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If anyone needs to know...
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Crell Damar
Line Captain
Line Captain


Joined: 31 Jul 2003
Posts: 845

PostPosted: Sun Aug 17, 2003 3:34 pm    Post subject: If anyone needs to know... Reply with quote

I've got a crapload of WEG books, so if anyone needs to know if a specialized piece of equipment exists or whatnot, if there's official print on something, don't hesitate to ask Smile i'd be more than happy to check up on it Very Happy

8)
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Sun Aug 17, 2003 7:46 pm    Post subject: Reply with quote

Thanks Auron!
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Rexer
Sub-Lieutenant
Sub-Lieutenant


Joined: 26 Jun 2003
Posts: 58
Location: Mad Town, USA

PostPosted: Sun Aug 17, 2003 10:01 pm    Post subject: Reply with quote

That is great considering many books are no longer available.

Thanks
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Scrawprin
Jedi


Joined: 19 Jun 2003
Posts: 150
Location: Wisconsin, USA

PostPosted: Fri Aug 29, 2003 12:38 am    Post subject: Reply with quote

I think LocTaal should be all set now, too.
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Fri Aug 29, 2003 1:34 am    Post subject: Reply with quote

Yes, thanks to Scrawprin, I now own practically every WEG Star Wars book ever published... Thank you, Scrawprin!!! The Jedi Archives are now open... Very Happy

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Last edited by Loc Taal on Fri Mar 05, 2004 2:46 pm; edited 2 times in total
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Sep 16, 2003 8:16 pm    Post subject: Reply with quote

Actually the person GMing our Starwars games lent his books with all the cybernetics rules to someone and hasn't seen them since... That was 5 years ago. So if anyone has the rules for cybernetics that would be a really great thing to add to the site Very Happy
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Sep 16, 2003 9:50 pm    Post subject: Reply with quote

Here are the basic rules for cybernetics. I'll post the info for the specific replacements and enhancements later.
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Sep 16, 2003 10:56 pm    Post subject: Reply with quote

Here is the info for the 'Geneering Response iMprOVEMENT Package (RiMPack)
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Sep 16, 2003 11:48 pm    Post subject: Cybernetics Reply with quote

Thanks LocTaal

I'm sure the GM will love this.

Extra dark side points is a bit of a worry though. I guess I'll just have to be careful not to slaughter indiscriminately after any upgrades. Wink
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Son of Fire
Captain
Captain


Joined: 03 Sep 2003
Posts: 554
Location: Rose City Canada

PostPosted: Wed Sep 17, 2003 12:38 am    Post subject: Reply with quote

Feh, that's what house rules are for. Wink
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Wed Sep 17, 2003 7:50 am    Post subject: Reply with quote

No problem. That RiMPack is my favorite cybernetic enhancement. I'll post more later.
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Vex
Ensign
Ensign


Joined: 18 Oct 2003
Posts: 38
Location: NC

PostPosted: Mon Nov 03, 2003 5:09 pm    Post subject: Reply with quote

I know this forum has drifted a little off topic but if anyone can give me everything Gundarks has on the desuader blaster pistol, I would appreciate it Surprised .

Thx!
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RedFox
Lieutenant Commander
Lieutenant Commander


Joined: 26 Jul 2004
Posts: 196
Location: El Centro, CA

PostPosted: Wed Aug 04, 2004 7:28 am    Post subject: Reply with quote

Vex wrote:
I know this forum has drifted a little off topic but if anyone can give me everything Gundarks has on the desuader blaster pistol, I would appreciate it Surprised .

Thx!


My copy of Gundark's doesn't have anything like that. Galadinium's does have a Dissuader, but it's not a blaster pistol. It's a non-energy weapon. Here's the stats:

Fantastic Technology wrote:
Kelvarlek Dissuader
Another non-energy weapon, but one that packs a particularly nasty bite to it. The Kelvarlek Dissuader forgoes the use of traditional solid rounds in favor of metal-jacketed cartridges filled with borless acid. The recipient not only takes damage from shot, but the acid's effects continue to dissuade the would-be attacker from further interest in you and yours. A built-in laser guided sighting mechanism makes this a small but very respectable piece of hardware to have in a bad situation.
Model: Kelvarek Consolidated Arms Dissuader KD-30
Scale: Character
Skill: Firearms
Ammo: 6
Cost: 400, 30 (ammunition clip)
Availability: 3, F
Fire Rate: 2
Range: 50/75/100
Damage: 3D; 3D acid burn damage for three rounds unless character has hardened materials which resist acids.
Game Notes: Internal laser sighting system automatically adds +1D to firearms rolls if the user takes a full round to aim (in addition to the standard aiming bonus).


EDIT: That quote was verbatim, so it appears that the Model name "Kelvarek" (sic) is a typo, since it's spelled "Kelvarlek" everywhere else.
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Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Thu Aug 05, 2004 12:06 pm    Post subject: Same here... Reply with quote

Not to brag or anything, but I have EVERY 2nd Ed. book published by WEG (including the R&E GM Screen and all the AJs). 8)

If anyone needs to know stats or rules, just let me know and I'll help ya find it!

YAY d6!
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