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Conversion - Dawn of Defiance
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ccatkins
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Joined: 08 Dec 2007
Posts: 107

PostPosted: Thu Aug 19, 2010 4:52 am    Post subject: Reply with quote

If this is the last adventure converted, have you done any work on the others?
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ccatkins
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Posts: 107

PostPosted: Thu Aug 19, 2010 4:54 am    Post subject: Reply with quote

If this is the last adventure converted, have you done any work on the others?
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cheshire
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PostPosted: Thu Aug 19, 2010 7:18 am    Post subject: Reply with quote

I think that Gry said that he's already got them.
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ccatkins
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Posts: 107

PostPosted: Sat Aug 21, 2010 4:52 am    Post subject: Reply with quote

Is this all going to be released as a conversion guide like the other excelllent guides. Very Happy
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cheshire
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PostPosted: Sat Aug 21, 2010 8:24 am    Post subject: Reply with quote

That was my understanding. I've been asked by a number of people to do the conversions and publish them. Gry has told me about his plans for some of the stats, though not necessarily for a conversion guide. After a short discussion the decision was, IIRC, that a conversion guide wouldn't be that hard once the stats were completed. The thing that needed was the most attention was the last adventure. However, if there is anything else to do, I'd be happy to get cracking on it.
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ccatkins
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Joined: 08 Dec 2007
Posts: 107

PostPosted: Tue Aug 24, 2010 7:22 am    Post subject: Reply with quote

The main thing I need from this is ships and vehicles and generic stats but I must admit to just using comparable, pre-existing, npcs so that I don't have to spend time coming up with accurate conversions.

I'm sure that anything you guys come up with will be brilliant and used by us still working our way through dawn of defiance. Very Happy
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cheshire
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PostPosted: Tue Aug 24, 2010 9:59 pm    Post subject: Reply with quote

It looks like there's more to do with this than I had originally thought. There are a number of stats from DoD that we already have, but there are a good deal of unique ships that are modified from their original stat blocks, as well as original droids and some vehicles that need to be done. I'm currently in the process of going through all of the DoD adventures and seeing what we have stats for and what we'll need to convert.
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cheshire
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PostPosted: Wed Aug 25, 2010 9:57 am    Post subject: Reply with quote

Here's what's left

Quote:

DOD 1
D6
Aratech 64-Y Swift 3 Repulsorlift Sled
Aratech 74-Z
2-1B Medical droid

Converted from d20
kybuck

Needs conversion:
Switch (droid)
RX-13 (droid)
Banshee (starship) – modified Baudo Star Yacht
Warden

Quote:

DOD 2
Needs conversion:
Viper swoop bike
Excavation droid
RX-7247
Kreehawk (beast)


Quote:

DOD 3
D6
Storm IV Twin-Pod Cloud Car
Talon I Combat cloud Car

Needs conversion:
Clan Mionne Z-95 Headhunter
Glorious Chariot
12th Squadron TIE/ln Fighter – (prototype TIEs; very similar to normal TIEs, though with only *slightly* reduced stats)
Shackles of Nizon


Quote:

DOD4
D6:
Z-95

Already converted:
Nighthunter

Needs conversion:
7-A39
The Blood Brother
Dark Lizard
Alpha Dark Lizard
T’salak
T’salak Spawn
K’kayeh Dreambeast
Living Nightmare


Quote:

DOD 5
D6:
Victory II Star Destroyer

Already converted:
V-Wing
AT-RT

Needs Conversion
The Bloody Credit


Quote:

DOD 6:
Already converted:
CZ-Communications droid

Needs Conversion:
Imperial “RaDAir” Rapid Deployment Airspeeder
Arakyd FSD-6D Flying Surveillance Droid
Imperial HSP-10 Pursuit Airspeeder


Quote:
DoD 7:
D6:
AT-At

Already converted:
Coruscani Ogre

Needs conversion:
0T-3PO


Quote:

DoD 8:
Already converted:
Hulk infantry droid

Needs conversion:
Modified Cloakshape fighters
Modified Citadel Cruiser
Bansee (repeated from earlier adventure)


