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Knockdown Penalties
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CRMcNeill
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PostPosted: Thu Jul 14, 2011 10:19 pm    Post subject: Knockdown Penalties Reply with quote

The RoE Martial Arts presents the ability for a character to knock another to the ground. The only penalty that is mentioned is that the character who is knocked down must wait a round to stand, or suffer a MAP to stand in the same round. It makes no mention of what penalties should be to the character while they are on the ground. I'd appreciate some input here. Obviously, the character won't be able to move with any degree of effectiveness, but what should his skill penalties be? -2D? -4D?

Thoughts?
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Fallon Kell
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PostPosted: Thu Jul 14, 2011 10:35 pm    Post subject: Reply with quote

I think I remember something in one of the rulebooks about a character being "prone" after taking a wound, maybe there's information there?

Incidentally, guns are only marginally harder to use while laying on your back, and often easier to use while laying on your belly, so skills would probably be affected differently.
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garhkal
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PostPosted: Fri Jul 15, 2011 5:42 pm    Post subject: Reply with quote

I could see -3d to brawl/melee attacks, +1d to firearms/blasters.
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CRMcNeill
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PostPosted: Fri Jul 15, 2011 6:33 pm    Post subject: Reply with quote

That seems fair. I was looking for a general penalty, but limiting it to those two types of actions alone (which also happen to be the only actions a prone character is likely to use in combat) would work very well.
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garhkal
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PostPosted: Sat Jul 16, 2011 2:29 am    Post subject: Reply with quote

IMO it would also apply to parries and dodges.
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CRMcNeill
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PostPosted: Sat Jul 16, 2011 2:37 am    Post subject: Reply with quote

Good point
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Fallon Kell
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PostPosted: Sat Jul 16, 2011 3:28 am    Post subject: Reply with quote

Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....)
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CRMcNeill
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PostPosted: Sat Jul 16, 2011 10:16 am    Post subject: Reply with quote

Fallon Kell wrote:
Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....)


If anything, I would think the penalty to Dodge would be even higher than the penalties to melee/brawling...
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garhkal
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PostPosted: Sat Jul 16, 2011 2:38 pm    Post subject: Reply with quote

So say -2d melee/brawl, -4d dodge?
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CRMcNeill
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PostPosted: Sat Jul 16, 2011 3:16 pm    Post subject: Reply with quote

garhkal wrote:
So say -2d melee/brawl, -4d dodge?


That works.
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Fallon Kell
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PostPosted: Sat Jul 16, 2011 3:59 pm    Post subject: Reply with quote

crmcneill wrote:
Fallon Kell wrote:
Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....)


If anything, I would think the penalty to Dodge would be even higher than the penalties to melee/brawling...

Well, yeah, that is kinda' what I meant by "most". Smile
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garhkal
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PostPosted: Sun Jul 17, 2011 12:23 am    Post subject: Reply with quote

crmcneill wrote:
garhkal wrote:
So say -2d melee/brawl, -4d dodge?


That works.


Anyone else with thoughts?
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CRMcNeill
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PostPosted: Mon Jul 18, 2011 12:02 am    Post subject: Reply with quote

The Dodge penalty while prone works fine for melee and brawling, IMO, but should there also be a countering bonus for the prone character showing a smaller target silhouette?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Law
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PostPosted: Mon Jul 18, 2011 12:13 am    Post subject: Reply with quote

Most rules I've seen (in various rpgs) for prone characters, which would specifically mean on the belly, have given a bonus against attacks at range, usually equal to about 1/4 cover, and a penalty to your defense against attacks at point blank or melee, usually directly proportional to the bonus received vs ranged attacks.

I would probably assign a penalty to dodges as rolling out of the way is basically your best bet. In our campaign we allow someone to spend half their movement to get up or they can make an acrobatics/dex test to kip-up as a free action. I think we made this a moderate diff test but I don't have my notes handy.

I don't see a reason why a supine character couldn't roll and become prone as a free action.
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CRMcNeill
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PostPosted: Mon Jul 18, 2011 12:53 am    Post subject: Reply with quote

Law wrote:
I don't see a reason why a supine character couldn't roll and become prone as a free action.


I think range is a factor. At Point Blank range, the shooter is basically standing over you shooting down, and the only thing you can do is roll to one side or the other (or parry with your lightsaber, if you are that lucky). Any further out than that, being prone presents a progressively smaller target profile.
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