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Armor Weapons??
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Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Mon Mar 22, 2004 11:17 am    Post subject: Reply with quote

Maximilian Bernas wrote:
I think the best way to figure out the Boba Fett thing is to consider where the weapons are placed and how they are discharged.

For example:
If Boba can discharge the weapon from a toggle switch in his helmet, then it would be an armor suit weapons skill. If he must use his hands externally to fire the weapon, then he uses the requisite skill.


Hmmmmmm. Makes sense, sort of. I guess I'm stuck on the idea that a laser, a rocket, and a free flight grenade all have different characteristics which require different skills to use. I suppose these differences could be got around by having some computer software do most of the work for the firer. But it would be one heck of a complicated (and thus expensive)sensor/computer/programming/weapon interface system
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Son of Fire
Captain
Captain


Joined: 03 Sep 2003
Posts: 554
Location: Rose City Canada

PostPosted: Mon Mar 22, 2004 3:52 pm    Post subject: Reply with quote

Well as I mentioned earlier, some of the weapons on the Fett’s armour contradict the “how it’s fired” rational. Look at the missile on his rocket pack. He did not hit a visible toggle on his suit, so it must be an internal system of some kind. Yet for some reason the weaponry on his armour that would fall under the category of the Missile Weapons skill tend to do exactly that…they fall under the Missile weapon skill. Even though some of the other weapons utilize the Armour Weapons skill. There just seems to have been very little thought put into the skill.
Now I definitely agree that it sound logic to have “every integrated weapon system be under the jurisdiction of Armour Weapons”. But officially that’s not the case, officially they left it foggy at best trying to figure out what weapons falls under which skill. So I was left with a conundrum…how do I figure out which weapon falls under which skill? So I opted for the simple solution, I just left the weapons to fall under their corresponding skill (blasters for blasters, etc.) instead of having this new ambiguous skill.

I just wish WEG had given a bit more of an explanation to it.
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