running a regular game. Mostly I just like doodling out ships and planets and whatnot.


Barrataria wrote:
In my post-Endor Alliance setting, the Alliance has played out its only sources of the [unobtainium] (still looking for a good name) and therefore has lost the ability to build or use hyperdrive capable starfighters. Lone Scouts and shuttles and freighters can be retrofitted with more conventional hyperdrives, but the Alliance starfighters are just too small.

Barrataria wrote:
The Alliance of Independent Worlds in my SWU has almost nothing to do with the "New Republic". It's a bureaucratic, meritocratic tangle not unlike the Alliance in Firefly/Serenity. It's a confederacy, not a democracy, just like the Rebellion. And I have never seen the "logic" of millions and millions of Imperial soldiers and ships that can destroy whole planets instantly disappearing after Endor and worlds blithely joining up with the New Republic living happily ever after. Some of that NR era EU literature was very hand-wavy about the diplomacy (and quite possibly gunboat diplomacy) required to build any sort of republic, let alone one of millions of worlds, without merely repeating the mistakes of the Old Republic. Colonialism in the 50s didn't end with a tea party at the UN, there were decades of cold and hot wars all over the world.

I played MegaTraveller before I played Star Wars, and the "Hard Times" setting was its best book. The description in Hard Times is very detailed, but the idea is that interstellar war is expensive and difficult to sustain even for galactic empires. Warlords have no choice but to adopt a salted-earth strategy, raiding for resources, then denying competitors infrastructure. It's impossible to hold conquered territory, but pretty easy to destroy it, so the strategy self-perpetuates. Trade becomes more sporadic and travel and communication become perilous.

Eventually (in my SWU and for a short time in the MegaTraveller U) things settle around spheres of control, where Alliance pockets (4 major spheres) and Imperial warlord pockets (each with their own ideology and theory of what they're doing) only control what they can control with their fleets. There are also some neutral places (Bespin) that are valuable to all sides as freeports.

I am pretty satisfied with the logic, and so are my players. I am all about running an interesting game universe, not harmonizing the EU, and the NR is pretty boring to me. Which is why in the EU authors have to invent multiple ravenous alien races from the deeps of space to challenge it, or the Emperor's Nth clone arriving with yet another batch of stormtroopers from the depths of secret Imperial installations. I like quixotic Imperial warlords and venial Alliance bureaucrats trying to cobble together coalitions via diplomacy, threat and whatever else it takes with whatever resources they can get their hands on, and watching the players build stories therefrom. (Eventually in my SWU the Thrawn Trilogy would occur in some form; I'm hopeful I can keep some of this even after Ep. VII-IX).

...

1. What Empire? I thought it died at the end of Ep. VI. So did my Imperial warlords (although one believes the Emperor lives, one is continuing to carry out his last orders, others swear allegiance to the role of Emperor until another assumes the throne...)

2. Yes, the Alliance of Independent Worlds faces many strategic challenges from scarcity, challenges which can often only be met by small bands of brave adventurers performing bold deeds.

3. There are not two sides in this campaign. It's a bouncy-house, not a teeter-totter. Bouncy-houses are a lot more fun.

Barrataria, I think your Star Wars Universe and Shattered Empire campaign are fascinating! Some of this is similar to some ideas I've had about the chaotic and complex post-RotJ era in my SWU. I also really love your website: https://farfargalaxy.wordpress.com/five-years-after-the-emperor/

Anything else you want to share about your SWU? Thanks in advance.
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Barrataria
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PostPosted: Sat Jan 24, 2015 1:50 am    Post subject: Reply with quote

Hmmm... I thought I had bored you with this! Smile

As you can see over the five (!) years some of these things have crystallized. And in the meantime I ended up running an Ancient Republic game too, so although those details didn't influence the post-Endor period too directly. And one of your recent posts on the Clone Wars helped me clarify what I thought happened during that period. That wordpress site was really just a way to type up my sloppy campaign notes and try to organize them somewhat. Thanks for reading it!

