The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

i am looking for a particular Creature
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Adventures and Campaigns -> i am looking for a particular Creature Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Mar 17, 2015 4:01 pm    Post subject: i am looking for a particular Creature Reply with quote

which i need for an adventure

The adventure takes place on a remote planet and I need a creature that was introduced by a company to create a diversion that none can discover their true intentions

This creature should be strong enough to threaten the natives as well as an independent research team

I hope for your help

Thanks in advance
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Fri Mar 20, 2015 10:16 am    Post subject: Reply with quote

I'm not sure if you're looking for something to be created for you or for a creature that WEG made. I've got a handful of WEG creations that would fit your bill though.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Mon Mar 23, 2015 10:09 am    Post subject: Reply with quote

Please Show me your creations
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Mon Mar 23, 2015 10:12 am    Post subject: Reply with quote

denderan marajain wrote:
Please Show me your creations


Some additional information of what you plan for the encounter and what you want from a creature would be appreciated.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Mon Mar 23, 2015 10:35 am    Post subject: Reply with quote

Look at my First posting????
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Mon Mar 23, 2015 11:17 am    Post subject: Reply with quote

Generic Creature
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
Teeth: STR+2 damage.
Claws: STR+1 damage.
Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
Terrifying Howl: Before the creature attacks it can make a terrifying below/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 13
Size: 1-1.8 meters
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 23, 2015 11:31 am    Post subject: Reply with quote

Laughing
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Mon Mar 23, 2015 11:45 am    Post subject: Reply with quote

shootingwomprats wrote:
Generic Creature
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
Teeth: STR+2 damage.
Claws: STR+1 damage.
Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
Terrifying Howl: Before the creature attacks it can make a terrifying below/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 13
Size: 1-1.8 meters


Thanks for not taking it seriously....


I need a creature that was introduced by a company to create a diversion that none can discover their true intentions


It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that

The natives believe that these animals were released by the research team on them.

It should be something extraordinary, something poisonous


It should have the possibility of a larger mass of people to be dangerous.

It should of course also can multiply quickly and it should have a certain size

Sorry
for more information my English is not good enough
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Mon Mar 23, 2015 4:32 pm    Post subject: Reply with quote

Quote:
Generic Creature v0.1
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
--Teeth: STR+2 damage.
--Claws: STR+1 damage.
--Poison: claws are envenomed. Each successful claw attack that inflicts damage forces the victim to make a moderate Strength roll. Failure indicates that the venom does an additional 7D of poison damage.
--Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
--Terrifying Howl: Before the creature attacks it can make a terrifying bellow/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 20
Size: 5 meters


Quote:
Thanks for not taking it seriously....


Thanks I try Wink

Quote:
I need a creature that was introduced by a company to create a diversion that none can discover their true intentions.


Is the creature native to the planet? Is it a genetically created creature by the company?

Quote:
It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that


This is handled by the GM and the plot, it has nothing to do with the creature.

Quote:
The natives believe that these animals were released by the research team on them.


This is handled by the GM and the plot, it has nothing to do with the creature.

Quote:
It should be something extraordinary, something poisonous


Poison: claws are envenomed. Each successful claw attack that inflicts damage forces the victim to make a Moderate Strength roll. Failure indicates that the venom does an additional 7D of poison damage.

Quote:
It should have the possibility of a larger mass of people to be dangerous.


I do not understand. The creature should be large or be dangerous to a group of people?

If you need the creature bigger then add this to the creature information:

Move: 15
Size: 5 meters tall

Quote:
It should of course also can multiply quickly and it should have a certain size


Multiply quickly? Do you mean move quickly? Breeds quickly? Matures quickly? I do not understand.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Mar 24, 2015 1:49 pm    Post subject: Reply with quote

Quote:
Is the creature native to the planet? Is it a genetically created creature by the company?


No it is not native to the planet

Quote:
It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that


This is handled by the GM and the plot, it has nothing to do with the creature.

Quote:
The natives believe that these animals were released by the research team on them.


This is handled by the GM and the plot, it has nothing to do with the creature.


For me very well. Without creature there is no Story Wink
Quote:


I do not understand. The creature should be large or be dangerous to a group of people?



Damn autocorrect... i mean both.. Large AND dangerous to a big group of People. One creature alone should be in this position

Quote:
Multiply quickly? Do you mean move quickly? Breeds quickly? Matures quickly? I do not understand.


Sorry i meant breeds quickly
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Tue Mar 24, 2015 2:30 pm    Post subject: Reply with quote

denderan marajain wrote:
No it is not native to the planet


Okay, again, this is handled as a narrative piece of information and it handled by the GM.

Quote:
For me very well. Without creature there is no Story Wink


I have created a creature for you. Now all you have to do it add it to your adventure.

Quote:
d*mn autocorrect... i mean both.. Large AND dangerous to a big group of People. One creature alone should be in this position.


Its 5 meters tall, has a move of 20, Strength 7D (6D+1D hide) vs damage, does 6D damage, including poison claws and a roar that allows it to attack a character and not allowing them a defensive roll or even an action. How much more deadly does it need to be?

If you need it be dangerous to a group of people, which it already is in my opinion, then add additional creatures and give them:

Special Ability:
---Pack Attack: these creatures have strong hunting instincts and can not only work together as pack but can operate in small groups using subsonic growls to communicate. Treat as a combined action without needing to make a leadership roll. Instead of +1 per additional creature it is +1D.

Quote:
Sorry i meant breeds quickly


This is something that is handled by the creature background information. It really doesn't need an actual mechanic. It breeds as fast as the GM or plot needs. If you absolutely need a mechanic:

Story Arc:
--Quick Gestation/Maturity: This genetically created creature, when needed may produce a self-fertilized clutch of 2D eggs every few hours. These eggs do not need to be tended to and will hatch in a single hour. The creature will be ravenous, eating everything in sight until it reaches full maturity in twelve hours.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Mar 24, 2015 2:38 pm    Post subject: Reply with quote

Thanks a lot


Now all I need is a reason so that the group does not flee immediately with their ship from the planet

PS: You got PM
Back to top
View user's profile Send private message
cynanbloodbane
Commander
Commander


Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Tue Mar 24, 2015 2:57 pm    Post subject: Reply with quote

denderan marajain wrote:
Thanks a lot


Now all I need is a reason so that the group does not flee immediately with their ship from the planet

PS: You got PM


Mynok chewing on the power cables to the repulsors shortly after landing. Can't lift off until repaired.
_________________
"Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Tue Mar 24, 2015 4:17 pm    Post subject: Reply with quote

cynanbloodbane wrote:
denderan marajain wrote:
Now all I need is a reason so that the group does not flee immediately with their ship from the planet


Mynok chewing on the power cables to the repulsors shortly after landing. Can't lift off until repaired.


There are lots of reasons the ship might not take off. As cyan suggested a mynock. Perhaps the ship is locked in place, there is a natural even taking place that makes ship navigation impossible, etc, etc.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Thx1138
Lieutenant Commander
Lieutenant Commander


Joined: 03 Feb 2015
Posts: 182
Location: Where ever the Force takes me

PostPosted: Tue Mar 24, 2015 7:30 pm    Post subject: Reply with quote

Why not just go with the classic rancor herd and have them bash up the ship.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Adventures and Campaigns All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0