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aimed shot
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Savar
Captain
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Fri Jun 03, 2016 12:06 pm    Post subject: aimed shot Reply with quote

something has been running around in the back of my mind for a couple years now, I am trying to remember where I learned it.

when using a ranged weapon instead of a penalty for aimed fire, the player would remove dice from skill and add it to the damage roll.

now I know that is how quick draw works for dice adding to initiative, but I thought I had seen it for aimed fire also.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16176
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jun 03, 2016 12:40 pm    Post subject: Reply with quote

This option was discussed in the SpecForce Handbook, under the optional damage rules sidebar.
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Naaman
Vice Admiral
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Joined: 29 Jul 2011
Posts: 3191

PostPosted: Fri Jun 03, 2016 12:49 pm    Post subject: Reply with quote

FWIW, the rule book also has rules for called shots in 2R&E. I don't have it handy, so can't give you a page number.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Jun 03, 2016 4:05 pm    Post subject: Reply with quote

Yup. Called shots have a difficulty based on how small it is..

Page 91 R&E rule book
Quote:
against a small target, such as a specific part of a
target's body or shooting a weapon out of a target's
hand.
Add +1D to the difficulty for a target 10 to 50
centimeters long. Add +4D to the difficulty for a target
one to 10 centimeters long. Add +8D to the difficulty for
a target less than a centimeter long.
Example: Thannik is using his blaster skill to
shoot at a stormtrooper at medium range (Moderate
difficulty, difficulty number 12). He decides
to shoot the blaster out of the trooper's
hand: the weapon is about 30 centimeters long,
so this called shot adds + ID to the difficulty. The
gamemaster rolls ID and gets a 4 — Thannik's
new blaster difficulty is 16
.

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