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Garhkal's planet collection
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garhkal
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Joined: 17 Jul 2005
Posts: 11894
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Dec 13, 2014 4:17 pm    Post subject: Garhkal's planet collection Reply with quote

Give me a few days to copy all my planet data into the 'planets guide' format.
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Whill
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Joined: 14 Apr 2008
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PostPosted: Sat Dec 13, 2014 8:14 pm    Post subject: Re: Garhkal's planet collection Reply with quote

garhkal wrote:
Give me a few days to copy all my planet data into the 'planets guide' format.

Cool!
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 11894
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 14, 2014 1:34 am    Post subject: Reply with quote

Seems i didn't need to do much, as i already had a file for it. I just needed to update it with the info on moons and 'duration of a day/year' which for some reason i didn't have in the initial version..
Here is my first group..

Spea’rith
Type: M type planet, Roughly 10% bigger than earth
Temperature: Mostly temperate. Hot in the desert.
Atmosphere: Normal
Hydrosphere: Muggy. Many lakes and oceans contribute to roughly 30% more humidity than earth.
Gravity: 1.0
Terrain: Mix. Some areas are flat/plains, others are hilly. 2 long mountain chains around the equator on the main continent, with smatterings of minor chains on the second continent
Length of Day: 25 hrs
Length of Year: 388 days
Sapient Species: None known other than the monks at the Monastery of the Obsidian order
Starport: None
Population: 300 or so monks. Other than that it is animal life
Planet Function: None.
Government: None
Tech Level: Low tech due to the atmospheric Ion disruption
Major Exports: NA
Major Imports: NA
System: Byso
Celestial bodies: None due to where it lies.

Basic System Data: Due to the unique nature of the orbit of the planet and it’s two suns, the interaction creates a dangerous ionic disruption field in the planet’s upper atmosphere which ends roughly 1km above the ground. This field disrupts incoming electronics, and Damages outgoing. The presence of this field is known only to a few individuals.


Kohonos
Type: M planet. Roughly 80% of earth’s size
Temperature: Temperate
Atmosphere: Normal
Hydrosphere: Normal
Gravity: 1.0
Terrain: Lots of different types, though only 2 known deserts
Length of Day: 22 hrs
Length of Year: 410 days
Sapient Species: Humans and near humans
Starport: Imperial for their base. None for the natives
Population: 43 million and change. 5 Imperial outposts, 3 imperial garrisons. 1 main rebel cell with roughly 200 personnel
Planet Function: Agricultural
Government: Feudal
Tech Level: Pre space for natives,
Major Exports: None at this time, though if it joins up with the empire food stuff
Major Imports: None at this time though if it joins up with the empire it will get technologies
System: Not named at this time
Celestial bodies: 2. Outer most moon is a recently 'gravity captured' asteroid designated P-49x. 400 miles approx diameter, made mostly out of ice with an iron core.
Inner most is known by locals as Dypthoz. Approx 1,300 miles diameter. No known atmosphere or mineral deposits.

Basic System Data: The planet is an out of the way haven and has escaped notice by many governments due to no natural resources other than agriculture. The natives value honor and challenges, and are looking to see if the imperials or the rebels make for better bed-fellows. NOT YET DEVELOPED is a special ‘defense’ of the planet that neuters orbital strikes, but does nothing to prevent ships landing troops.


Thesilli
Type: M. Roughly 30% larger than earth
Temperature: Normal
Atmosphere: Normal
Hydrosphere: 2/3rds normal for planet’s size
Gravity: .8
Terrain: Mostly cities surrounded by beach front.
Length of Day: 30 hrs
Length of Year: 290 days
Sapient Species: Humans, some non-humans in support/worker rolls
Starport: Imperial and civilian star ports abound.
Population: 4.9 billion standard, 3-4 billion tourists through out the year
Planet Function: Tourist resort
Government: Imperial
Tech Level: Space
Major Exports: Not applicable
Major Imports: Food, technology, entertainers
System: Borthka
Celestial bodies: 3. Outer most is V'lopis. Roughly 800 miles diameter, rich in gold deposits. Not yet mined. Middle is Yo'upoi. Roughly 400 miles diameter, considered holy by the few remaining natives. Sensor data indicated pocketed with several hundred small caverns. Inner most is Bewhea'ka, roughly 550 miles diameter. Has several dozen space based habitats. Used to be used as penal colony till just prior to Palpaltine taking over the Old Republic.

