The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

New Ship
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> New Ship
View previous topic :: View next topic  
Author Message
Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Thu Aug 05, 2004 12:15 am    Post subject: New Ship Reply with quote

This is something I came up with a while ago and am just starting to write up from a notebook page for my website. Figured I'd post it here to see what people think.

New Republic Light Fighter Carrier
Craft: Rendili StarDrive FC-180
Type: Light Fighter Carrier
Scale: Capital
Length: 210 meters
Crew: 35; gunners: 14, skeleton: 4/+3
Crew Skills: coming soon
Passengers: 19
Cargo Capacity: 1,500 meteric tons
Consumables: 3 years
Cost: 25 billion (new), 20 billion (used)
Hyperdrive Multiplier: x3/4
Hyperdrive Backup: x9
Nav Computer: Yes
Manuverability: 2D+2
Space: 6
Atmosphere: 330/950 kmh
Hull: 5D
Shields: 4D
Sensors:
Passive: 75/1D
Scan: 115/3D
Search: 202/4D
Focus: 8/4D+1
Weapons:
2 Turbolaser Cannons
Fire Arc: Front
Crew: 2 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D
4 Double Laser Cannons
Fire Arc: Turret
Crew: 1 (4)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Triple Blaster Cannons
[i]Fire Arc:
Turret
Crew: 1 (2)
Scale: Starfighter
Skill: Spaceship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
2 Proton Torpedo Batteries
Fire Arc: Front
Crew: 1 (2)
Skill: Capital ship gunnery
Fire Control: 6D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 10D
2 Concussion Missile Batteries
Fire Arc: Front
Crew: 1 (2)
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 8D
Notes:
    All weapons can be remotely controlled from the bridge by a gunnery officer. Add +12 to the targeting difficulty for each weapon being controlled remotely.

    The proton torpedo and concussion missile batteries each fire 14 missiles or torpedoes at a time. All missiles or torpedoes from a single battery hit together. Roll damage for a single missile missile or torpedo and then multiply it by 14.

    Each NRLFC can carry most New Republic fighters as long as they are under 13 meters. Only four fighters total may be carried.


I know I made it too powerful, and really a cap ship killer with all those torps and missiles and the high fire control for the batteries. It's only real weakness is that it can't defend itself from cap ship attacks on the sides or from behind, let alone from above or below. When I made it I figured out that just one could probably destroy an Eclipse-class Super Star Destroyer in a round or two. When I post the final stats I'm going to make those batteries weaker. It's not something you'd want the average PC getting their hands on.
_________________
FLUFFY for President!!!!

Wanted Poster
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0