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Merchants & Vong NPC Collections
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Guardian_A
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Joined: 24 May 2011
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PostPosted: Wed Dec 28, 2011 10:15 am    Post subject: Reply with quote

Ok, I added:

Corporate Sector Merchant
Hutt Merchant
Tapani Merchant

These have been added tentatively. I wont have any time today or tomorrow to work on anything, but hopefully Friday I'll be able to put something together. If I like what I come up with for stats, they will stay on the list.

What unique skill sets do you see them as having?

My Ideas:
Corporate: Bureaucracy: Corporate Sector, Law Enforcement: Corporate Sector, Streetwise: Corporate Sector

Hutt: Bureaucracy: Hutt Space, Intimidation, Gambling, Planetary Systems: Hutt Space, Streetwise: Hut Space, Streetwise: Criminal Organizations, +Con.

Tapani: Bureaucracy: Tapani Sector, Cultures: Tapani Sector, Scholar, Streetwise: Tapani Sector

Am I missing anything?
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Fallon Kell
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PostPosted: Wed Dec 28, 2011 3:11 pm    Post subject: Reply with quote

Looks good to me!
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garhkal
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PostPosted: Wed Dec 28, 2011 8:04 pm    Post subject: Reply with quote

Scholar Tech (a specific Corp sector manufacturer), Value CSA stuff.
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Guardian_A
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PostPosted: Wed Dec 28, 2011 8:36 pm    Post subject: Reply with quote

garhkal wrote:
Scholar Tech (a specific Corp sector manufacturer), Value CSA stuff.


That sounds like a good fit. Would a simple Scholar: Corporate Sector work?
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S-Foil
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PostPosted: Thu Dec 29, 2011 2:14 am    Post subject: Reply with quote

Guardian_A wrote:
Ok, I added:

Corporate Sector Merchant
Hutt Merchant
Tapani Merchant

These have been added tentatively. I wont have any time today or tomorrow to work on anything, but hopefully Friday I'll be able to put something together. If I like what I come up with for stats, they will stay on the list.

What unique skill sets do you see them as having?

My Ideas:
Corporate: Bureaucracy: Corporate Sector, Law Enforcement: Corporate Sector, Streetwise: Corporate Sector

Hutt: Bureaucracy: Hutt Space, Intimidation, Gambling, Planetary Systems: Hutt Space, Streetwise: Hut Space, Streetwise: Criminal Organizations, +Con.

Tapani: Bureaucracy: Tapani Sector, Cultures: Tapani Sector, Scholar, Streetwise: Tapani Sector

Am I missing anything?


The only thing I would add to the CSA merchant would be Cultures: CSA. Other than that they all look pretty good.
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Guardian_A
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PostPosted: Thu Dec 29, 2011 9:01 am    Post subject: Reply with quote

S-Foil wrote:
Guardian_A wrote:
Ok, I added:

Corporate Sector Merchant
Hutt Merchant
Tapani Merchant

These have been added tentatively. I wont have any time today or tomorrow to work on anything, but hopefully Friday I'll be able to put something together. If I like what I come up with for stats, they will stay on the list.

What unique skill sets do you see them as having?

My Ideas:
Corporate: Bureaucracy: Corporate Sector, Law Enforcement: Corporate Sector, Streetwise: Corporate Sector

Hutt: Bureaucracy: Hutt Space, Intimidation, Gambling, Planetary Systems: Hutt Space, Streetwise: Hut Space, Streetwise: Criminal Organizations, +Con.

Tapani: Bureaucracy: Tapani Sector, Cultures: Tapani Sector, Scholar, Streetwise: Tapani Sector

Am I missing anything?


The only thing I would add to the CSA merchant would be Cultures: CSA. Other than that they all look pretty good.


I missed that, thanks for pointing it out. I'll add the skill to the template!
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garhkal
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PostPosted: Thu Dec 29, 2011 1:27 pm    Post subject: Reply with quote

Guardian_A wrote:
garhkal wrote:
Scholar Tech (a specific Corp sector manufacturer), Value CSA stuff.


That sounds like a good fit. Would a simple Scholar: Corporate Sector work?


It wood
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Guardian_A
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PostPosted: Thu Dec 29, 2011 1:30 pm    Post subject: Reply with quote

garhkal wrote:
Guardian_A wrote:
garhkal wrote:
Scholar Tech (a specific Corp sector manufacturer), Value CSA stuff.


That sounds like a good fit. Would a simple Scholar: Corporate Sector work?


It wood


Thats the way I will go with it then.

Thanks again for all the feedback, I cant tell you guys how much I appreciate it!
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Guardian_A
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PostPosted: Mon Jan 02, 2012 2:23 pm    Post subject: Reply with quote

Ok, I just finished throwing together some stat blocks for the more specific Merchants. I'd love to hear everyone's thoughts on them. If everything looks good, I'll try to flesh everything out and put together a pdf when I have a little time again!

