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Splinter Of The Mind's Eye
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Bren
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Joined: 19 Aug 2010
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PostPosted: Fri Aug 05, 2011 3:39 pm    Post subject: Reply with quote

crmcneill wrote:
Bren wrote:
Appendix: Carosite Crystals


Have you considered the possibility of using Transfer Force to refuel crystals?
Nope. Hadn't thought of that. All the crystals were used up ending fractured and faded saving a planet from an bioengineered plague. Transfer force could be a cool way to reenergize a crystal. And the player would really like that - its the sort of adventure she would enjoy. Of course her Jedi doesn't know the Transfer force power, but why let that stop a good idea. Thanks!

Last edited by Bren on Fri Aug 05, 2011 3:50 pm; edited 1 time in total
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 05, 2011 3:46 pm    Post subject: Reply with quote

Bren wrote:
Nope. Hadn't thought of that. All the crytals were used up ending fractured and faded saving a planet from an bioengineered plague. Transfer force could be a cool way to reenergize a crystal. And the player would really like that - its the sort of adventure she would enjoy. Of course her Jedi doesn't know the Transfer force power, but why let that stop a good idea. Thanks!


Glad I could help. I got the idea mostly from the Inheritance Cycle books, where the sorcerers use gems to store magical energy and save it up for important stuff later.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Bren
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PostPosted: Fri Aug 05, 2011 3:51 pm    Post subject: Reply with quote

Yeah, magic crystals were huge power additives in Runequest, especially RQ I & II.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 05, 2011 4:00 pm    Post subject: Reply with quote

Bren wrote:
Yeah, magic crystals were huge power additives in Runequest, especially RQ I & II.


I suppose something similar could be done in the SWU, but its not a huge priority for me. I see it more as Transfer Force being the beginning point for a Jedi being able to make Force constructs, like Amulets or Holocrons.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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