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Obscure Character Archive!
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Bren
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PostPosted: Tue Aug 15, 2017 2:49 pm    Post subject: Reply with quote

Wow! I just went through this thread. Telsij you have done amazing work here. Very, very nice!
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Telsij
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PostPosted: Thu Aug 17, 2017 11:27 am    Post subject: Reply with quote

Many thanks for the kind words, Bren!

I do enjoy it and though time is scarce nowadays, I shall keep at it.
I'm always glad to hear that people dig the obscure characters!
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Whill
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PostPosted: Thu Aug 17, 2017 9:07 pm    Post subject: Reply with quote

Bren wrote:
Wow! I just went through this thread. Telsij you have done amazing work here. Very, very nice!

Indeed. Telsij is a top shelf guy.
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Telsij
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PostPosted: Mon Aug 21, 2017 7:24 pm    Post subject: Reply with quote

Whill wrote:
Indeed. Telsij is a top shelf guy.

*Blushes and bows* Thank you kindly, Whill. The sentiment is very much likewise!

EDIT: Ahoy, all! I just wanted to let everyone know that my RL deadlines, workload and moving from one apartment to another, are all
consuming considerable time. And so, this is another (hopefully brief) hiatus for the Obscure Character Archive. It shall return however!
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Telsij
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PostPosted: Tue Oct 17, 2017 9:13 am    Post subject: Reply with quote

https://drive.google.com/open?id=0B-7Q2Dm1-OcIQnh6SUlrY1pVU0k

The "REAL" OBSCURE CHARACTER TUESDAY presents... "Fake Wedge" — aka
COL TAKBRIGHT from A New Hope and the 2017 short story "Duty Roster."

At long last, we finally have an in-universe canon name and separate identity for "Fake Wedge" (played by Colin Higgins
and long known to fans for playing the OG Wedge before being fired), courtesy of Jason Fry's short story "Duty Roster,"
appearing in From a Certain Point of View, the SW 40th anniversary short story anthology.

And in a nice bit of fan service that I don't mind one bit, the "Fake Wedge" nickname is even applied to the character in-universe.
Of course, as was standard practice in even the old EU, the character's name is a tuckerization of actor Colin Higgins —
though here there is also some cross-IP action, as his new canon name also references Higgins' character Tak from Blake 7.

Lastly, SPOILER ALERT: The bio/capsule text in this write-up directly quotes from and condenses Fry's story, ending and all.
And so, proceed at your own risk and hope you dig!

EDIT: I will have to take yet another (hopefully brief) hiatus here, as RL has proven to be quite hectic yet again! See you again in the near(ish) future!
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Telsij
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PostPosted: Wed Jun 27, 2018 11:56 am    Post subject: Reply with quote

Come "Solo" for the lobster lunch, but stay for the high-stakes card tournament?

OBSCURE CHARACTER ARCHIVE presents:

THERM SCISSORPUNCH
Type: Aspiring Outlaw



DEXTERITY 4D
KNOWLEDGE 3D

Intimidation 5D, streetwise 4D, streetwise: Saponza's Gang 5D
MECHANICAL 2D+2
PERCEPTION 2D+2

Bargain 3D+2, con 3D+2, hide 3D, gambling: Sabacc 3D+2
STRENGTH 3D+2
Brawling 4D+2, swimming 4D
TECHNICAL 2D

Species: Nephran
Gender: Male
Character Points: 2
Move: 8

Equipment: Data fragments to offer in exchange for Coaxium, large bowl of green noodles,
pressurized combination flight/diving suit, sharpened shank implant (STR+1D damage if used
when brawling, implanted in left claw, requires Difficult Perception or search check to spot).

Species Special Abilities & Story Factors:
    Amphibious: Nephran can survive both on land and in water. They gain a +1D bonus to swimming checks.

    Chitinous Carapace:
    A Naphran's exoskeleton provides the species a +1D bonus to
    Strength vs. physical damage, and a +1 vs. energy damage.

    "Crusher" Claws: The Nephran gain a +1D bonus toward the success of any grappling attempts
    or grip-related checks made with their pinchers, and a +1D bonus to grappling/crushing damage.

    Eyestalks: Capable of moving independently, the eyestalks of Nephran grant them a +1D bonus
    to vision-based Perception or search rolls.

    Poor Fine Motor Dexterity: Because their large claws lack fingers, tasks that require fine manual dexterity and/or
    digital manipulation are more difficult for Nephran. They perform such actions at -2D penalty.

Capsule: Therm insisted that you call him, "Therm Scissorpunch" — although it was unknown if the nickname was one
that he had actually earned, or simply one he created for himself and was desperately trying to popularize.

In 10 BBY, Scissorpunch played (and lost) hands of Sabacc to both Lando Calrissian and Han Solo, at the Lodge on Vandor-1.
The Nephran relied on his fearsome appearance to intimidate other gamblers, largely because he was unable to rely upon
his skill at playing cards — which was mediocre at best.

