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Orbital Combat
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garhkal
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PostPosted: Sun Apr 10, 2016 4:12 pm    Post subject: Reply with quote

I would say the KM to Su shift would occur at those 2 latter distance brackets.
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CRMcNeill
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PostPosted: Wed Apr 13, 2016 9:13 pm    Post subject: Reply with quote

So should vehicles that can go into high orbit have a Space speed? Or should there be a third speed option for all ships and orbital vehicles? After all, the existing Atmosphere speeds are ridiculously low for orbital operations. Maybe the ship's Atmosphere x 20?
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garhkal
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PostPosted: Thu Apr 14, 2016 1:03 am    Post subject: Reply with quote

IMO no. Just cause it can do an "sub-orbital bump" so to speak, doesn't mean it should get a SU rating.. Well to me at least.
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PostPosted: Thu Apr 14, 2016 1:34 am    Post subject: Reply with quote

If they can make it up to Low Orbit, they'll be operating in the same orbital space as starships. If there is combat between the two (which is likely; this is Star Wars, after all), then there needs to be some common frame of reference for speed. The simplest method would be to give high-altitude craft a Space rating.
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garhkal
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PostPosted: Thu Apr 14, 2016 4:08 pm    Post subject: Reply with quote

Since most (if not all) starfighters, also have an atmospheric rating, how's about comparing Those?
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PostPosted: Thu Apr 14, 2016 9:21 pm    Post subject: Reply with quote

garhkal wrote:
Since most (if not all) starfighters, also have an atmospheric rating, how's about comparing Those?

That's what I'm thinking. Of course, some of those airspeeders are insanely fast compared to starfighters. The Storm IV Cloudcar has an Atmosphere of 520; 1500 kmh, compared to the A-Wing's 450; 1,300 kmh. I'm not sure exactly how that would convert over...
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garhkal
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PostPosted: Fri Apr 15, 2016 4:28 am    Post subject: Reply with quote

I'd just leave it as is.. Most air speeders are Built to operate in atmosphere, Star fighters are not.
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Naaman
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PostPosted: Fri Apr 15, 2016 9:22 am    Post subject: Reply with quote

My best guess is that its an oversight in the official rules. The air is thin up in the sky, reducing the effect of aerodynamic drag. The amount of power that a starfighter engine makes must surely dwarf the amount of power motivating a cloud car.

Further, since neither engine relies on air to feed it, the thinner air at altitude only helps (as in, the engine isn't being starved).
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PostPosted: Fri Apr 15, 2016 9:26 am    Post subject: Reply with quote

I would say using the atmospheric speed for orbital maneuvers is a good option; while you more or less have to agree that the ships are moving much faster (since they don't have the air resistance), they're also not really using traditional sublight drives.
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PostPosted: Fri Apr 15, 2016 2:46 pm    Post subject: Reply with quote

garhkal wrote:
I'd just leave it as is.. Most air speeders are Built to operate in atmosphere, Star fighters are not.

But again, the problem is that, up in the 50-200km altitude range, Speeders are going to be interacting with craft (specifically Capital Ships) that do not have an Atmosphere rating. While combat between vehicles of such vastly different scales is unlikely, the possibility exists, and should be taken into account.
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garhkal
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PostPosted: Fri Apr 15, 2016 3:30 pm    Post subject: Reply with quote

There are not that many cap ships that seem to have atmospheric capabilities.. Unless that is one of the other edits/revisions you are going to be doing, giving more cap ships that capability..
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PostPosted: Fri Apr 15, 2016 3:52 pm    Post subject: Reply with quote

garhkal wrote:
There are not that many cap ships that seem to have atmospheric capabilities.. Unless that is one of the other edits/revisions you are going to be doing, giving more cap ships that capability..

The direction I'm leaning is to allow Frigate-Scale ships (what used to be the smaller end of Capital Ship) to enter atmosphere (though not all of them will be able to land). Destroyer-Scale vessels (Victory Star Destroyer and up) will be Space-only, unless otherwise noted. Basically, the only two Destroyer-Scale ships that can operate in atmosphere will be the Victory I and the Venator.
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garhkal
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PostPosted: Sat Apr 16, 2016 12:08 am    Post subject: Reply with quote

Fare enough.. That i can actually agree with somewhat.. though some (the Neb B) i see having issues due to their design and look, giving one heck of a cross section for wind and the air currents to mess with..
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PostPosted: Sat Apr 16, 2016 12:10 am    Post subject: Reply with quote

Also, as a question.. How do you see handling things like lightning strikes on ships when they are that high up in the clouds???
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PostPosted: Sat Apr 16, 2016 12:53 am    Post subject: Reply with quote

garhkal wrote:
Also, as a question.. How do you see handling things like lightning strikes on ships when they are that high up in the clouds???

Probably just let them ignore it, for the most part. Airliners get hit by lightning on occasion, yet they usually survive to land, even though there is some damage. Unlike starships, airliners don't have things like navigation shields or combat shields to protect them from damage, and they are far smaller and fragile than a capital ship. Bottom line, unless they are flying through some sort of super-storm-plot-device, I wouldn't even bother worrying about it.
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