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Ship Stat Templates
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 10:56 pm    Post subject: Ship Stat Templates Reply with quote

When I post ship stats, I like to use the BBCoding to make the posted stat clearer and easier to read. However, entering the BBCoding for each and every stat can get a little tedious. For those of you who are interested, I made up a template for ship stats with the various BBCodes already inserted. Just cut and paste to a word processor document and fill in the blanks. Enjoy:

[u]Craft[/u]:
[u]Type[/u]:
[u]Scale[/u]:
[u]Length[/u]:
[u]Skill[/u]: {Skill}: [i]{Name}[/i]-Class {Ship Type}
[u]Crew[/u]: # (Skeleton: # @ +#) + # Gunners
[u]Crew Skill[/u]:
[i]Astrogation[/i]
[i]Capital Ship Gunnery[/i]
[i]Capital Ship Piloting[/i]
[i]Capital Ship Shields[/i]
[u]Passengers[/u]:
[u]Cargo Capacity[/u]:
[u]Consumables[/u]:
[u]Cost & Availability[/u]:
[u]Hyperdrive Multiplier[/u]:
[u]Hyperdrive Backup[/u]:
[u]Nav Computer[/u]:
[u]Maneuverability[/u]:
[u]Space[/u]:
[u]Hull[/u]:
[u]Shields[/u]:
[u]Sensors[/u]:
[i]Passive[/i]:
[i]Scan[/i]:
[i]Search[/i]:
[i]Focus[/i]:
[u]Weapons[/u]:
[b][/b]
[i]Fire Arc[/i]:
[i]Crew[/i]:
[i]Scale[/i]:
[i]Skill[/i]:
[i]Fire Control[/i]:
[i]Space Range[/i]:
[i]Atmosphere Range[/i]:
[i]Damage[/i]:

[u]Small Craft Capacity[/u]:
[u]Capsule[/u]:
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.


Last edited by CRMcNeill on Sat Jan 10, 2015 3:19 am; edited 1 time in total
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DougRed4
Commodore
Commodore


Joined: 18 Jan 2013
Posts: 1806
Location: Seattle, WA

PostPosted: Fri Jan 09, 2015 11:08 pm    Post subject: Reply with quote

Good idea. Thanks for doing this, crmcneill.
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Whill
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Joined: 14 Apr 2008
Posts: 4360
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Jan 09, 2015 11:23 pm    Post subject: Re: Ship Stat Template Reply with quote

This is great! I moved this to the Ships & Equipment forum and stickied it to the top.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 11:34 pm    Post subject: Reply with quote

Glad you like. If you're curious, it comes out like this:

Craft:
Type:
Scale:
Length:
Skill: {Skill}: {Name}-Class {Ship Type}
Crew: # (Skeleton: # @ +#) + # Gunners
Crew Skill:
Astrogation
Capital Ship Gunnery
Capital Ship Piloting
Capital Ship Shields
Passengers:
Cargo Capacity:
Consumables:
Cost & Availability:
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability:
Space:
Hull:
Shields:
Sensors:
Passive:
Scan:
Search:
Focus:
Weapons:

Fire Arc:
Crew:
Scale:
Skill:
Fire Control:
Space Range:
Atmosphere Range:
Damage:

Small Craft Capacity:
Capsule:
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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shootingwomprats
Commodore
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Joined: 11 Sep 2013
Posts: 1733
Location: Online

PostPosted: Fri Jan 09, 2015 11:50 pm    Post subject: Reply with quote

Mine is practically the same but I use bold instead.
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Whill
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Joined: 14 Apr 2008
Posts: 4360
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Jan 09, 2015 11:53 pm    Post subject: Reply with quote

shootingwomprats wrote:
Mine is practically the same but I use bold instead.

If you have that saved could you go ahead and post it here too in case others want to use that option? Thanks.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 12:02 am    Post subject: Reply with quote

I have another version that uses bold, as well. I'll post it when I get home.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4360
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Jan 10, 2015 12:04 am    Post subject: Reply with quote

crmcneill wrote:
I have another version that uses bold, as well. I'll post it when I get home.

Nice!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 1:36 am    Post subject: Reply with quote

Here is the bold print template:

[b][size=18][/size][/b]

[b]Craft:[/b]
[b]Type:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b]
[b]Crew:[/b]
[b]Crew Skill:[/b]
[i]Astrogation[/i]
[i]Gunnery[/i]
[i]Piloting[/i]
[i]Shields[/i]
[i]Sensors[/i]
[b]Passengers:[/b]
[b]Small Craft Complement:[/b]
--
[b]Cargo Capacity:[/b]
[b]Consumables:[/b]
[b]Hyperdrive Multiplier:[/b]
[b]Hyperdrive Backup:[/b]
[b]Nav Computer:[/b]
[b]Maneuverability:[/b]
[b]Space:[/b]
[b]Atmosphere:[/b]
[b]Hull:[/b]
[b]Shields:[/b]
[b]Sensors:[/b]
[i]Passive[/i]
[i]Scan[/i]
[i]Search[/i]
[i]Focus[/i]
[b]Weapons:[/b]
[u]{Weapon Type}[/u]
[i]Fire Arc:[/i]
[i]Crew:[/i]
[i]Skill:[/i]
[i]Fire Control:[/i]
[i]Range:[/i]
--Space:
--Orbital:
--Atmosphere:
[i]Damage:[/i]
[b]Capsule:[/b]
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.