This is my galaxy... a little blurry, but I didn't want to blow up the board with something too big. It's crude, really just for my reference purposes, so I haven't posted it anywhere. I do have it in CC3 and linked to the submaps that originally were made to go with this map (which IIRC is Modi's map before he did the Atlas). Alliance areas are in red, Imperial warlords in white, pirates are in grey (amateurishly marked with skulls). Independents (Zabraks, Iotrans, Bothans, Hapans, Hutts, Mandalorians, Tiss'Sharl, Corporate Sector) are in whatever colors I gave them, again not well-planned, just easy to see on the blue background. There are a couple of areas (Brak Sector, Kashyyk/Trandosha) that are just chaotic war zones.



There are a few important independent/nonaligned areas, notably Bespin and Ithor. There's another thread around where I discussed my ideas for a herdship campaign; the Ithorians are careful to keep themselves valuable to all sides, so their herdships can float from one zone to another.

All this balkanization means communications are limited too. The HoloNet is a non-entity, except in one of the Imperial spheres. There is some intersystem communication, but most data goes on formal couriers or is beamed via tramp freighters as they reach a system (a la Traveller X-boats, but without regular schedules outside spheres). The major hyperspace routes are still travelled, but often in shorter jumps through the "wilderness" regions.

I really haven't gone into gory detail on the Alliance spheres. They control Coruscant and the Core, of course. The "Calamari" sphere is one of those anomalies, because the Mon Cal withdrew from the Alliance, with their shipyards. The Alliance still has some Mon Cal ships but relies on captured Imperial stuff in large part, some of which has been cannibalized or retrofitted (like they did with Bulk Cruisers before). General Madine is the Governor-General of the Sullust sphere; it and the Maridun Sphere are under martial law (light martial law, if there is such a thing). Ackbar was Governor-General of the Calamari sphere, but the Alliance appointed a replacement to the post (even though, again, it's now a misnomer).

One metagame point: I set up the Imperial areas in part to be able to re-use old WEG materials. Elrood and the Minos Cluster are in Imperial regions, so the stuff from the Planets Collection and the Tramp Freighter book can be used as needed. I have some of the Lords of the Expanse stuff, so the old Tapani Sector stuff could be used too. Even with Rebels; presumably there are Alliance agents hard at work deep inside. Oh, and of course spinning off the CSA again means that fans of the Han novels could go back to the future and adventure in that setting.

ENDOR

I have spent quite a bit of time pencilling out Endor as that's where I've started post-RotJ campaigns (which is why I haven't posted too much on the wordpress site about it, so players could discover it during play). Endor was selected to become New Alderaan, out of political pressure from Old Republic elements and a desire to memorialize the ultimate battle site. So, Alderaanian nobles who had been offworld when their planet was destroyed (and, you know, people that could pass for same) flocked in and negotiated "treaties" with the Ewoks, swapping them for fizzyglug (which inebriates ewoks something fierce). Queen Leia of New Alderaan is the regent of the planet and Governor of the sector but unfortunately her duties keep her away so much she's not much more than a name. It's far from the Core, and she had enough Ewok stew to last her a lifetime.

Anyway, I generated a worldmap for Endor and came up with one continent, mostly forested (to stick with what everyone remembers). The administrative center of the world is Alderhaven, it's built on a small island and is the Alliance presence on the world. There's a scout base and a small military installation and government buildings for the sector. Lots of "civilized" ewoks provide menial labor, but the population is mostly human, and it's a modern settlement of recent stellar-class construction.

Brightshore is a sunny, temperate coastal enclave of villas full of New Alderaanian nobles. Many other noble families dispossessed by the Empire came too. The nobles have their own private security force, and it's locked down, no admittance without clearance. There are many more "civilized" ewok servants here, working as gardeners and whatnot. Han and Leia have a villa but are virtually never here.

There's a logging industry (with derivative products like paper and decorative woods), and there are several rough boomtowns in the woods not too far from Brightshore. Not too many ewoks work here, they either clean up and work in the fancy towns or stay rustic in the trees.

