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Armor: Players that wear it constantly
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Merrick
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PostPosted: Fri May 29, 2015 8:58 am    Post subject: Armor: Players that wear it constantly Reply with quote

I have some characters in my group who wear their armor constantly. As in a Gamorrean who wears a Light Combat Jumpsuit and helmet and never takes it off.

I told him it was getting nasty and of course he doesn't care.

Besides legality of wearing it in populated areas, I was thinking of applying a negative dex modifier after a while after weeks of wearing it. Maybe a discomfort level?

I find it unlikely an individual would want to remain in their armor constantly. Has anyone else run into a similar situation?
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Bobmalooga
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PostPosted: Fri May 29, 2015 11:07 am    Post subject: Reply with quote

Yes, I have. Y'know of course that if the character takes damage in the armor that the armor is damaged to, right? My recommendation and this is how I handle it, destroy the armor or put them in a situation where they can't wear the armor...maybe an undercover assignment.
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Ning Leihrec
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PostPosted: Fri May 29, 2015 12:24 pm    Post subject: Reply with quote

You could also put them on a high gravity planet where the armor badly encumbers them and slows their movement way down. Or you could put them in a social situation where the armor deeply offends an npc they need to persuade. I'm always inclined to remove a player's crutch.
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evilnerf
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PostPosted: Fri May 29, 2015 1:11 pm    Post subject: Reply with quote

If it were me, I would have them roll stamina after a while. If they fail, give them say, a -1 penalty to all rolls for discomfort.

I think you would also be comletely justified in just giving them a -1D penalty to all non-combat related activities. For example, it would be hard to do fine technical work in a cumbersome suit and it would certainly put off people they speak with in social situations.

Of course I tend to avoid this problem. It may be because my players are awesome, but I think it is at least partly because we have an unspoken agreement. They don't wear armor in situations where they aren't expecting trouble and I don't give them reasons to be paranoid. If combat happens, they will likely at least have time to throw on a flight suit.

All that being said, I don't think its that big a deal as there are plenty of characters in star wars who wear armor more often then not, especially flight suits. For example, Bossk, Bo shek. Especially for a Gamorrean who would stand out in a crowd in the best of times.
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garhkal
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PostPosted: Fri May 29, 2015 5:27 pm    Post subject: Re: Armor: Players that wear it constantly Reply with quote

Merrick wrote:
I have some characters in my group who wear their armor constantly. As in a Gamorrean who wears a Light Combat Jumpsuit and helmet and never takes it off.

I told him it was getting nasty and of course he doesn't care.

Besides legality of wearing it in populated areas, I was thinking of applying a negative dex modifier after a while after weeks of wearing it. Maybe a discomfort level?

I find it unlikely an individual would want to remain in their armor constantly. Has anyone else run into a similar situation?


ADND had a disease chart for situations like that, as well as other penalties based on temperature etc. Start implementing something similar.
They are out bargaining for some gear, their stench gives a +15 to the opposition's roll.
They are wounded, make an immediate stamina roll, to avoid getting it infected.
Med pack usage on them. Sorry add a 2d penalty cause of having the armor on and in the way.
Traveling to that desert planet. Stamina checks increase from being say ever hour of work, to every 30 minutes cause of the armor, and water requirements double. Failing gives you a wound cause of heat exhaustion. Fail two in a row and you get incapacitated representing heat stroke.
And as boomalooga said, armor is supposed to be getting damaged each time the PC wearing it takes damage.
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griff
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PostPosted: Fri May 29, 2015 8:14 pm    Post subject: Reply with quote

I don't see this as too much of a problem. Most characters who wear armor seem to do so all the time. There should be some situations were the armor would be in the way. I would also make them immediately recognizable from there armor. If the character's occupation requires armor (bounty hunter, scout, etc.) I wouldn't care if the had their armor on most of the time. If you want to get your players' characters out of their armor I would start out the adventure with them is street clothes for some reason or another.
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PostPosted: Fri May 29, 2015 10:12 pm    Post subject: Re: Armor: Players that wear it constantly Reply with quote

A lot of great points in this thread.