Quote:

DOD 9:
D6:
Mynock
Dinko
501-Z Droid

Already converted:
Theta class shuttle
T0-D (threats of the galaxy)

Needs conversion:
Swift Assault 5 Hovercraft
greethka
laser borer
PK-2M Mining Droid
Gray Fear Moss (modified Fear Moss)

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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Aug 25, 2010 10:13 am    Post subject: Reply with quote

From your list, this is what I already have converted:

Quote:
Neimoidian Kreehawk
Type: Black avian predator
Planet of Origin: Cato Neimoidia
DEXTERITY 5D
Dodge 5D+2
PERCEPTION 2D+2
STRENGTH 3D
Brawling: swoop attack 4D+2
Special Abilities:
Talons: Do STR+2 damage.
Exceptional Reflexes: Kreehawks gain a +1D bonus to all Perception rolls made to determine initiative.
Low Light Vision: A kreehawk can see twice as far as a normal human in poor lighting conditions.
Move: 16 (flying)
Size: 2 meter wingspan
Source: Dawn of Defiance – A Wretched Hive (page 26)


Quote:
Dark Lizard (Dark Tongue Hssiss)
Type: Ferocious dark-side reptile
Planet of Origin: Stenness
DEXTERITY 3D+1
Tongue attack 5D
PERCEPTION 2D+2
Search 5D
STRENGTH 5D+2
Special Abilities:
Light-side Disruption: Any being using the Force without spending a Dark Side Point suffers a –2D penalty from all Force skills during that attempt (those Force-wielders with 2D or less in any skill cannot use any power that relies on that skill, i.e., they may not spend a Force or Character Point to use the power).
Prehensile Tongue: His dark tongue has a reach of 6 meters. A target hit by it is grabbed and must make an opposed Strength test to escape.
Exceptional Reflexes: Dark lizards gain a +1D bonus to all Perception rolls made to determine initiative.
Move: 10, 18 (swimming)
Size: 1.8-2.2 meters long
Source: Dawn of Defiance – Echoes of the Jedi (page 25)


Quote:
Dark Lizard Alpha (Dark Tongue Hssiss)
Type: Ferocious dark-side reptile
Planet of Origin: Stenness
DEXTERITY 3D+1
Tongue attack 5D+2
PERCEPTION 3D+1
Search 6D
STRENGTH 6D+2
Special Abilities:
Light-side Disruption: Any being using the Force without spending a Dark Side Point suffers a –2D penalty from all Force skills during that attempt (those Force-wielders with 2D or less in any skill cannot use any power that relies on that skill, i.e., they may not spend a Force or Character Point to use the power).
Prehensile Tongue: His dark tongue has a reach of 6 meters. A target hit by it is grabbed and must make an opposed Strength test to escape.
Move: 10, 18 (swimming)
Size: 2-2.5 meters long
Source: Dawn of Defiance – Echoes of the Jedi (page 25)


Quote:
T’salak
Type: Force-sensitive amorphous creature
DEXTERITY 4D+2
PERCEPTION 3D+1
Sneak 6D+2
STRENGTH 2D+2
Brawling 4D, climbing/jumping 5D
Special Abilities:
Darkvision: Can see up to 20 meters in total darkness.
Tendrils: Do STR+1D damage.
Induce Raging Madness: If a tendril deals any damage, the target must make a Difficult willpower roll or be infused with raging madness, turning on his allies.
Regenerate: When a t’salak is Killed, it does not die. It becomes an inert puddle for 2 minutes, after which it starts regenerating for 5 minutes, until fully recovered. It cannot regenerate in a vacuum nor while contained inside a Force-blocking item.
Move: 14
Size: 2 meters long
Source: Dawn of Defiance – Echoes of the Jedi (page 31)