The biggest settlement by far is Ports Aldera. It's the location of the down spaceport (a Traveller concept, as opposed to an orbital spaceport) and the major commercial center on the planet. The population here is largely Alderaanian commoners, but there is also a substantial proportion of drifters/military deserters or veterans/grifters/whatever here. One infamous location in Ports Aldera is the Blackcore Cantina, a wretched hive built in a hollowed-out tree (kinda like this) run by a Herglic gambler that rents out dumpy cabins in the back in four hour blocks.

And many, many tourists. The Alliance has made a nice little tourist circuit around Bespin, Sullust, and Endor, with the site of the planet shield battle and a Potemkin "ewok village" as the crown jewel. They even installed a maglev train to move tourists the 20 clicks or so from Ports Aldera to the tourist center.

As for the ewoks, as noted there is a decent sized population that has learned some of the ways of the tall folks and moved to town to get jobs. Most of them still live in tree villages as they have, but in some cases they have been displaced by lumbering or other commercial enterprises (although eco-drama is not a big part of the action). Finally, there are dark rumors of isolated beast and blood cults in the woods, complete with human sacrifices and kidnappings. As a general matter, the woods are not open to unauthorized personnel, and the train keeps the tourists out of trouble (mostly, often ewoks of one sort or another take shots at the train, futz with the tracks, rob it of fizzyglug, etc.). There are also a fair number of brazen fizzyglug smugglers that brave the woods and the New Alderaan/Alliance interdiction to get the ewoks hopped up on carbonation for big bucks. Most of the fizzyglug seems to originate on Bespin, so it's thought that the gangster behind the operations is there.

OK, well, wall of text! More than you wanted to hear maybe, but enough for tonight.
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CRMcNeill
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PostPosted: Sat Jan 24, 2015 2:16 am    Post subject: Reply with quote

I like this. You've gone to a lot of effort and detail here, and I get the feeling were just scratching the surface.
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griff
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PostPosted: Mon Jan 26, 2015 10:48 am    Post subject: Reply with quote

Ewoks drunk from fizzyglug. Ha, I love it. The rest of it is great too.
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PostPosted: Mon Jan 26, 2015 2:22 pm    Post subject: Reply with quote

I see a lot of parallels with the Alliance's treatment of Ewoks to how the American Government/Military dealt with the Native American population during the expanse westward.

A very interesting setting concept. I like that it's teeming with conflict. One thing that I like about operating in the New Republic is the hidden threats lurking out there. As soon as they start to feel safe, something comes along and messes everything up. But, I think that the universe fractured makes for good drama.

I do feel kind of sad when I look at how split everyone has become since the Rebel Alliance's proper name is: The Alliance to Restore the Republic. I guess they ended up failing in that mission...
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PostPosted: Mon Jan 26, 2015 7:49 pm    Post subject: Reply with quote

Raven Redstar wrote:
I see a lot of parallels with the Alliance's treatment of Ewoks to how the American Government/Military dealt with the Native American population during the expanse westward.

A very interesting setting concept. I like that it's teeming with conflict. One thing that I like about operating in the New Republic is the hidden threats lurking out there. As soon as they start to feel safe, something comes along and messes everything up. But, I think that the universe fractured makes for good drama.

I do feel kind of sad when I look at how split everyone has become since the Rebel Alliance's proper name is: The Alliance to Restore the Republic. I guess they ended up failing in that mission...

I think Barrataria's post-Endor setting is much more interesting than the EU's.
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Barrataria
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PostPosted: Tue Jan 27, 2015 1:29 pm    Post subject: Reply with quote

Whill wrote:
I think Barrataria's post-Endor setting is much more interesting than the EU's.


Thanks! I just hope Ep 7-9 stay FAR, FAR AWAY from Endor! Smile
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PostPosted: Tue Jan 27, 2015 2:41 pm    Post subject: Reply with quote

griff wrote:
Ewoks drunk from fizzyglug. Ha, I love it. The rest of it is great too.


They don't "like" fizzyglug, they LOVE it. It's like catnip beer with crack dissolved in it. There are some ruins in the forest here and there interdicted by New Alderaan security where... bad things happened. In fact, one of those was the original "New Alderaan" colony that was torn up not too long after founding, leading to the ban on fizzyglug transport and the walled-off design of Brightshore and the spaceport/admin center.