Merrick wrote:
I find it unlikely an individual would want to remain in their armor constantly. Has anyone else run into a similar situation?

I've only had one PC who wore armor any chance he could while adventuring, and that character's template was one the player and I made up called "Armor Tech." The Armor Tech had high TEC, MEC and KNO, and low DEX, STR and PER. The template was inspired by the Tongue-Tied Engineer and Iron Man, and the PC was the son of a cyborg hero character. Over the course of the campaign the PC heavily modified a powersuit to have a lot of features but he couldn't always keep it in good repair. Even though the character was a wimp without it, there were still plenty of times he couldn't wear it.

I remember in one adventure he met a black market dealer on Tatooine to inspect a bunch of high quality armor and complete a transaction to buy it for the Alliance, and the dealer demanded the rest of the PCs wait outside. The dealer turned out to be Jodo Kast without his armor on (he had been a nemesis of the group but they had never seen him with his helmet off). The armor turned out to be a bunch of damaged scout armor, and the whole thing was a set-up so Kast could steal the PC's powersuit. Kast mortally wounded the Armor Tech and got away with his suit, but the Force PC saved the Armor Tech's life. The rest of the adventure was spent trying to get the powersuit back although the rest of the PCs just wanted to kill Kast even while wearing the powersuit. I can't remember if they killed Kast in that adventure but they did get the powersuit back heavily damaged... In the final adventure of the campaign, the powersuit took a lot of damage until it's power source exploded, utterly destroying the suit and killing the PC.

Merrick wrote:
I find it unlikely an individual would want to remain in their armor constantly.

I doubt anyone would be able to sleep well in a suit of armor, so you could rule that if they don't take it off to sleep, the start to suffer the effects of sleep deprivation. If they take drugs to sleep, then you could rule that they wake up with soreness eventually equaling a wound.

Casually wearing armor out in public sends a very distinct statement that the PC is involved in something that gets him shot at. That just won't do on many missions. Wearing armor attracts a lot of attention, something PCs shouldn't normally want a lot of. And trying to hide the armor with a big cloak is equally conspicuous as it makes people wonder what they are hiding under there.
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shootingwomprats
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PostPosted: Fri May 29, 2015 10:18 pm    Post subject: Reply with quote

First off it sounds like your group is either immature, young or have no real experience other than playing a dungeon crawl game or playing an MMO. As others have pointed out start assessing penalties to social situations, environmental concerns and go from there.

As someone else pointed out it really shouldn't matter how often they are wearing the armor. This is true as you should be running your games on the scene model. You needn't keep track of every detail or every minute. BUT there will be situations it just doesn't make sense to be wearing armor. Some examples that come to mind are visiting a casino, going to a concert, meeting a contact at an eating establishment, etc. If the character continues to force the issue then it time to say, "Sorry, they don't let you in" or something along those lines. If the action is inside, but its all relational and he cannot join, he will get bored. Then he will probably do something stupid because he cannot handle being ignored and must be entertained, that's when you drop the hammer on him. Being fair, but be merciless.

Finally, if nothing else works, fudge some of your rolls and destroy the armor. Besides I think the idea of a gamorean in armor makes about as much sense as a wookiee in armor. Its just not done. The only people who do that sort of crap are min/maxing f@c$tards.
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garhkal
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PostPosted: Sat May 30, 2015 12:44 am    Post subject: Reply with quote

On that angle Whomprats mentioned, have his own kind start to ostracize him for being a weakling that he has to wear armor. If he tries to do stuff in his own society, they shun him. He finds it harder to get trainers etc.
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Gadora
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PostPosted: Sat May 30, 2015 7:48 am    Post subject: Reply with quote

Have you tried asking the character's player why being in armor 24/7 is important? I've got a vacuumphobe character sort of on hold for the next Star Wars game I'm in who basically lives in an armored space suit, at least while in out of atmo. Yes, I am prepared to deal with and expect social consequences for this.
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cheshire
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PostPosted: Sat May 30, 2015 8:11 am    Post subject: Reply with quote

Gadora wrote:
Have you tried asking the character's player why being in armor 24/7 is important? I've got a vacuumphobe character sort of on hold for the next Star Wars game I'm in who basically lives in an armored space suit, at least while in out of atmo. Yes, I am prepared to deal with and expect social consequences for this.


