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Modified and Jury-Rigged
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popeclone
Cadet
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Joined: 20 Apr 2004
Posts: 1

PostPosted: Tue Apr 20, 2004 4:25 pm    Post subject: Modified and Jury-Rigged Reply with quote

We've played this game quite a bit. We've adopted a few really helpfull and fun house rules. The best of which are Modified and Jury-Rigged.

Modified
An Item, Ship or droid can be modified. Every modification made requires a modification kit. Like a blaster modification kit or a landspeeder engine modification kit. Here's how Modification works.

A Heavy Blaster deals 5D damage. Han Solo decides that he would like to buy a kit and modify it himself. After a successful repair blaster check using the kit he now has a 5D+1 heavy blaster. There is a hitch though. Modified weapons are not as reliable. From this point on whenever he uses his blaster his magic die is more finicky. Instead of a critical failure chance on 1, it now critical failure checks on both 1 and 2.

Modifications are not permanent. A very difficult repair blaster check can reverse any modification.

Modifications also have a chance of working very well. With a very difficult repair blaster check while making the modification the magic die is treated as normal.

Most items are incapable of having more than one modification without being truly unstable. Blaster are absolutely unable to maintain more than one. Some items may not be modified at all. Such as lightsabers and thermal detenators.

Jury-Rigged
You've exhausted every other option. You have to do it. The shields are out, and you have no spare parts. You have to do something. You see something that might work. So you make the "repair." And it does work... for a little while.

Jurry-rigging is not an advised tatic.

You make broken things work again. A blaster, ship shields, a speeder, etc... You make a very difficult/heroic repair roll. from that point on everytime you use the item repaired you run the risk of colossal failure. everytime there after when you roll for that item treat all dice as wild/magic dice.

Han finds an old speeder that he is sure he can get working again. he makes his repair roll and thinks it should work. It does. He rolls his 6D landspeeder skill. All 6D are wild dice. The speeder should work. At least for a while. After that... the speeder will resemble more a pile of wreckage.


Modified, Jury-Rigged Items.

Han is sure that his modified blaster can be saved. So he tweaks it a little and jury-rigs a solution.

This blaster a dangerous little thing. He rolls his blaster of 6D. Each die being wild from the jury-rigging and each wild die having a critical failure threat on a 1 or a 2.

Han, drop the blaster and run.

Questions? Comments? Theories?
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Ragnar
Commander
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Joined: 11 Sep 2003
Posts: 371
Location: Vacaville, CA

PostPosted: Tue Apr 20, 2004 4:53 pm    Post subject: Reply with quote

I thought official rules already existed for jury-rigging... Question
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Kabal
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Joined: 17 Mar 2004
Posts: 15

PostPosted: Tue Apr 20, 2004 5:15 pm    Post subject: Reply with quote

Ragnar wrote:
I thought official rules already existed for jury-rigging... Question


There is a set of rules in "Cracken's Rebel Field Guide".
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