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Where are "The Big Corellian Ships"?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11517
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 28, 2016 4:51 pm    Post subject: Reply with quote



Valiant-Class Star Cruiser

Corellia is nominally independent from the Empire (so long as certain conditions are met), and is thus allowed to maintain a separate Sector Fleet. That fleet is built around a core of Valiant-Class Star Cruisers. Designed specifically for space combat, the Valiant is actually more than a match for an Imperial I or II-Class Star Destroyer. However, it lacks the Imperial's endurance and transport capacity, with only enough onboard facilities for a regiment of marines.

The Valiant is a much rarer sight than the Dauntless outside of the Corellian Sector itself, but has been known to deploy in small task forces where the Corellian government feels the need to send a message.

Craft: Corellian Engineering Corporation's Valiant-Class
Type: Star Cruiser
Scale: Destroyer (+12D)
Length: 1,650 meters
Skill: Capital Ship Piloting: Valiant-Class
Crew: 12,751 (3,500 @ +10) & 680 Gunners
Crew Skill:
Astrogation 4D
Gunnery 5D
Piloting 5D
Shields 4D
Sensors 4D
Passengers: 4,500
Cargo Capacity: 20,000 metric tons
Consumables: 3 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive 50/1D
Scan 100/3D
Search 200/4D
Focus 6/4D+2
Weapons:
24 Heavy Turbolaser Batteries
Fire Arc: 6 Front, 7 Left, 7 Right, 4 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 7D
12 Heavy Ion Cannon
Fire Arc: 4 Front, 3 Left, 3 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D (ionization)
72 Turbolaser Batteries
Fire Arc: 24 Front, 20 Left, 20 Right, 8 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D
36 Ion Cannon
Fire Arc: 12 Front, 8 Left, 8 Right, 8 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
36 Concussion Missile Launchers
Fire Arc: 12 Front, 8 Left, 8 Right, 8 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 2-12/30/60
--Orbital: 4km-24km/60km/120km
--Atmosphere: 200m-1.2km/3km/6km
Rate of Fire: 1/3
Damage: 8D
40 Quad-Laser Cannon
Fire Arc: 10 Front, 10 Left, 10 Right, 10 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 6D
10 Tractor Beam Projectors
Fire Arc: 4 Front, 3 Left, 3 Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-5/15/30
--Orbital: 2km-10km/30km/60km
--Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 6D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 22, 2018 12:39 am; edited 3 times in total
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ForbinProject
Commander
Commander


Joined: 16 May 2016
Posts: 318

PostPosted: Wed Sep 28, 2016 5:15 pm    Post subject: Reply with quote

Very nice. So being able to go toe to toe with an Imp II we're looking at a price tag of what, 145 million credits? And I'm guessing roughly 100 million for the Valiant.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11517
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 28, 2016 5:38 pm    Post subject: Reply with quote

ForbinProject wrote:
Very nice. So being able to go toe to toe with an Imp II we're looking at a price tag of what, 145 million credits? And I'm guessing roughly 100 million for the Valiant.

I'm always a little suspect of pricing out bigger ships in the SWU. Personally, I think they tend to lowball numbers. I would think something like a Star Destroyer or Star Cruiser should be priced in the billions, at least.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 11905
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Sep 28, 2016 11:20 pm    Post subject: Reply with quote

Nice. I could also see some smaller ones, say similar in size to neb-b's and carracks..
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11517
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 28, 2016 11:27 pm    Post subject: Reply with quote

garhkal wrote:
Nice. I could also see some smaller ones, say similar in size to neb-b's and carracks..

I always wondered why Nebulons were made into KDY ships; they look nothing like Star Destroyers, but look a lot like these two...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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ForbinProject
Commander
Commander


Joined: 16 May 2016
Posts: 318

PostPosted: Thu Sep 29, 2016 12:34 am    Post subject: Reply with quote

CRMcNeill wrote:
ForbinProject wrote:
Very nice. So being able to go toe to toe with an Imp II we're looking at a price tag of what, 145 million credits? And I'm guessing roughly 100 million for the Valiant.

I'm always a little suspect of pricing out bigger ships in the SWU. Personally, I think they tend to lowball numbers. I would think something like a Star Destroyer or Star Cruiser should be priced in the billions, at least.


I tend to agree when I think how much real life military vehicles cost, but then I wonder how much sci-fi tech and automation can make construction cheaper.

In the novels giant construction droids can demolish a city block and build a completely working factory at the same time.

World Devastators (an extreme example) can take raw materials in one end and complete products come out the other end.

Then I think I just want to break out the handwavium because I know if I dwell on it I'll get a headache.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11517
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 29, 2016 8:48 am    Post subject: Reply with quote

ForbinProject wrote:
Then I think I just want to break out the handwavium because I know if I dwell on it I'll get a headache.

Agreed. I think this is what WEG intended for the Not Available For Sale notation: "You can't buy one; if you do end up in possession of one, it was given to you, or you found it, or an organization of some sort issued it to you, or you stole it. Good luck finding the fuel, crew and replacement parts on your own."

