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Fire Control Upgrades
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Raven Redstar
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PostPosted: Wed Oct 26, 2016 3:16 pm    Post subject: Reply with quote

I could see Pirates having some Quad E-Web Emplacements for terrorizing people.

Another fun idea would be to fire-link some Speeder scale Flame Projectors. Cooked Wookiee anyone?
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MrNexx
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PostPosted: Wed Oct 26, 2016 3:19 pm    Post subject: Reply with quote

Raven Redstar wrote:
I could see Pirates having some Quad E-Web Emplacements for terrorizing people.

Another fun idea would be to fire-link some Speeder scale Flame Projectors. Cooked Wookiee anyone?


You can shorten that too "Cookie"!

"Oh, it smells like barbecued dog hair."
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CRMcNeill
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PostPosted: Wed Oct 26, 2016 3:25 pm    Post subject: Reply with quote

If the E-Web is the RW equivalent of an M2 .50 cal, then a quad E-Web is feasible. The practical application for a quad .50 was light air defense, so an emplaced "Q-Web" could serve military installations both as local air defense and anti-personnel...
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CRMcNeill
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PostPosted: Sat Nov 19, 2016 5:06 pm    Post subject: Reply with quote

I've been mulling this over for a bit...

There's an obvious difference between weapons that are axial, or "fixed forward", and those that are steerable. The most obvious example in the WEG stats is the Y-Wing's twin ion cannon, which has a Fire Control of 3D when operating as a turret with a separate gunner, but drops to 1D when fixed forward and fired by the pilot.

In the past, I've floated the idea of replacing the RAW's absolute rule for All-Out Speed (i.e. when flying at All-Out, the pilot may take no other action) with an increased penalty to perform other actions when flying that fast. It received a generally negative response, but I never quite shook the idea.

What I'm thinking here is that, in the case of fixed-forward weaponry, where the pilot essentially aims the guns by flying the ship, there is room for a house rule:

Essentially, if a pilot is flying All-Out Speed in a ship with fixed forward weaponry (a starfighter), he may also operate the ship's fixed forward weaponry only, subject to standard MAP rules. Any turreted weapons, such as the ion cannon on a Y-Wing or the quad-laser turrets on the Millennium Falcon, may be fired in this fashion as well, but only if the weapon's description specifically states that can be fired in fixed-forward mode in the ship's Front Fire Arc.

In addition, if a turreted weapon (or even one that is steerable within a single fire arc) is used in fixed-forward mode suffer a -2D penalty to their listed Fire Control.
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CRMcNeill
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PostPosted: Thu Nov 24, 2016 4:51 pm    Post subject: Reply with quote

Seriously? Nothing? Not even an angry denunciation from garhkal?
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garhkal
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PostPosted: Thu Nov 24, 2016 7:37 pm    Post subject: Reply with quote

My only gripe, is as per the rules, if you are going all out, you can't DO any other action, so there's no MAP to worry about applying to shooting the forward weapon as you can't do so *unless there's another gunner/co-pilot that can use it*
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CRMcNeill
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PostPosted: Thu Nov 24, 2016 7:44 pm    Post subject: Reply with quote

garhkal wrote:
My only gripe, is as per the rules, if you are going all out, you can't DO any other action, so there's no MAP to worry about applying to shooting the forward weapon as you can't do so *unless there's another gunner/co-pilot that can use it*

I know. Like I said, this would be an exception solely for fixed-mount weaponry that can only be aimed by steering the ship. Since the pilot is steering the ship while flying All-Out anyway, I think there is room for a house-rule.
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garhkal
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PostPosted: Fri Nov 25, 2016 2:22 am    Post subject: Reply with quote

And what sort of MAP would you apply from going all out?? -3d/-4d?
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CRMcNeill
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PostPosted: Fri Nov 25, 2016 11:53 am    Post subject: Reply with quote

garhkal wrote:
And what sort of MAP would you apply from going all out?? -3d/-4d?

I'm open to suggestions. I don't want it to be so high that it makes the house rule completely useless, but I'm not fully comfortable with using the standard -1D MAP. A lot of it would depend, I think, on the target.

Two fighters flying at All-Out, with one chasing the other means that the trailing fighter is going to have the lead fighter pretty well centered in its Front Fire Arc, with no sudden maneuvers possible by either party. Since the controls for fixed-forward weaponry on fighters is almost always mounted on the control stick, the pilot wouldn't really need to take his hands off the stick; he'd just need to pull the trigger. In that case, a standard MAP would be more appropriate.

However, if a fighter flying at All-Out is trying to strafe a stationary target on the ground, I think a much higher penalty would be appropriate, as the relative speed would make the timing of the shot much more difficult to calculate.
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Savar
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PostPosted: Fri Nov 25, 2016 1:49 pm    Post subject: Reply with quote

They could lose fire control also.
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CRMcNeill
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PostPosted: Fri Nov 25, 2016 1:56 pm    Post subject: Reply with quote

Savar wrote:
They could lose fire control also.

I don't want to go that route. IMO, a penalty to Fire Control should only occur if there is a problem with the weapon itself. It may have the same effect, but I'd prefer to tie the rule to the To Hit Difficulty.
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garhkal
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PostPosted: Fri Nov 25, 2016 2:54 pm    Post subject: Reply with quote

-3d sounds good to me then.
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CRMcNeill
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PostPosted: Fri Nov 25, 2016 3:28 pm    Post subject: Reply with quote

garhkal wrote:
-3d sounds good to me then.

I'm more inclined to just give it the standard -1D MAP, but with an additional penalty for relative speed based on this chart.
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garhkal
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PostPosted: Sat Nov 26, 2016 12:42 am    Post subject: Reply with quote

My issue, is that -1d penalty is the same as if they were just going cruise or full speed.. Surely there has to be some more penalty for going all out.
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CRMcNeill
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PostPosted: Sat Nov 26, 2016 1:10 am    Post subject: Reply with quote

garhkal wrote:
My issue, is that -1d penalty is the same as if they were just going cruise or full speed.. Surely there has to be some more penalty for going all out.

There is, but it's on the other side of the MAP, where the Piloting roll still has to beat the Difficulty for flying at All-Out, but at a -1D penalty, with all the potential problems that result from a Movement Failure.
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