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Ithorian equipment
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HK-4
Cadet
Cadet


Joined: 10 Apr 2005
Posts: 3
Location: austria

PostPosted: Mon Apr 11, 2005 11:51 am    Post subject: Ithorian equipment Reply with quote

I just wonderd if somebody knew something about already existing rules of special ithorian equipment or stats of a herdship.
I started to invent something on my own but it would be some help if some ideas already exists...
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Mon Apr 11, 2005 9:25 pm    Post subject: Reply with quote

The Graveyard of Alderaan adventure book contains some info about an Ithorian herd ship named the Bazaar.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Apr 11, 2005 9:29 pm    Post subject: Reply with quote

Here ya go:

Herd Ship
Craft: Ithorian SkyYards Herd Ship
Alignment: Ithorians
Era: Old Republic
Source: The Essential Guide to Vehicles and Vessels (pages 168-169)
Type: Ithorian herd ship
Scale: Capital
Length: 1,800 meters
Skill: Capital ship piloting: Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital ship piloting 4D
Passengers: 10,000
Cargo Capacity: 20,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8 km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2
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HK-4
Cadet
Cadet


Joined: 10 Apr 2005
Posts: 3
Location: austria

PostPosted: Wed Apr 13, 2005 11:33 am    Post subject: Reply with quote

thanks a lot!
but i still need some "ithorian" equipment...
maybe someone know a scource for pics of an herdship?

maybe i´m gona make some "weapons" which just stun and work with the power of the nature? greneades which accelerate the groth of plants to stop enemys, comunication devices to give commands to animals?

i start a campaign with a emphasis on the planet ithor(surprise Wink ).
the "bad" guys thread to destroy the ecological system and so they will need some ancient weapons to defend it.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Apr 13, 2005 1:12 pm    Post subject: Reply with quote

I recommend you get "Classic Adventures - Volume II", as there's a whole part of an adventure that takes place in the herdship Bazaar. There are many bits of info and some nice maps of the ship. I believe you can still download it at the "PDF-Sharing" thread, in Tools.

A granade that makes plant grow to stop enemies? I find that a bit corny, but hey, it's your adventure. Defintly stun weapons and maybe poison darts extracted from plants. Their farmacology is certainly very advanced. They will have flesh-eating plants guarding special places, Momaw Nadon had one in Mos Eisley... It was a:

Vesuvague Hanging Tree
DEXTERITY 5D+1
PERCEPTION 2D
STRENGTH 4D+2
Special Abilities:
Vines: 4D+2 Damage
Digestive Juices: 6D+1 Damage
Source: Secrets of Tatooine (page 47), Galaxy Guide 7: Mos Eisley (page 73)
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Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Wed Apr 13, 2005 4:22 pm    Post subject: Reply with quote

HK-4 wrote:
...grenades which accelerate the growth of plants to stop enemys, communication devices to give commands to animals?


Very imaginative! I like it.
How about spore pods which when thrown shatter upon impact forcibly releasing barbed seeds? ...or a stone in a tube (like a flashlight) which gives off an invisible, but temporarily blinding (6-STR days) radiation unless special goggles are worn? - which, of course, are only manufactured for Ithorians ...or a metal poison much worse than Mercury which is lethal and put into grenades? ...or a vine, which looks just like any other vine, but when touched constricts around the victim releasing acid? The Ithorians use it as a booby trap because the acid will eat through metal and plastic, but not leather.
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RedFox
Lieutenant Commander
Lieutenant Commander


Joined: 26 Jul 2004
Posts: 196
Location: El Centro, CA

PostPosted: Wed Apr 13, 2005 6:57 pm    Post subject: Reply with quote

I have a pacifist Ithorian jedi character hiding out on Yavin IV for my current troopers game. I like the idea of having more botanical technology.

Maybe he's got a vine-whip thing instead of a lightsaber, which serves to disarm / entangle opponents rather than hurt them?
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Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Thu Apr 14, 2005 10:07 am    Post subject: Reply with quote

RedFox wrote:
I have a pacifist Ithorian jedi character hiding out on Yavin IV for my current troopers game. I like the idea of having more botanical technology.

Maybe he's got a vine-whip thing instead of a lightsaber, which serves to disarm / entangle opponents rather than hurt them?


You may also want to check out the Ho'Dins... they're big into 'organic' technology.
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Xzil Maru
Ensign
Ensign


Joined: 22 Mar 2005
Posts: 41
Location: Docking Bay 94, San Diego

PostPosted: Sun Apr 17, 2005 9:11 pm    Post subject: Reply with quote

Yeah, I kind of expect they'd have grenades that release various botanical bioweapons sorta like the Bothan's stun spore grenades.

Grenades that make plants grow seems a little to hi fantasy for Starwars but do what you like. I'd have grenades that release stun spores, blinding gas, sticky sap that entangles like a stohki sticks spray.

I wouldn't hesitate to give them perfectly normal blasters too (that are set on stun, except against droids), and lots of scientific equipment such as portable Sensor packs and handheld life form scanners.
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HK-4
Cadet
Cadet


Joined: 10 Apr 2005
Posts: 3
Location: austria

PostPosted: Mon Apr 18, 2005 9:08 am    Post subject: Reply with quote

i admit that my grenades aren`t really star wars-style...
better forget this idea.

but the dartgun and the spore grenades are the ideas i were looking for.


Model: Ithorian Dart Rifle
Scale: Character
Skill: Firearms: Dart Rifle
Ammo: 3
Fire Rate: 1
Cost: Not available for sale; 5,000+ on black market
Availability: 4,R
Range: 3-25/100/500
Damage: 6D stun damage
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