Raven Redstar wrote:
I see a lot of parallels with the Alliance's treatment of Ewoks to how the American Government/Military dealt with the Native American population during the expanse westward.


Kinda, but I was thinking more about Pacific Islands in particular. Plenty of shame to mine in many countries Sad And at least the Alliance was trying to create a homeworld for the Alderaanians, rather than just grow sugar or dump prisoners. And there really seems to be a lot of room on Endor. Best laid plans of mice and Bothans...

Anyway, that's where the parallel ends; other than that plot point the ewoks are their own thing and not noble savage Native Americans/"na'vi". I like to use them as goon villains, pirates, and annoying sidekicks. Rebel/Alliance soldiers that spent any time on Endor called them "leg-humpers" for one annoying habit they have... not really "noble savages" Laughing Even sober they're really pretty infuriating.


Raven Redstar wrote:
But, I think that the universe fractured makes for good drama.
It's funny, but I actually really hated that idea for the Traveller universe, it's the one thing of MegaTraveller I never used for that game. But after reading some EU stuff, especially Jedi Academy, I really didn't want to use their setting.

Raven Redstar wrote:
the Rebel Alliance's proper name is: The Alliance to Restore the Republic. I guess they ended up failing in that mission...


True, but remember that name was officially retired after Endor. I had been thinking about the Firefly "Alliance" and ran across the "Declaration of the Alliance of Free Planets" in the Bakura sourcebook (or maybe I was reading the novel at the time, I try to forget it).

There's a footnote there:

Quote:
The Declaration of a New Republic was released to the galaxy only four weeks after this document was distributed. While now little more than a historical footnote, the Declaration of the Alliance of Free Planets illustrates an important step in the evolution from Rebel Alliance to New Republic.


Except, of course, the little detail that it's not a democratic step. It was their Articles of Confederation, but what if they didn't do like the US but like so many other countries that try, and end up with a failed constitutional convention? S&1% happens in the universe, and those four weeks maybe stretch to a few months. And after a few years of that, missed meetings, failed quorums, etc... it's still the Alliance of Free Planets. It's a unilateral declaration of 9 people, based on whatever authority each was invested by their world (um....Alderaan?). Over the next few years, new "members" would assent to the Alliance declaration. Then they'd be part of whatever sphere they were in (although of course there are random worlds in uncontrolled space that signed on, but those are rarer and rarer as war drags on forever. Signing up is all downside for people outside Alliance space, unless they effectively want to declare war on the local Imperial goon/crimelord/whatever).

If they could ever get effective communication and control of all their spheres at the same time, maybe they could get a constitutional convention together, with legitimate representatives from each world. But by now the Alliance has all its own interest groups that don't really want that, for whatever reason. And, really, a true constitutional convention is a difficult thing to sell to people, and a dangerous enterprise. And that's in our world, just imagine trying with a million billion worlds or whatever the Old Republic was supposed to have been. Not enough people with blasters and starfighter carriers (!) and merchant fleets want all those little floaty chairs we saw in the OT get filled up with politicians again. Everyone pledges allegiance to the ideal, but there are too many "emergencies" to quite ever leave enough room for that final step, which the EU plopped down a month after Endor, to be taken.
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PostPosted: Mon Nov 27, 2017 12:28 am    Post subject: Re: What's your Star Wars Universe? Reply with quote

This is a great thread if you have the time to read it.

Rerun941 wrote:
The subject has come up on another forum I frequent that there are in fact, 3 Star Wars Universes out there.

1) The canon one that George Lucas has created with the films and other comments he made about it.
2) The EU published material. Books, computer games, rpgs, comics, etc. Some of which has been overridden by #1 above.
3) Each fan's version in their own head.

So, what's #3 for you?