If something this size was available for purchase, this is where I would find a Wealth Attribute (or some variation thereof) to be useful. That way, items simply become increasingly more difficult to purchase without ever having a number on it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 4954
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Oct 01, 2016 5:22 pm    Post subject: Reply with quote

CRMcNeill wrote:
Valiant-Class Heavy Cruiser



Craft: Corellian Engineering Corporation's Valiant-Class
Type: Heavy Cruiser
Scale: Frigate (+10D)
Hyperdrive Multiplier: x.75
Space: 7

Capsule:
Quote:
Han Solo: "I've outrun Imperial starships. Not the local bulk cruisers, mind ya, I'm talkin' about the big Corellian ships."
This is no idle boast. The Valiant-Class Heavy Cruiser is easily the fastest heavy cruiser in existence. Developed by the Corellian Engineering Corporation for the Corellian Sector Fleet, these speedy vessels are a regular sight in Corellian territory, as well as up and down the Corellian Trade Spine, protecting Corellian interests. Small numbers also serve in the Imperial Fleet, as part of Corellia's regular tithe of military equipment to the Empire. The Valiant was actually considered by the Imperial Navy for its new heavy cruiser program, but ultimately lost out to Seinar Fleet Systems' less expensive Vindicator-Class (if anything, this was as much due to SFS's political influence as it was the expense). In addition, a steady trickle of Valiants have made their way into the hands of the Alliance, whether as the result of defections, mutiny or ship-jacking.

CRMcNeill wrote:
Diktat-Class Star Cruiser



Craft: Corellian Engineering Corporation's Diktat-Class
Type: Star Cruiser
Scale: Destroyer (+12D)
Hyperdrive Multiplier: x1
Space: 6

Capsule: Corellia is nominally independent from the Empire (so long as certain conditions are met), and is thus allowed to maintain a separate Sector Fleet. That fleet is built around a core of Diktat-Class Star Cruisers. Designed specifically for space combat, the Diktat is actually more than a match for an Imperial I or II-Class Star Destroyer. However, it lacks the Imperial's endurance and transport capacity, with only enough onboard facilities for a regiment of marines.

The Diktat is a much rarer sight than the Valiant outside of the Corellian Sector itself, but has been known to deploy in small task forces where the Corellian government feels the need to send a message.

I absolutely love these "big Corellian ships". I always assumed Han was referring to unseen ships and thought WEG dropped the ball by not making anything referencing Han's line in the film. Thanks CRM for picking up their slack!

CRMcNeill wrote:
I always wondered why Nebulons were made into KDY ships; they look nothing like Star Destroyers, but look a lot like these two...

Perhaps the Nebulons were made by a smaller company once affiliated with CEC until acquired by KDY, or perhaps KDY bought the Nebulons from the CEC and took over production.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11517
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 02, 2016 10:44 am    Post subject: Reply with quote

Whill wrote:
I absolutely love these "big Corellian ships". I always assumed Han was referring to unseen ships and thought WEG dropped the ball by not making anything referencing Han's line in the film. Thanks CRM for picking up their slack!

Glad to be of service, as always.

Quote:
Perhaps the Nebulons were made by a smaller company once affiliated with CEC until acquired by KDY, or perhaps KDY bought the Nebulons from the CEC and took over production.

There's a strong resemblance between the above ships and the artwork I used for the Nebulon A Torpedo Frigate I wrote up a while back. It's much higher performance than the Nebulon B, so your scenario could work in that KDY either bought the rights to the Nebulon A or payed royalties for using the design to create a slower, stripped-down version or convoy escort.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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denderan marajain
Lieutenant Commander
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Joined: 13 May 2014
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Location: Vienna, Austria

PostPosted: Wed Jan 25, 2017 2:14 am    Post subject: Reply with quote

Which type of Starfighter is used by the Corellian Navy?
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Zarn
Captain
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Joined: 17 Jun 2014
Posts: 662
Location: Norway

PostPosted: Wed Jan 25, 2017 9:09 am    Post subject: Reply with quote

CL-1c Lancets? I would imagine it is a matter of doctrine, but they'd likely have something that wasn't hyper-capable out of the box too. I-7 Howlrunners? LAF-250s? HLAF-500s?
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Sutehp
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PostPosted: Wed Jan 25, 2017 4:07 pm    Post subject: Reply with quote

Why would the Valiant-class have a Class .75 Hyperdrive? They're ridiculously prone to breakdown, not to mention illegal under Imperial law. Wouldn't it make more sense for it to have the Class 1 Hyperdrive standard to most military vessels?
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 25, 2017 5:55 pm    Post subject: Reply with quote

Sutehp wrote:
Why would the Valiant-class have a Class .75 Hyperdrive? They're ridiculously prone to breakdown, not to mention illegal under Imperial law.

Source? And for Han to be able to brag about outrunning an Imperial starship, it needs to be faster than the standard x1, but not as fast as the Falcon. So I have no problem with a military-grade x0.75 hyperdrive that is reliable and legal to operate (by an Imperial aligned government).
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Sutehp
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PostPosted: Wed Jan 25, 2017 6:07 pm    Post subject: Reply with quote

Outrunning a ship at hyperspace isn't really all that impressive. It's not like a ship chasing a ship at hyperspace seems all that feasible. Is ship combat at hyperspace even possible? Once you jump to hyperspace, unless the other ship can put a tracking device on you or you make a really short jump (as implied by the Devastator catching up to the Tantive IV between RO and ANH), then you're safe.

It seems more possible that Han was referring to capital ships that had a really high Space rating.

EDIT: Are there any statted ships that have/had a class .75 hyperdrive besides Dash Rendar and the Outrider, not just in any WEG book, but anywhere?
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CRMcNeill
Director of Engineering
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 25, 2017 7:00 pm    Post subject: Reply with quote

Sutehp wrote:
Outrunning a ship at hyperspace isn't really all that impressive. It's not like a ship chasing a ship at hyperspace seems all that feasible. Is ship combat at hyperspace even possible? Once you jump to hyperspace, unless the other ship can put a tracking device on you or you make a really short jump (as implied by the Devastator catching up to the Tantive IV between RO and ANH), then you're safe.

It seems more possible that Han was referring to capital ships that had a really high Space rating.

EDIT: Are there any statted ships that have/had a class .75 hyperdrive besides Dash Rendar and the Outrider, not just in any WEG book, but anywhere?

Write up your own stats, then.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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