Years later, sometime after the Battle of Yavin, and on behalf of his unnamed "Boss", Scissorpunch would enlist the aid
of veteran spacer Saponza, in order to acquire Coaxium in exchange for data fragments.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 91), Star Wars: Commander videogame,
starwars.com, Denny's TV commercial, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide and Wookieepedia.

PS: https://www.youtube.com/watch?v=j4ebR_ygjZA
His "acting" in this ^ "360 degree" trailer is pretty great.
Therm throws his cards down in a huff when he folds, etc.


Last edited by Telsij on Wed Jun 27, 2018 10:39 pm; edited 1 time in total
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MrNexx
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PostPosted: Wed Jun 27, 2018 6:59 pm    Post subject: Reply with quote

"Scissorpunch" makes me think of "Taserface"
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Sutehp
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PostPosted: Wed Jun 27, 2018 8:33 pm    Post subject: Reply with quote

MrNexx wrote:
"Scissorpunch" makes me think of "Taserface"


Oh gawds, I wanna watch Guardians of the Galaxy, Vol. 2 again.
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Telsij
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PostPosted: Tue Jul 03, 2018 10:29 am    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats and write-up for PROACH from Star Wars: Rebels.

This agile Trandoshan Overseer was named in tribute to Pat Roach, the burly barechested mechanic who brawled with Indiana Jones
in Raiders of the Lost Ark. See Proach give Zeb and Kanan a real run for their money here: https://youtu.be/x7hS6q2H_7U?t=1m14s


PROACH

Type: Mining Guild Slave Master



DEXTERITY 4D+1
Brawling parry 6D+2, dodge 6D, melee combat 5D
melee combat: whip 7D+2, running 5D+1
KNOWLEDGE 2D
Intimidation 6D, survival 3D+1, willpower 3D
MECHANICAL 2D+1
Machinery operation: mining equipment 3D+1
PERCEPTION 2D+2
Command: slaves 4D+1, search 3D+1, sneak 3D+2
STRENGTH 4D+2
Brawling: martial arts 8D+2, climbing/jumping 5D+2,
lifting 5D+2, stamina 5D
TECHNICAL 2D
First aid 2D+2, security 4D+1

Species: Trandoshan
Gender: Male
Dark Side Points: 2
Character Points: 6
Move: 9
Size: Over 2.1 meters tall

Special Skills: Martial Arts: Proach knows the following hand-to-hand combat techniques:
    Elbow Smash: Very Easy Difficulty. If skill check meets difficulty and attack hits target,
    Proach gains a +1D bonus to his damage roll, delivering a powerful elbow blow to his opponent.

    Disarm: Moderate Difficulty. If attack is successful, and neither parried nor dodged,
    and if skill check meets the difficulty number, then Proach disarms his target.

    Hold/Grapple: Moderate Difficulty + opposed Strength roll. If Proach succeeds on both skill checks,
    then he holds his target immobile. For every round target is held, the characters must make an opposed
    Strength roll. If the target beats Proach's Strength roll, he breaks free of the hold.

    "Suplex" Throw: Moderate Difficulty. If technique difficulty is met and attack is successful,
    Proach vertically inverts, lifts, then slams his opponent to the ground, inflicting 3D damage
    due to impact. Once thrown, opponent is prone, and must spend one action in order to
    stand back up. (Proach may also use other "Professional Wrestling" throws for dramatic/descriptive purposes,
    but game effects are unchanged.)

Species Special Abilities:
    Infrared Vision: Trandoshans are capable of seeing in the infrared spectrum. If there are ambient
    heat sources present, then Trandoshans can see clearly in low-light conditions and in darkness without penalty.

    Poor Fine Motor Skills: Due to the physiology of their fingers and hands, Trandoshans have difficulty
    performing any actions that require precise manual dexterity, such as picking locks or similar feats of
    prestidigitation. Trandoshans suffer a -2D penalty whenever they attempt any such actions.

Equipment: Electro-whip (Melee Difficulty: Moderate. Damage: STR+1 physical, or +1D to grappling and disarm attacks.
5D stun damage: user may deploy stun charge as additional non-roll action once target is grappled. Additional Game Effects:
Whip may be retracted into hilt as non-roll action. This feature may be used as winch to pull wielder toward a target he has
successfully grappled, or to pull grappled objects toward the user. At minimum, whip is capable of supporting a large humanoid's
weight: treat as Body Strength 5D+1. Range: 0-5m), fingerless gloves, hardhat-style helmet (+1D vs. physical, +2 vs. energy,
covers head only), Mining Guild uniform, utility belt.

Capsule: Proach, was a ruthless Trandoshan who oversaw slaves working in the Mining Guild's
ore crawlers on Lothal. Wielding an electro-whip, he was an imposing presence and deadly warrior.