Of course it's a little different now. The original film canon universe has been expanded into the current Canon, and the EU is now Legends, but the original question still remains. What's your Star Wars Universe?
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PostPosted: Mon Nov 27, 2017 1:21 am    Post subject: Reply with quote

I started my game, and let my group know that things were the same up until the Battle Of Hoth, therein I did one small change. One that would let them be the protagonists rather than the "Second Stringer Folks" while the movie protagonists get all the glory.

They didn't realize just how far a single change could make until...

Luke Skywalker appears on the holo-braodcast, wearing a black flightsuit with a open set of dark brown robes over it, munching casually on some green berry-like foodstuff. He finishes the last one, and carefully puts the bag away and nods his head as if to start recording when it already had.

“I am Luke Skywalker, Jedi Knight. Over the past six months, numerous truths were brought forward to me and associates of mine that will help explain the situation of Known Space as it is. The first, and foremost of these is the simple fact that the Emperor, Palpatine, is a Sith Master who is more properly named Darth Sidious.

“Few people in the galaxy remember truly what the Sith are, but they stand for all that is dark and corrupt in the universe. In fact, utilizing Sith Sorcery, extensive drugs, and cybernetic manipulation, he has made one of his more fearsome weapons from that of my father, Clone Wars hero and one of the few surviving members of the Jedi Council, Anakin Skywalker. He moulded a public figure for this horribly trapped Jedi Master and corrupted him into a force known to the universe, wrongly, as Darth Vader.

“However, with extensive work, I have been able to remove many of those aspects away from him, returning Jedi Master Anakin Skywalker to himself, and once more the Jedi Council is starting to attempt to bring about the Jedi role of being guardians of peace when the universe is once again able to stabilize into the stability of the Republic, which the Empire has failed to do since its creation over two decades ago.

“As such, we are declaring the creation of the Jedi Protectorate.

“We now claim the area previously known as Hutt Space as Protectorate space. Where we will bring about responsible government that is not in the hands of the Hutt Cartels and their corrupt ways. We renounce any form of slavery in that area, and, with the assistance of our Mandalorian allies, we will free all slaves. This will include the slavery that the Republic instituted in its last days with the creation of the Clonetroopers that made up The Grand Army And Navy Of The Republic.”

The camera zooms back, showing a trio of Mandalorians in their traditional armor, dripping in a variety of weapons ranging from primitive knives of raw steel all the way to the latest in longarm blaster technology. One, without a rangefinder on her helmet but with a bulky rocket pack on her back is in orange armor. The middle is wearing heavily worn and scratched red accented armor on a dark green base, and has more weapons than the others attached to his armor. The last has a hefty, but snub nosed repeating blaster in his arms, and is wearing predominantly black armor with gold accents. Each also wears upon their belt a lightsaber. The scene is obviously now at some ancient temple, whose massive doors are slowly grinding up and down on heavily abused machinery.

Luke Skywalker continues as a blue glow starts to come forth from the entranceway, “For those beings living in the Protectorate in honest, honorable ways, you are welcome to stay, and enjoy the new prosperity that a proper government will bring.

“For those members that have corrupted the governments and subjected the mass populous to terror, theft, and worse…”

Luke Skywalker stands aside, and motions to the form inside the building as the entrance finally opens fully. Clad in mostly black, but with some obviously modified and unpainted equipment added onto his suit, Darth Vader, Dark Lord Of The Sith, or more correctly Jedi Councilmember Anakin Skywalker steps forward, an ignited blue lightsaber in his hand, and he speaks in his massive baritone voice, “Justice comes for you.”

With that, Master Skywalker’s free hand comes from behind his back, and the levitating disembodied head of Jabba The Hutt hovers into view of the holo-recording.

Luke Skywalker once again takes center stage, “The Light Side of the Force is once more being returned to the people of the galaxy. The Protectorate will support the common peoples of the worlds. There will be peace in our time, and the Jedi with their allies and friends will bring it about.”

The holo ends.
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PostPosted: Mon Nov 27, 2017 1:52 pm    Post subject: Reply with quote

I ran a game a number of years ago based on an alternate version of The Phantom Menace that was online at betterstarwars.com.

Nowadays, I'd probably use a lot of the Clone Wars as part of my canon.
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