Basic System Data: This planet is nothing more than a large holiday resort. Due to this and the high imperial presence kept in space there is a strict no weapons law on the ground other than swords (duels are a pass time) or blaster pistols for the dozen or so clay pigeon shooting arenas. Permits for these must be purchased in advance when the holiday is booked.



Selruu VI
Type: M type planet
Temperature: Normal
Atmosphere: Normal
Hydrosphere: Normal
Gravity: 1.1
Terrain: Mostly forested with many lakes and 2 main oceans.
Length of Day: 38.5 hrs
Length of Year: 323 day
Sapient Species: None known (though the Ghorhal are sentient)
Starport: None
Population: Animals. Of the Ghorhal, roughly 400 adults and 700 young exist
Planet Function: Currently used as an imperial research base
Government: na
Tech Level: na, though the imperials enjoy all of their normal toys
Major Exports: na
Major Imports: na
System: Kiznai
Celestial bodies: 1. Or'kaka (as called by the Ghorhal). Same size as Earth's moon. Has a ring of 'dust, similar to Saturn.

Basic System Data: The native Ghorhal, a ursine like creature has a special ability to heal with its tongue. They are also very protective of young. It is their healing abilities which has drawn the empire to the planet, and they are researching to see if they can make it usable for others.


Vfoli
Type: Not sure of size, but a little larger than Neptune I would say
Temperature: Cold as hell
Atmosphere: Slight helium mix to the air, so breath masks are needed
Hydrosphere: Plentiful
Gravity: 1.4
Terrain: Ice
Length of Day: 29 hrs
Length of Year: 300 days
Sapient Species: Humans and near humans
Starport: 2 industrial yards for landing of ships
Population: 760,750 all miners and support staff
Planet Function: Mining
Government: Corporate sector owned
Tech Level: Space
Major Exports: Ore
Major Imports: Food, mining equipment and entertainment
System: Deka
Celestial bodies: 2. Outer most is known as Vi-fol 1. Picked clean of any usable ore though several mining facilities still exist. Roughly 300 miles diameter.
Inner most is Vi-fol 2. Also a prior mining colony. Currently used by Corp sector authority as a repair facility and storage area for system defense force. 900 miles diameter.

Basic System Data: This ice planet as a large iron, cobolt and nickel deposits under the ice, and over 200 years ago was populated by the Corporate sector and since has remained under their thumb.
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Dec 15, 2014 6:32 pm    Post subject: Reply with quote

Here is the remainder..

Tristii
Type: M
Temperature: Normal
Atmosphere: Normal though very smoggy
Hydrosphere: Normal
Gravity: 1.1. 1.3 in the polar region
Terrain: Industrial facilities, cities and some park lands
Length of Day: 22 hrs
Length of Year: 388 days
Sapient Species: Humans, and many non humans working the factories
Starport: Many imperial level
Population: 6.5 billion
Planet Function: Industrial manufacture of goods
Government: Imperial
Tech Level: Space
Major Exports: Manufactured goods
Major Imports: Ore, raw materials and food
System: Nalar
Celestial Bodies: 3. Both inner moons circle the planet in the same rotation but are exactly 180 degrees out from one another. They are just designated NT1 and NT2. The outer celestial body is the husk of an ancient leviathan, which has long since been picked clean of any useful biologicals, and is just the outer husk and inner bones. The imperials have a small listening post inside this place, keeping track on all the ins and outs of the black market, smugglers and such, unbeknownst to the Hutt who 'runs everything'.

Basic System Data: Due to the high imperial presence and the planet’s own laws, there are few private owned weapons allowed on the planet. The Hutts do have a small black market but are not pushing the imperials to expand it.


Kai’ne’nene
Type: M
Temperature: Hot
Atmosphere: Normal, dusty during sand storms
Hydrosphere: Very dry
Gravity: 0.9
Terrain: Mostly deserts with a few dotted mountain ranges. The only ocean separates the 2 continents like a long wide river
Length of Day: 28 hrs
Length of Year: 400 days
Sapient Species: None
Starport: Make your own
Population: Animal life abounds
Planet Function: None at this time
Government: None
Tech Level: Na
Major Exports: NA
Major Imports: NA
System: Gamossic
Celestial bodies: 1. A disk like moon, that keeps one side towards the planet, the other towards the sun. No known mineral deposits worth mining have ever been located.

Basic System Data: This planet is used by pirates and slavers to knock down people. The pirates shoot down those who come to ‘answer their distress call” while awaiting their slaver friends to come pick up the ‘goods’.


