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Jury Rigging where are you?
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Ning Leihrec
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PostPosted: Mon May 04, 2015 1:44 pm    Post subject: Jury Rigging where are you? Reply with quote

I'm wracking my brain and tearing through my galaxy guides and sourcebooks but can't find the RAW on jury rigging ships and equipment for short-term risky bonuses. Can anyone throw me a bone as to those rules' location?
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garhkal
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PostPosted: Mon May 04, 2015 1:48 pm    Post subject: Reply with quote

Jury rigging rules are not in a galaxy guide.. They are in Craken's Field guide. Pages 2 and 3.
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Ning Leihrec
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PostPosted: Mon May 04, 2015 2:27 pm    Post subject: Reply with quote

Of course! Thanks!
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Ning Leihrec
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PostPosted: Mon May 04, 2015 2:46 pm    Post subject: Reply with quote

Craken's says jury rigging requires a "technology" roll. Do you think they mean "technical"? It seems using the relevant repair skill is the most sensible mechanic.
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RyanDarkstar
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PostPosted: Mon May 04, 2015 2:47 pm    Post subject: Reply with quote

Galaxy Guide 6 has a few items I would consider risky, such as:

Passenger Conversion: "...A cheaper way to go is to put in a primative life support system and have the passengers sleep on the floor. This costs 30 credits per person and weighs only one ton per person." (pg36)

Automatic Cargo Jettisoning: A devious GM could rule a bad hit in combat on the Wild Die could see all of your cargo blasted out into space.

Smuggling Compartments: PCs chopping out their own compartments could potentially damage the hull rating by making a bad roll during creation.
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Xain Arke
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PostPosted: Mon May 04, 2015 5:01 pm    Post subject: Reply with quote

Quote:
Craken's says jury rigging requires a "technology" roll. Do you think they mean "technical"? It seems using the relevant repair skill is the most sensible mechanic.


Technology was a 1st ED skill, they ditched it in 2nd ED. And yeah, just use whatever Repair skill is appropriate for the Jury Rigging instead.

Xain
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griff
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PostPosted: Mon May 04, 2015 8:35 pm    Post subject: Reply with quote

I made jury-rigging it's own skill.
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garhkal
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PostPosted: Mon May 04, 2015 9:38 pm    Post subject: Reply with quote

I have always seen jury rigging use the respective repair skill. The only diff between jury rigging and full on modifications, are the latter are rolled OUTSIDE of combat/the module/adventure session and cost a boat load of cash, with ever increasing difficulties. Jury rigging is in game with a cost/diff of how far you are jury rigging it.
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Whill
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PostPosted: Tue May 05, 2015 8:46 am    Post subject: Re: Jury Rigging, where are you? Reply with quote

Ning Leihrec wrote:
I'm wracking my brain and tearing through my galaxy guides and sourcebooks but can't find the RAW on jury rigging ships and equipment for short-term risky bonuses. Can anyone throw me a bone as to those rules' location?

The 2e jury-rigging rules are located in Fantastic Technology, p. 3-5.
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Ning Leihrec
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PostPosted: Wed May 06, 2015 11:17 am    Post subject: Reply with quote

Many thanks... That's the info I needed. I used to use jury rigging rules to counter effects of damage during combat rather than modified house rules for in-combat rushed repairs. I'm gonna give that another try in my next session, but may also work up a jury-rigged repairs system with slightly different mishaps.
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Whill
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PostPosted: Wed May 06, 2015 8:45 pm    Post subject: Reply with quote

Ning Leihrec wrote:
Many thanks... That's the info I needed. I used to use jury rigging rules to counter effects of damage during combat rather than modified house rules for in-combat rushed repairs. I'm gonna give that another try in my next session, but may also work up a jury-rigged repairs system with slightly different mishaps.

I'd be interested in hearing how it goes in your next session, and what you come up for the jury rig mishaps.
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