Last edited by CRMcNeill on Fri Nov 17, 2017 12:59 pm; edited 3 times in total
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 1:37 am    Post subject: Reply with quote

It comes out like so:



Craft:
Type:
Scale:
Length:
Skill:
Crew:
Crew Skill:
Astrogation
Gunnery
Piloting
Shields
Sensors
Passengers:
Small Craft Complement:
--
Cargo Capacity:
Consumables:
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability:
Space:
Atmosphere:
Hull:
Shields:
Sensors:
Passive
Scan
Search
Focus
Weapons:
{Weapon Type}
Fire Arc:
Crew:
Skill:
Fire Control:
Range:
--Space:
--Orbital:
--Atmosphere:
Damage:
Capsule:
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.


Last edited by CRMcNeill on Fri Nov 17, 2017 12:59 pm; edited 1 time in total
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shootingwomprats
Commodore
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Joined: 11 Sep 2013
Posts: 1733
Location: Online

PostPosted: Sat Jan 10, 2015 3:08 am    Post subject: Reply with quote

how are you able to post the markup information without it auto converting?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 3:19 am    Post subject: Reply with quote

There is a check box under the message block that says "Disable BBCode in this message"
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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shootingwomprats
Commodore
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Joined: 11 Sep 2013
Posts: 1733
Location: Online

PostPosted: Sat Jan 10, 2015 3:36 am    Post subject: Reply with quote

Here is what I use YMMV.

[img]{image url}[/img]

[b][color=darkred][size=18]{ship}[/size][/b][/color]
[b]Craft:[/b]
[b]Type:[/b]
[b]Era:[/b]
[b]Affiliation:[/b]
[b]Source:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b] {Skill}: [i]{Name}[/i]-Class
[b]Crew:[/b] #, gunners: #; skeleton: #/+
[b]Passengers:[/b]
[b]Cargo Capacity:[/b] metric tons
[b]Cost:[/b]
[b]Hyperdrive Multiplier:[/b]
[b]Backup Hyperdrive:[/b]
[b]Nav Computer:[/b]
[b]Consumables:[/b]
[b]Maneuverability:[/b]
[b]Space:[/b]
[b]Speed:[/b] ; km/h
[b]Hull:[/b]
[b]Shields:[/b]
[b]Sensors:[/b]
[i]--Passive:[/i]
[i]--Scan:[/i]
[i]--Search:[/i]
[i]--Focus:[/i]
[b]Weapons[/b]
[b]# {weapon type}[/b]
[i]--Fire Arc:[/i]
[i]--Crew:[/i]
[i]--Skill:[/i]
[i]--Scale:[/i]
[i]--Fire Control:[/i]
[i]--Space Range:[/i]
[i]--Atmosphere Range:[/i]
[i]--Damage:[/i]
[b] Hangar Bays[/b]:
[i]--Starship Complement:[/i]
[i]--Support Complement:[/i]
[i]--Ground Assault Complement:[/i]

[b]Game Notes:[/b]

[b]Capsule:[/b]
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Hosts, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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Last edited by shootingwomprats on Sat Jan 10, 2015 3:58 am; edited 2 times in total
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shootingwomprats
Commodore
Commodore


Joined: 11 Sep 2013
Posts: 1733
Location: Online

PostPosted: Sat Jan 10, 2015 3:57 am    Post subject: Reply with quote

Here is what it looks like:



{ship}
Craft:
Type:
Era:
Affiliation:
Source:
Scale:
Length:
Skill: {Skill}: {Name}-Class
Crew: #, gunners: #; skeleton: #/+
Passengers:
Cargo Capacity: metric tons
Cost:
Hyperdrive Multiplier:
Backup Hyperdrive:
Nav Computer:
Consumables:
Maneuverability:
Space:
Speed: ; km/h
Hull:
Shields:
Sensors:
--Passive:
--Scan:
--Search:
--Focus:
Weapons
# {weapon type}
--Fire Arc:
--Crew:
--Skill:
--Scale:
--Fire Control:
--Space Range:
--Atmosphere Range:
--Damage:
Hangar Bays:
--Starship Complement:
--Support Complement:
--Ground Assault Complement:

Game Notes:

Capsule:
_________________
Don Diestler
Hosts, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
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