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TIE Walkers
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CRMcNeill
Director of Engineering
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 20, 2014 1:36 am    Post subject: TIE Walkers Reply with quote

I've had this idea for a long while, and I'm hoping that maybe getting some artwork will jump-start it. I am rather ambivalent when it comes to crossovers; I don't mind them, but it is rare to find one that is done well. In this case, I'm looking to make a TIE Walker, using the TIE cockpit grafted onto Zentraedi battle pods from Robotech. The background is that this is Seinar's entry into the Compact Assault Vehicle market, with a single vehicle turning one lone trooper into a potent force on the ground.

I'd do it myself, but photoshop is outside of my realm of expertise, so if anyone is interested, please say so.
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Leon The Lion
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PostPosted: Thu Feb 20, 2014 4:13 am    Post subject: Reply with quote

Can't help on the art front, I'm afraid.

An interesting idea. If nothing else, it seems to make a little more sense than making a TIE-hull tank.

But how exactly would it be different from a AT-ST?
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 20, 2014 8:19 am    Post subject: Reply with quote

Well, the primary difference would be the crew size (1 instead of 2). The other would be the market; where the AT-ST is designed for patrolling and infantry support, this Walker series would be a more versatile version of the Compact Assault Vehicle, allowing small numbers of troops to exercise control over an area greatly out of proportion to their numerical strength.
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Jedi Skyler
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PostPosted: Thu Feb 20, 2014 5:57 pm    Post subject: Reply with quote

Out of curiosity, are you figuring a full-size TIE ball, or a smaller, but otherwise identical design?
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 20, 2014 6:00 pm    Post subject: Reply with quote

Full size. The idea is that is a Seinar product line using the same ball cockpit as the TIE.
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Leon The Lion
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PostPosted: Thu Feb 20, 2014 6:41 pm    Post subject: Reply with quote

How would the legs be attached? Directly to the ball, like at the points the radiator panels normally attach? Or would there be some additional structure connecting the legs, with the ball mounted on top or in front of it?

The former would be probably easier to do, but would penalize the possible fire arc for the body.

I'm assuming the weapons are also TIE-standard in placement and type?
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 21, 2014 1:23 am    Post subject: Reply with quote

Leon The Lion wrote:
How would the legs be attached? Directly to the ball, like at the points the radiator panels normally attach? Or would there be some additional structure connecting the legs, with the ball mounted on top or in front of it?

The former would be probably easier to do, but would penalize the possible fire arc for the body.


I'm thinking the latter, but with multi-axis swivel, so it can tilt up and down as well. In addition to the increased visibility, there is the psychological aspect of being chased by a giant eye on legs...


Quote:
I'm assuming the weapons are also TIE-standard in placement and type?


Still not quite decided on the weapons. I think chin blasters like those on the TIE would be standard, with a heavy weapons pedestal mounted above and behind the cockpit. There is also the possibility of modular weapon pods in place of the wing mounts.

A couple other features:

The hatch is in the bottom of the cockpit, so that to enter and exit the Walker, it squats in place and the chair lowers out of the cockpit down to near ground level.

Possibly including a small repulsorlift generator that could allow the walker to jump short distances, air deploy or drop from great heights, and assist in stabilizing the walker against loss of balance.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Leon The Lion
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PostPosted: Fri Feb 21, 2014 5:25 am    Post subject: Reply with quote

So, most basically (as the proportions are clearly off), something like this abomination?




Razz Sorry, this barf-tastic cludge is the best I can do. Embarassed
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Centinull
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PostPosted: Fri Feb 21, 2014 12:00 pm    Post subject: Reply with quote

When I hear Tie Walker this is what I see



When you mention Zentradi Battle Tie Walker this is what I see

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Corise Lucerne
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PostPosted: Fri Feb 21, 2014 1:20 pm    Post subject: Reply with quote

Building off Centinull's work...


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Leon The Lion
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PostPosted: Fri Feb 21, 2014 2:46 pm    Post subject: Reply with quote

Ok, the damn thing wouldn't leave me alone untill I made another attempt. This time much closer to crmcneill's desired description.



Note, that having the hatch open downward, like you want, necesitates moving the weapons to the top of the ball. You effectively need to flip the ball upside down around the cockpit. This negates some of the engineering work savings from using a stock TIE ball to make those things.

But I must say, it looks kinda neat. A killer eye-ball indeed.
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Corise Lucerne
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PostPosted: Fri Feb 21, 2014 5:09 pm    Post subject: Reply with quote

I somehow managed to miss some of the other aspects you were thinking of in the design. Take two...


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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 21, 2014 11:06 pm    Post subject: Reply with quote

Of everything I've seen so far, Corise's comes the closest to what I've pictured in my head (although there were some great ideas spawned from the other stuff). I'm thinking that, if I were to include the repulsorlift jump system, it would be mounted at the hip joints instead of weapons. I also wanted to include the dorsal pedestal mount found on the Zentraedi Battle Pod, allowing it to carry heavier weaponry, rocket launchers or a sensor pod.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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Leon The Lion
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PostPosted: Sat Feb 22, 2014 4:50 pm    Post subject: Reply with quote

Just an idle thought here, since you mentioned Macross mecha as inspiration...

Imagine you're on the ground, fighting Imperials. Suddenly you see a wierd fighter coming your way. It looks like some kind of TIE-Y Ugly, a TIE ball hull with a Y-Wing's engine necelles mounted in place of the normal panels. It swoops low and decelerates... And then suddenly the engines fold and swing down, and become legs, and the thing touches down, now a walker!

Fighter-walker transformers are already canon, so why not?
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Remember why the good Lord made your eyes! So don't shade your eyes,
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DougRed4
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PostPosted: Sat Feb 22, 2014 6:01 pm    Post subject: Reply with quote

Nice, Leon! That would sure make it more than meets the eye! Wink
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