The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

TIE/fb Fighter Bomber
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> TIE/fb Fighter Bomber Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 208

PostPosted: Tue Sep 04, 2012 11:56 pm    Post subject: Reply with quote

Cica 0BBY yes, for the Red Shirts, for Elites well they can swing the Agility and Weapons upgrades as well. Come the New Republic Era well it's a bit more of a challenge with the Weapons and Agility packages now standard. they still suck compared to a Y-Wing, but it's of some concern if your only in a Stock Light Freighter or a Z-95.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 05, 2012 7:27 am    Post subject: Reply with quote

jmanski wrote:
So it's a faster TIE GT? I don't have any heartburn over that. Always thought 4 was kinda slow anyway.


I agree. The one thing I would like to see is some details on the various optional ordnance types mentioned in the TIE/gt capsule.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 208

PostPosted: Wed Sep 05, 2012 8:57 am    Post subject: Reply with quote

Well like the /gt their are Concussion Missiles, say 12 missile Payload 8D damage (9d on double release) 2/8/15 range.

Proton Torpedo say 6 missile payload 9D damage (10 D on double release) 1/3/7 range.

Ion Charge Missiles 12 missile payload 8D (Ionasion Damage, 10D on double release) 2/8/15 range.

Leaflet Bombs

"Dead Fall" Concussion Bombs 12 Bomb Payload 10D 1/2/5 range.

Proton Bombs 6 Bomb Payload 11D 1/2/5 range.

Ion Bombs 12 bomb payload 10D (Ionasion Damage) 1/2/5 range.

Capital Concussion Missie 3 Missile payload 4D (Capital) 2/8/15 range.

Capital Proton Charge 2 Missile Payload 5D (Capital) 1/3/7 range.

Capital Ion Charge 3 Missile Payload 4D (Capital, Ion) 2/8/15 range.

MoaB 1 Bomb 6D (Capital) 1/2/5 range

Edit: fixed the Proton error


Last edited by DB 2.0 on Wed Sep 05, 2012 8:26 pm; edited 1 time in total
Back to top
View user's profile Send private message
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Wed Sep 05, 2012 4:46 pm    Post subject: Reply with quote

DB 2.0 wrote:
Photo Torpedo
What?! What is this Trek infection!?!

Razz
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Wed Sep 05, 2012 5:08 pm    Post subject: Reply with quote

No, that's a proton torpedo with a holocam on it so you can watch you're enemy's "Oh, SH!T" look right as they're vaped. Wink
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 06, 2012 8:41 pm    Post subject: Reply with quote

Very comprehensive. What about cluster bombs and free-fall thermal detonators?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 208

PostPosted: Thu Sep 06, 2012 8:53 pm    Post subject: Reply with quote

We (and when I say "We" I mean mostly ME) are digging through out old notes and 1e 2e & E&R books looking for more Canon stuff and our old home brew extras.

Valkyrie Wing also flys TIE + Fighters (TIE Fighters re-fitted with the /ln's guns), and our "Interceptor" Squadron that flys off the Valkyrie Command Frigate is made up of TIE/ln's but this thread is about Bombers & Attack Craft not Superiority Fighters.
Back to top
View user's profile Send private message
schnarre
Commander
Commander


Joined: 08 Oct 2007
Posts: 333

PostPosted: Mon Sep 24, 2012 8:09 pm    Post subject: Reply with quote

Jedi Skyler wrote:
No, that's a proton torpedo with a holocam on it so you can watch you're enemy's "Oh, SH!T" look right as they're vaped. Wink



...Lol, good one Jedi Skyler!


...I realize I came across this late, but figured I'd chip in all the same. Thinking over the stats shown originally, I thought it could be simply solved by the following mods:
1) Replace the lasers with Blaster Cannons (less demanding of power)
2) Limit Missile load to 4 on a de-mountable external rack (underside)

...while eccentric, there is method to this madness:
--By using Blaster Cannons, despite the lower damage (1D Starfighter-scale) Techs can set them to Stun so live opponents (such as a pilot that just bailed out of his fighter, or guerrillas on the run from ground forces) can be captured alive. This would lend it a limited versatility.
--With an exterior small rack, this allows Techs to replace & service in short order, despite the obvious drawback of it being set off easily, even by a glancing shot (or near miss?!). I could also see a +1 pip extra Man once the ammo has been used up.

...Thoughts?
_________________
The man who thinks he knows everything is most annoying for those of us that do.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0