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Is there interest in a new pbp game?
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
Posts: 8450

PostPosted: Mon Nov 21, 2016 11:26 pm    Post subject: Reply with quote

I think I'm leaning more toward the smuggler option, myself. My slicer will be a bit more rounded than, say, Ghent from Talon Karrde's organization. He'll have some fighting skills as well.
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Kytross
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Joined: 28 Jan 2008
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PostPosted: Tue Nov 22, 2016 10:37 pm    Post subject: Reply with quote

I think smuggler just won out. PM me your character concepts and a short bio. You can talk about them here as well, get some collaboration going, figure out how you know each other and such.

Take a look over the house rules post to get my general rules for character creation.

Time frame is a year or two before the events of A New Hope.

Let me know if you want to be the ship owner.

Thanks guys! Looking forward to this game
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yomama360
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Joined: 26 Oct 2016
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PostPosted: Wed Nov 23, 2016 3:20 pm    Post subject: Reply with quote

Has anyone claimed the pilot/ship owner character yet?
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Kytross
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PostPosted: Wed Nov 23, 2016 11:32 pm    Post subject: Reply with quote

No, everything is open.

Skyler is playing a slicer
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Savar
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Joined: 14 Feb 2015
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PostPosted: Thu Nov 24, 2016 10:36 pm    Post subject: Reply with quote

Ugor ? As a race?

http://www.rancorpit.com/forums/viewtopic.php?t=5339

Is one idea

Skyler your slicer skilled in ship repairs or just mainly computers and security? With some combat?

I like tech chars also, just tend to be more repair oriented.

Also thought about a sector ranger, undercover. See the template I was working on.
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Savar
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PostPosted: Thu Nov 24, 2016 11:28 pm    Post subject: Reply with quote

yomama360 wrote:
Has anyone claimed the pilot/ship owner character yet?


Pilot char I have made is disqualified because it was an insane verpine.
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Savar
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Joined: 14 Feb 2015
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PostPosted: Thu Nov 24, 2016 11:34 pm    Post subject: Reply with quote

Kytross wrote:
House Rules

3) No Verpines. That +2D Tech bonus is ridiculous. Just play a Tinnell.

Cool No shapeshifters


Where are stats on Tinnell?

Ugh, just when rereading for the Tinnell question I seen number 8.

Ugor are amorphous is that what you mean by shapeshifter ?
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Kytross
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PostPosted: Fri Nov 25, 2016 6:13 pm    Post subject: Reply with quote

The Ugor have a bit too much of an advantage; being able to redistribute their attributes once a round.

The Tinnell can be found here:

http://d6holocron.com/wiki/index.php?title=Tinnell
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Savar
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PostPosted: Fri Nov 25, 2016 9:54 pm    Post subject: Reply with quote

Kytross wrote:
The Ugor have a bit too much of an advantage; being able to redistribute their attributes once a round.

The Tinnell can be found here:

http://d6holocron.com/wiki/index.php?title=Tinnell


Thank you.

Not sure that I want to be a furry.

Lol in your reduced CP game the double CP for skill advancement would be bad for Ugor.

Aid to a smuggler game.

Hmm, copilot ? Or pilot? The Captain doesn'thave to be the pilot.
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Bradwardine
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Joined: 09 Nov 2016
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Location: Coatesville, Pennsylvania

PostPosted: Sat Nov 26, 2016 12:48 am    Post subject: Great minds think alike . . . . Reply with quote

Savar, I had the same thought regarding the pilot that you did; I asked Kytross if my character could be the owner, but not necessarily the pilot. I thought offhandedly that someone (speaking generally) might like the options that would open up; lo, and behold, I then saw your post . . . .
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Savar
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PostPosted: Sat Nov 26, 2016 12:12 pm    Post subject: Re: Great minds think alike . . . . Reply with quote

Bradwardine wrote:
Savar, I had the same thought regarding the pilot that you did; I asked Kytross if my character could be the owner, but not necessarily the pilot. I thought offhandedly that someone (speaking generally) might like the options that would open up; lo, and behold, I then saw your post . . . .


Captain has command and control needs a high perception for personal interactions. Pilot needs high perception for initiative. So the two chars have a good overlap. Captain should have a high knowledge for systems, routes, and values. Pilots need a high mechanical for piloting skills. A divergence that if the char is separated into two chars then they could be more effective the trying to have one char do both jobs.
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Savar
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PostPosted: Sun Nov 27, 2016 9:55 pm    Post subject: Reply with quote

Okay, going to play a Givin.

Would play either the pilot or a ships mechanic.
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Savar
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PostPosted: Sun Nov 27, 2016 10:33 pm    Post subject: Reply with quote

Kytross wrote:
House Rules
10) You get 10D in equipment. For example, a 4D blaster pistol, a +1D vibroknife, +1D suit of armor and a +1D starship repair toolkit totals to 7D. You have 3D left to play with. Maybe you'd like a nice 3D holdout blaster? Or you can take it in credits, 1D = 1000credits

10a) If you forgo all your equipment dice you can have a stock YT-1300 or the Ghtrok freighter free and clear. Of course, you'll have no credits or equipment.


How about non dice equipment. Datapad, comm link, ectra.
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Kytross
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PostPosted: Sun Nov 27, 2016 10:46 pm    Post subject: Reply with quote

Datapad and 50k comlink are free. Anything beyond that, like special datapad, or 200km comlinks will have a associated cost to be assessed on a case by case level.

Negatives add in as well. Armor that's 2D resistance and -1D Dex is a net cost of 1D.

I went to this system because the list prices have a great deal of variance.
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Savar
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PostPosted: Mon Nov 28, 2016 9:33 am    Post subject: Reply with quote

Kytross wrote:
Datapad and 50k comlink are free. Anything beyond that, like special datapad, or 200km comlinks will have a associated cost to be assessed on a case by case level.

Negatives add in as well. Armor that's 2D resistance and -1D Dex is a net cost of 1D.

I went to this system because the list prices have a great deal of variance.


Makes a lot more sense the some attempts to fix prices I have seen.
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