Quote:
T’salak Spawn
Type: Force-sensitive amorphous creature
DEXTERITY 4D
PERCEPTION 2D+2
Sneak 6D+2
STRENGTH 2D+1
Brawling 3D+1, climbing/jumping 4D+2
Special Abilities:
Darkvision: Can see up to 20 meters in total darkness.
Tendrils: Do STR+2 damage.
Induce Raging Madness: If a tendril deals any damage, the target must make a Moderate willpower roll or be infused with raging madness, turning on his allies.
Move: 7
Size: 0.8 meters long
Source: Dawn of Defiance – Echoes of the Jedi (page 31)


Quote:
K’kayeh Dreambeast
Type: Serpentine sithspawn
Planet of Origin: Almas
DEXTERITY 1D
PERCEPTION 2D+2
Search 6D
STRENGTH 10D
Special Abilities:
Claws: Do STR+2 damage.
Bite: Does STR+1D damage.
Sensor Immunity: K’kayeh dragons cannot be detected by life-form scanning sensors.
Surface Camouflage: K’kayeh dragons receive a +2D bonus to sneak in a desert environment.
Darkvision: Can see up to 100 meters in total darkness.
Force Skills:
Control 5D, alter 8D
Force Powers:
Force lightning
Move: 13
Size: 30 meters long
Source: Dawn of Defiance – Echoes of the Jedi (page 33)


Quote:
Living Nightmare
Type: Force manifestation monster
DEXTERITY 4D+2
PERCEPTION 2D+2
Search 6D
STRENGTH 2D+2
Brawling 5D
Special Abilities:
Attack the Mind: The creatures brawling attacks target the mind of the opponent, ignoring armor defense, but can kill just as easily as physical damage.
Semi-Corporeal: This creature is a manifestation of Force energy and is only partially vulnerable to normal attacks. It takes half damage from physical weapons, but takes full damage from energy weapons.
Move: 10 (flying)
Size: Varies
Source: Dawn of Defiance – Echoes of the Jedi (page 34)

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cheshire
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PostPosted: Wed Aug 25, 2010 3:13 pm    Post subject: Reply with quote

Quote:

Switch
Type: Unique protocol droid
Dexterity: 1D+2
Blaster: Hold out blaster 2D
Knowledge: 3D
Bureaucracy 3D+2
Galactic lore 3D+2
Mechanical: 1D
Perception: 3D+1
Persuasion 4D+1
Bluff 4D+1
Strength: 1D+1
Technical: 2D

Equipped With
- walking locomotion
- basic processor
- 2 hand appendages
- vocabulator
- translator unit (+3D to languages)
- audio recorder
- datapad
- comlink
Move: 10
Size: 1.7 Meters
Cost: not available for sale

Possessions:
- R5-B8 astromech droid
- hold out blaster (3D+1 damage)
Source: Dawn of Defiance – Traitor’s Gambit (page 8)

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cheshire
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PostPosted: Wed Aug 25, 2010 4:52 pm    Post subject: Reply with quote

Quote:

RX-13 “Crash”
Type: Industrial Automation RX-series Pilot Droid
Dexterity: 1D+1
Knowledge: 1D
Mechanical: 3D
Astrogation 4D, Capital ship piloting 4D+1, repulsorlift operation 3D+2, Space transports 5D, starship gunnery 3D+1
Perception: 1D
Strength: 1D
Technical: 1D+1
Computer programming/repair 4D, space transports repair 4D
Equipped With
- 2 tool appendages
- 2 hand appendages
- walking locomotion
- diagnostic package (+1D to all diagnostic rolls)
- internal storage (2 kg)

Move: 10
Size: 1.5 Meters
Cost: not available for sale
Source: Dawn of Defiance – Traitor’s Gambit (page 11)
Quote:

The Banshee
Craft: Baudo-class Star Yacht
Type: Space yacht
Scale: Starfighter
Length: 32 meters
Skill: Space transports: Baudo yacht
Crew: 2
Passengers: 8
Cargo Capacity: 35 metric tons
Consumables: 1 month
Cost: 400,000 (new), 250,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x7
Nav Computer: Yes
Maneuverability: 1D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double Light Laser Cannon
Fire Arc: front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Quad Laser Cannon
Fire Arc: turret
Skill: Starship gunnery
Crew: 1
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Source: Dawn of Defiance – Traitor’s Gambit (page 11)
Quote:

