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New Adventure Module
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Feb 08, 2011 3:08 am    Post subject: Reply with quote

garhkal wrote:
Xactly... Heck i might even go with the whole "acid blood" thing as a safety mechanism.


If you think about it, Half-Life organisms would be a good source if you wanted to come up with new Tyranid or Yuuzhan-Vong organisms. ZzaphodD's mind-control centipedes are creepy enough, but head crabs could serve the same effect. Head crabs would be a lot more of a threat than a nuisance in the SWU if they inflicted a set damage and took control of your body on a successful attack.

On a side note, I once considered writing up stats for Half-Life's Hornet Gauntlet, Shock Roach and Spore Launcher and making them available as ranged weapons for Yuuzhan-Vong warriors.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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