This sounds like it could be one hilarious concept.
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Merrick
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PostPosted: Sat May 30, 2015 1:43 pm    Post subject: Reply with quote

shootingwomprats wrote:
First off it sounds like your group is either immature, young or have no real experience other than playing a dungeon crawl game or playing an MMO. As others have pointed out start assessing penalties to social situations, environmental concerns and go from there.


Gadora wrote:
Have you tried asking the character's player why being in armor 24/7 is important? I've got a vacuumphobe character sort of on hold for the next Star Wars game I'm in who basically lives in an armored space suit, at least while in out of atmo. Yes, I am prepared to deal with and expect social consequences for this.


Well we are a group of that has played together for quite a few years. The player in question thinks similar to Gadora's situation. He is acting out that his character generally doesn't like being surprised. The character is a Gamorrean that experienced most of his life off Gamorr and styles himself a bounty hunter, albeit one that is frequently outwitted by his marks. He generally sticks to easy pin money targets and has help from a droid engineer friend.

I am aware of the contradictions of this character. As he is a slave species playing in the rebellion era his character thinks this is perfectly legal. I allowed it with the reasoning that his friend who has forgery and technical skills fudged the paperwork through a posting agency with some bribes listing him as some barely heard of species. This was done on Ruess VIII in the outer rim where there are plenty of shady dealings away from imperial oversight.

The character is oblivious to all this and I fully intend to have him imprisoned if they attempt to turn in a bounty in any coreward Imperial facility. I have an adventure prepared for this eventuality =) In the meantime he champions himself a law man with high ideals. They player is quite effectively playing the character as befits its intelligence level and it has led to some humorous situations. Not your usual Gamorrean but hey, its a big universe.

We tend to be a low action group that has played multiple games for many years and enjoy the down time between adventures for roleplaying interaction.

Back to the subject at hand, the players reasoning is that the Gamorrean who is as usual for the species lax in personal hygiene, would not care if he stinks, is uncomfortable or just thinks he should be wearing armor all the time.

Unfortunately this line of thinking has encouraged another player to say his character is acting similarly.
Thanks for the good suggestions here though, I think I can nip this in the bud.
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cheshire
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PostPosted: Sat May 30, 2015 2:57 pm    Post subject: Reply with quote

I'm assuming that the armor is becoming a problem mechanically because it is just basically a new incarnation of "the bulletproof wookiee?"
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garhkal
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PostPosted: Sat May 30, 2015 4:52 pm    Post subject: Reply with quote

Merrick wrote:

Back to the subject at hand, the players reasoning is that the Gamorrean who is as usual for the species lax in personal hygiene, would not care if he stinks, is uncomfortable or just thinks he should be wearing armor all the time..


He may not care if he stinks, but everyone around him would. Especially when it hurts THEIR skill rolls as well.

Ever walked by someone with such a foul odor that it made your eyes hurt? Now imagine having to a complicated task such as hacking a PC, or firing at a trooper, while your eyes are dripping with tears.
Or trying to sneak around, while everyone can smell you.

Another thing, may be how is he even using the toilet? Surely his armor could rust up from the inside. And as i mentioned already, DISEASES!!!
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PostPosted: Sun May 31, 2015 4:28 pm    Post subject: Reply with quote

Hang on lets back this train up. Before you flex your GM fiat muscles is the combat jump suit really a game breaker? Is the player just going to see this as the GM arbitrarily deciding how his character should act and penalizing him for some deviation? It's your game but I've seen plenty of times over the years players becoming frustrated when it seems that the GM decides to limit their freedom of action because it doesn't go with how the GM thinks things should be.
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