Name: Corporate Sector Merchant
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D+1
Business 3D+2, Cultures: Corporate Sector 3D, Law Enforcement: Corporate Sector 3D, Scholar: Tech 3D+1, Streetwise: Corporate Sector 3D, Value 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D+2
Bargain 4D+1, Con 3D+2, Persuasion 3D_+1
Strength: 2D
Technical: 2D
Move: 10
Equipment:
Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
Reference: Custom Build

Name: Hutt Merchant
Species: Hutt
Sex: Any
Dexterity: 2D
Brawling Parry 2D+2
Knowledge: 3D
Bureaucracy: Hutt Space 4D, Business 4D, Intimidation 3D+2, Planetary Systems: Hutt Space 3D+2, Streetwise: Hutt Space 4D+2, Streetwise: Sriminal Organizations 4D+1, Value 4D
Mechanical: 2D
Perception: 3D
Bargain 4D+1, Con 4D+2, Gambling 3D+2, Persuasion 2D+2
Strength: 2D
Brawling 3D
Technical: 2D
Special Abilities:
Force Resistance: Hutts have an innate defense against Force-based mind manipulation techniques and roll double their Perception dice to resist such attacks. However, because of this, Hutts are not believed to be able to learn Force skills.
Move: 4
Equipment: Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
Reference: Custom Build

Name: Tapani Sector Merchant
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D+2
Bureaucracy: Tapani Sector 3D+2, Business 3D+1, Cultures: Tapani Sector 3D+2, Scholar 3D+1, Scholar: Tapani Sector 4D, Streetwise: Tapani Sector 3D+2, Value 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D+1
Bargain 4D+1, Con 3D+2, Persuasion 2D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
Reference: Custom Build

Name: Toydarian Merchant
Species: Toydarian
Sex: Any
Dexterity: 3D
Blaster 3D+1, Dodge 3D+2, Pick Pocket 3D+2
Knowledge: 2D
Business 2D+2, Streetwise 2D+2, Value 3D+1
Mechanical: 2D+2
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D+1, Con 3D+2, Hide 3D, Search 3D+1, Sneak 3D, Persuasion 2D+2
Strength: 2D
Technical: 2D+1
Special Abilities:
Force Resistance: Toydarians are resistant to Force powers that utilize the Sense skill, and receive a +3D bonus to any Perception or control rolls made to resist these powers. Any Sense powers used against a Toydarian that do not grant a resistance roll have their sense difficulty increased by +10.
Move: 6 (Ground), 18 (Flight)
Equipment: Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
Reference: Custom Build
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Guardian_A
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Joined: 24 May 2011
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Location: South Dakota, USA

PostPosted: Mon Jan 02, 2012 5:53 pm    Post subject: Reply with quote

Earlier today, I took the time to expand all of the merchant stat blocks with the exception of the ones I posted earlier today for review. Hopefully that will allow me to finish things up a lot faster once I have the time to finish the doccument up.

In the mean time, I just finished up the Vong pdf. So I thought I would share that with everyone.

Vong NPC Collection:
http://www.4shared.com/office/8NK13TDo/Star_Wars_Vong_Suppliment_WEG_.html

If you missed any of the previous NPC collections, you can find them by following my sig!
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garhkal
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PostPosted: Tue Jan 03, 2012 6:08 am    Post subject: Reply with quote

Nice rundown..

Any chance you will expand on them (experienced, veteran etc) like with the others you have done?
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Guardian_A
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Location: South Dakota, USA

PostPosted: Tue Jan 03, 2012 9:49 am    Post subject: Reply with quote

garhkal wrote:
Nice rundown..

Any chance you will expand on them (experienced, veteran etc) like with the others you have done?


The Vong are expanded, . . . . . Or are you talking about the Merchants?

As for the Merchants, yes, I plan to expand them out a little bit. I was actually planning to do 2-3 versions of each for the Merchants and other civilian groupings.
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Guardian_A
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PostPosted: Tue Jan 03, 2012 5:52 pm    Post subject: Reply with quote

Before I finish things up and post a pdf, I wanted to give everyone a chance to look over the NPC progression I am using for the civilian stat blocks. Instead of using +2 and +1D when boosting the stat blocks, I went with +1D+1 and +2D, but only used three sets of stats instead of the 4 I have commonly used with other collections. The end result is a very similar range of skills, but a little more veriance between stat blocks.

Below is the standard merchant from the R&E book along with two upgrades on its stats.


Name: Merchant
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Streetwise 2D+2
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D, Con 3D+2, Persuasion 2D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 200 Credits, Various wares for sale.
Reference: R&E p210

Name: Merchant (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Streetwise 4D
Mechanical: 2D
Repulsorlift Operation 3D+2
Perception: 2D
Bargain 6D, Con 5D+2, Persuasion 4D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 400 Credits, Various wares for sale.
Reference: Custom Build

Name: Merchant (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Streetwise 5D+1
Mechanical: 2D
Repulsorlift Operation 5D
Perception: 2D
Bargain 8D, Con 7D+2, Persuasion 6D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 600 Credits, Various wares for sale.
Reference: Custom Build


Thoughts? Comments? Constructive Criticism?

If I dont hear anything/much in the next day, I'll start working on the pdf!
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garhkal
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PostPosted: Tue Jan 03, 2012 8:24 pm    Post subject: Reply with quote

I always found it strange the base book didn't give merchants the value skill, bureaucracy skill, or languages..
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Guardian_A
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PostPosted: Tue Jan 03, 2012 8:42 pm    Post subject: Reply with quote

garhkal wrote:
I always found it strange the base book didn't give merchants the value skill, bureaucracy skill, or languages..


Yeah, that actually has a lot of bearing on why I wanted to expand them into different kinds of merchant so badly.
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