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Dawn of the Dead for Star Wars
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Maximilian Bernas
Lieutenant Commander
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Joined: 18 Mar 2004
Posts: 149
Location: So Cal

PostPosted: Wed Mar 31, 2004 5:22 pm    Post subject: Dawn of the Dead for Star Wars Reply with quote

You know, I just saw the new movie Dawn of the Dead. I'm here to tell ya, those zombies would have been NO PROBLEM if everyone had had lightsabers and projected fighting.

They aren't alive, so no Dark Side points for using The Force to 'push' them away and keep them from biting you.

I seem to recall someone on the forums saying they had a GM run them through a similar scenario? Or did I dream that up?
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Mar 31, 2004 5:54 pm    Post subject: Reply with quote

Both Ray and Rathe Ether have participated in/run zombie SW games
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 31, 2004 7:44 pm    Post subject: Reply with quote

Yep. Stuck on a Golan III station full of the blighters.

A BlasTech Starslasher Carbine is very effective against them. The Bayonette attachment got alot of use!!!

And I doubt that even Jedi could deal with all the undead that we faced, Lightsabre and Force Powers or no...

Undead Wookiees!!! Fear the Undead Wookiees unless you have a Gelatinid in the group with 7D in Brawlin': Gel-Fu!
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Mar 31, 2004 7:49 pm    Post subject: Reply with quote

How 'bout an Esoomian with 10d in brawling: Hoof and Paw?

Essentially it's the Esoomian form of martial arts however to see it in action it's probably closer to wrestling
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 31, 2004 7:56 pm    Post subject: Reply with quote

Not quite as good.

Klug, the Gelatinid, is able to harden himself to the point where he can't be bitten (Hard as a rock), whereas even an Esoomian would have nice flesh with which to eat and infect!!!

And then you have a Hungry Undead Essoman with a hunger for FRESH FLESH!!!
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Mar 31, 2004 8:01 pm    Post subject: Reply with quote

Ooo Zombie esoomian not good

"Keep shooting"
"But we've seen him take blaster shots without flinching when he was alive and now he... Aggggggg Get him off my arm"
"Thats right he moves really fast too... New plan... Run away!"
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 31, 2004 8:11 pm    Post subject: Reply with quote

Heh.

One of the Players wasn't there for the first session of the game. We explained it off as an Alien Flu that the rest of us weren't affected with (This was about the same time that SARS was going around, so I teased him and told him that his character had that.).

He got some Star Wars-Grade Neo-Citran, and we set up the Stolen Imperial E-Web just in front of the Airlock of the ship.

He heard a thunking on the door (After the Player showed up)... So, he got up, and found himself face to face with a Zombie. Good thing he had stated that he put his Hatchet in the belt of his Housecoat. Laughing

The strange bit... He's better with the Hatchet than he is with a Blaster of any type.
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Maximilian Bernas
Lieutenant Commander
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Joined: 18 Mar 2004
Posts: 149
Location: So Cal

PostPosted: Sun Apr 04, 2004 11:49 pm    Post subject: Reply with quote

I was talking with a bunch of my fighter friends in the SCA, and we figured that between us, we've got dozens of tournament wins in both heavy and rapier fighting.

So, give us each a saber or two, and bring em on.

We'd probably die, but the numbers we'd take with us would be staggering.

Now, imagine a trained Jedi with a lightsaber! Talk about a gore-fest! 8)
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Ray
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Joined: 31 Oct 2003
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Apr 05, 2004 2:22 am    Post subject: Reply with quote

You want Messy???

One of the guys in my Scout's Crew has a "Hand Cannon". It's called the "Indy" (After "Indiana Jones", as it's the guy he packs, only bigger!).

It puts bigger holes in things than a Smith & Wesson Model 500 (Which has almost THREE TIMES the Muzzle Energy of a .44 Magnum of the same length barrel!!!).

We figure that, one day, we'll try to see if it shoots THROUGH schools...

We also figured out the "Stun Setting" of the weapon.

*Tosses gun in the air, catches it by it's barrel, and thwocks someone over the head with the Pistol Grip*
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Rathe Ehtar
Commander
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Wed Apr 14, 2004 7:23 pm    Post subject: Reply with quote

Essoomian wrote

Quote:
Both Ray and Rathe Ether have participated in/run zombie SW games


Indeed. As I stated in my Hybrid game post, the ResEvil Star Wars more than a hack and slash game. The fun was in the terror. Twisted Evil
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patchman
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Joined: 08 Jun 2004
Posts: 8
Location: cincinnati

PostPosted: Tue Jun 15, 2004 5:02 pm    Post subject: Re: Dawn of the Dead for Star Wars Reply with quote

I REALLY want to run my group through something like this... anyone have info???? thanks!!!!!!

Maximilian Bernas wrote:
You know, I just saw the new movie Dawn of the Dead. I'm here to tell ya, those zombies would have been NO PROBLEM if everyone had had lightsabers and projected fighting.

They aren't alive, so no Dark Side points for using The Force to 'push' them away and keep them from biting you.

I seem to recall someone on the forums saying they had a GM run them through a similar scenario? Or did I dream that up?
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patchman
Cadet
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Joined: 08 Jun 2004
Posts: 8
Location: cincinnati

PostPosted: Wed Jul 07, 2004 9:19 am    Post subject: Re: Dawn of the Dead for Star Wars Reply with quote

anyone??? any idea on stats? stuff like that...

Maximilian Bernas wrote:
You know, I just saw the new movie Dawn of the Dead. I'm here to tell ya, those zombies would have been NO PROBLEM if everyone had had lightsabers and projected fighting.

They aren't alive, so no Dark Side points for using The Force to 'push' them away and keep them from biting you.

I seem to recall someone on the forums saying they had a GM run them through a similar scenario? Or did I dream that up?
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Crell Damar
Line Captain
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Wed Jul 07, 2004 3:03 pm    Post subject: Reply with quote

Just come up with stats for whatever species of zombie that you're doing, then make it no longer affected by wounds, then decide on how high an attack roll they have. Done.
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Jace_Terrik
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Joined: 02 Jul 2004
Posts: 85
Location: Helsinki, Finland

PostPosted: Wed Jul 07, 2004 10:08 pm    Post subject: Zombies in STAR WARS?!?! Reply with quote

Ummm.... just how EXACTLY do you justify combining ZOMBIES with STAR WARS?!?!?
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Crell Damar
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Thu Jul 08, 2004 1:27 am    Post subject: Reply with quote

There are methods, they just take a little imagination. 1. Uber darkside energies. 2. Some mad scientist's fun. 3. Some imperial conspiracy to wipe out entire species.
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