Warden Droid
Type: Imperial Prison Warden Droid
Dexterity: 3D
Brawling parry 3D+2
Dodge 3D+2
Knowledge: 2D+1
Mechanical: 2D+2
Perception: 1D+2
Search 4D+1
Strength: 3D+1
Brawling 4D+1
Technical: 2D

Equipped With
-walking locomotion
-heuristic processor
-backup processor
-2 hand appendages
-integrated comlink
-vocabulator
-plasteel shell (+1D to resist damage)
Move: 10
Size: 1.8 Meters
Cost: 3,300

Posessions:
Stun claws – Skill: brawling Damage: Str+1D stun damage
Source: Dawn of Defiance – Traitor’s Gambit (page 39)


Let me tell you how trilled I am do be doing droids again after Scavenger's guide. Oh let me tell youl.

Anyhoo... this should wrap up Dawn of Defiance adventure #1. Comments please.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Aug 25, 2010 6:33 pm    Post subject: Reply with quote

Looks good to me. Only thing is, try to keep the formatting standardized. Attributes in CAPS, and no ":" after them.

Droids... ...shudder...
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cheshire
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PostPosted: Wed Aug 25, 2010 9:37 pm    Post subject: Reply with quote

Gry Sarth wrote:
Looks good to me. Only thing is, try to keep the formatting standardized. Attributes in CAPS, and no ":" after them.



Roger roger.
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cheshire
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PostPosted: Fri Aug 27, 2010 10:04 am    Post subject: Reply with quote

Quote:

Viper Swoop Bike
Craft: Custom swoop Bike
Type: Racing swoop
Scale: Speeder
Length: 4.1 meters
Skill: Swoop operation
Crew: 1
Cargo Capacity: 2 kilograms
Cover: 1/4
Altitude Range: Ground level-35 meters
Cost: 5,500 (new), 1,050 (used)
Maneuverability: 3D+2
Move: 210; 600 kmh
Body Strength: 1D
Source: Dawn of Defiance – Wretched Hive (page 17)

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cheshire
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PostPosted: Sun Aug 29, 2010 7:21 am    Post subject: Reply with quote

Quote:
Excavation Droid
Type: Darga’s warehouse excavation droid
DEXTERITY 4D+1
Plasma cutter 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D+2
Sneak 3D+1
STRENGTH 2D+2
Brawling 3D+1
Climbing/jumping 3D+2
TECHNICAL 1D
Urban repair 3D

Equipped With
-basic processor
-walking locomotion
-climbing claws (Adds +1D to all rolls to enhance climbing or scaling)
-jump servos (+1D+2 to all rolls to enhance jumping)
-magnetic feet
Move: 10
Size: 1.6 Meters
Cost: not available for sale

Possessions:
-circular saw (Str+2D damage)
-plasma cutter (3D+2 damage)
Source: Dawn of Defiance – Wretched Hive (page 21)
Quote:

RX-7246
Type: Custom personal assistant combat droid
DEXTERITY 3D+2
Blaster 4D+2
Missile weapons 5D
Dodge 6D
Brawling parry 5D+2
KNOWLEDGE 1D
Tactics 3D
MECHANICAL 2D
PERCEPTION 2D+1
Search 3D+1
STRENGTH 3D+1
Brawling 4D+1
TECHNICAL 1D

Equipped With
-walking locomotion
-two hand appendages
-heuristic processor
- Duranium plating (Adds +2D+1 physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D to Dexterity.)
Move: 10
Size: 1.9 Meters
Cost: not available for sale

Possessions:
Frag grenade launcher Range: 3-30/100/300 Blast Radius: 0-1 Damage: 6D
Stun grenade launcher Range: 3-30/100/300 Blast Radius: 01-2-4 Damage: 5D/4D/2D (stun)
Blaster Carbine (Damage 5D)
Source: Dawn of Defiance – Wretched Hive (page 21)

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