Tebzil
Type: M
Temperature: Normal
Atmosphere: Normal
Hydrosphere: Normal
Gravity: 1.2
Terrain: City scape
Length of Day: 29 hrs
Length of Year: 321 days
Sapient Species: Human with a smattering of non humans
Starport: 4 imperial level around the planet
Population: 8.3 billion
Planet Function: Trade hub for 3 main routes
Government: Imperial
Tech Level: Space
Major Exports: What ever is brought in
Major Imports: Food
System: Teskirr
Celestial bodies: 0 actual moons, but there is one large imperial space dock, which services not only bulk freighters but capital warships.

Basic System Data: This planet, sits on the convergane of 3 major trade hubs leading into the Corporate sector and one towards Corellia. As such it has a high imperial presence.


Kivla
Type: M class
Temperature: Normal
Atmosphere: Normal
Hydrosphere: Normal
Gravity: .9
Terrain: City scape with a smattering of large forests.
Length of Day: 24 hrs
Length of Year: 400 days
Sapient Species: Humans
Starport: Imperial
Population: 4.4 billion
Planet Function: Imperial Back up HQ and secondary prison for captured rebels
Government: Imperial
Tech Level: Space
Major Exports: none
Major Imports: Food and prisoners
System: Veenana
Celestial bodies: 2. The inner moon is a very small but very dense planetoid approximately 100 miles diameter, designated Kiv'cic. The outer moon is approx 750 miles diameter, which still has remnants of an old prison facility, but nothing else of note.

Basic System Data: If not for the location near the other side of the Crucible sector, this planet would almost mirror Shiva. It has no native population, and all those there are there to support the imperial bureaucracy.


Fas III
Type: K size (Mecury)
Temperature: Frigid
Atmosphere: Light, breathers needed
Hydrosphere: Wet
Gravity: 1.7
Terrain: Mountainous with 2 large oceans
Length of Day: 20 hrs
Length of Year: 440 days
Sapient Species: None
Starport: None
Population: 10. All rebels
Planet Function: Rebel cell intercept site of imperial traffic
Government: None
Tech Level: What ever the rebels have
Major Exports: Data to HQ
Major Imports: Food
System: Uogo
Celestial bodies: None of note, though at any one time, 3-6 asteroids often linger in the planet's gravity belt, till the gravity of the sun eventually pulls them away.

Basic System Data: Though this planet is used by several large corporate cruise liners as a vista to watch over, its light air and fridgid temperature has made it not worthy by many to occupy. This allows the Rebel cell there to act with out worry


Huzil
Type: Earth size
Temperature: Normal
Atmosphere: Normal
Hydrosphere: Dry for 85% of the year, with monsoons during the other 15%
Gravity: 1.2
Terrain: Mostly jungle and mountains
Length of Day: 19 hrs
Length of Year: 390 days
Sapient Species: None
Starport: None
Population: Just the rebels
Planet Function: None
Government: None
Tech Level: What ever the rebels have
Major Exports: None
Major Imports: None
System: Makoris
Celestial bodies: 1. A small 100km planetoid, not even worthy of being listed as a true moon.

Basic System Data: Like Fas III this planet has little going for it to draw attention, though it does sit near a moderate size nebula which has several gas giants that could provide much needed Tibanna gas and other gases to those willing to mine


Was III
Type: M type
Temperature: Normal
Atmosphere: Normal, with lots of smog
Hydrosphere: Normal
Gravity: 1.1
Terrain: Normal for a pre space age earth
Length of Day: 26 hrs
Length of Year:
Sapient Species: 350 days
Starport: None as yet
Population: 1.4 billion
Planet Function: None
Government: Seperated into 18 or so feuding countries
Tech Level: Pre space
Major Exports: None
Major Imports: None
System: Beoix
Celestial bodies: 5. The inner 2 moons, like the main planet, most of the usable ore and other resources have been picked clean, though those on the planet don't know this (yet). The remaining 3, do have mineral deposits both in silver and copper that could be worth a lot.

Basic System Data: What resources were here have been almost depleted. Barring outside interference, this planet will run out of usable resources within 100 years.
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Barrataria
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Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Tue Dec 16, 2014 3:27 pm    Post subject: Reply with quote

Thanks for posting these; I'll have to look and see how much I've statted up of custom worlds I've used.
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garhkal
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Joined: 17 Jul 2005
Posts: 11894
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 16, 2014 6:32 pm    Post subject: Reply with quote

No problems.
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You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
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