While serving as foreman aboard Crawler 413-24 in 1 BBY, Proach got the drop on Kanan Jarrus,
during the Spectres' attempted hijacking of the vessel. The Trandoshan slavemaster successfully disarmed
and incapacitated the Jedi Knight, then engaged Zeb Orrelios in fierce hand-to-combat. Proach fought the
Lasat to a near stalemate, before falling to his death.

Sources: Star Wars: Rebels S4E8: "Crawler Commandeers",
https://www.starwars.com/tv-shows/star-wars-rebels/crawler-commandeers-episode-guide, and Wookieepedia.

Stats by Telsij. Capsule text adapted from https://www.starwars.com/databank/guild-slave-master-proach and Wookieepedia.

PS: From the episode guide trivia gallery, which revealed the homage to Pat Roach as he appeared in Raiders of the Lost Ark (see inset).



Last edited by Telsij on Tue Jul 03, 2018 2:26 pm; edited 1 time in total
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Telsij
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PostPosted: Tue Jul 03, 2018 10:37 am    Post subject: Reply with quote

MrNexx wrote:
"Scissorpunch" makes me think of "Taserface"

Sutehp wrote:
Oh gawds, I wanna watch Guardians of the Galaxy, Vol. 2 again.


Guardians is a great spiritual successor to SW in many ways, no? And man, if more names in the same vein of "Scissorpunch" were introduced, I'd be all for it. Solo has a few, though none reach the same heights....
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Telsij
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PostPosted: Tue Jul 10, 2018 1:21 pm    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats and write-ups for:
AURODIA VENTAFOLI and LULEO PRIMOC from SOLO: A Star Wars Story.

As much as I love the Modal Nodes and the "Cantina Band" theme,
the tune that this duo duet on is probably the first "in-universe" song
I'd listen to at my leisure. Here's the soundtrack version of what they
perform on Dryden Vos' yacht, before it was decided to pitch down
Primoc's vocals: https://www.youtube.com/watch?v=8QvoUr2HphE&feature=youtu.be



AURODIA VENTAFOLI
Type: Chanteuse of the Stars

DEXTERITY 3D+1
KNOWLEDGE 3D+2

Alien species 4D+2, artist: singing 7D+2, business: music industry 5D+2,
cultures 5D+2, languages 4D+2, planetary systems 5D, scholar: music 5D,
streetwise 4D, value 4D+2
MECHANICAL 2D+2
Communications: multi-vocoder 4D
PERCEPTION 4D
Bargain 5D, persuasion 6D, persuasion: live performance 7D+1
STRENGTH 2D+1
Stamina 4D+1
TECHNICAL 2D

Species: Human
Gender: Female
Character Points: 4
Move: 10

Equipment: Corded auropyle gown, elaborate headdress, multi-vocoder
(Boosts voice to non-human frequencies. Game Notes: If properly tuned via a
successful Alien species skill check + an EASY communications roll, device eliminates
any penalties incurred due to a user's vocals being out of a given species' audio spectrum,
while granting a +1D bonus to user’s artist or persuasion rolls), golden stiletto-heel shoes.

Capsule: A best-selling recording artist billed as the "Chanteuse of the Stars,"
Aurodia Ventafoli and her music were in high demand. She usually headlined high-end
concert halls, and touring made it difficult for her to settle in one place for too long,
but by 10 BBY, Ventafoli had taken a booking she couldn’t refuse: an extended residency
aboard Dryden Vos’ yacht for a hefty sum. And using her multi-vocoder, Ventafoli boosts
her already impressive voice so that it attains nonhuman frequencies, thus allowing her
work to reach the widest audience possible.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 77),
starwars.com, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide,
starswars.com Databank entry and Wookieepedia.


****************************************



LULEO PRIMOC
Type: Classic Supper Club Singer

DEXTERITY 1D+1*
KNOWLEDGE 3D+2
Artist: acting 4D, artist: singing 7D, bureaucracy 4D+2, business: music industry 6D+2,
languages 4D, planetary systems 5D+2, scholar: music 8D, streetwise 4D, survival 4D,
value 4D
MECHANICAL 3D
Musical instrument operation 4D+2, powersuit operation: exo-suit 4D,
repulsorilft operation: performance/travel flask 4D+1
PERCEPTION 3D+2
Bargain 4D+2, command: band 6D+2, con 4D+2, persuasion 5D+2
STRENGTH 1D+2*
Stamina 3D+2*, swimming 3D+2*
TECHNICAL 2D+2
Musical instrument repair 4D

Species: Gallusian
Gender: Male
Character Points: 2
Move: 1* (land) / 2* (liquid)

* Lowered due to effects of aging / being "past his prime."

Species Special Abilities:

Formaldehyde Preservation:
Soaking in formaldehyde allows Gallusians
to maintain their physical well-being and to extend their lives. If a Gallusian
is immersed in such a chemical bath for at least eight hours on a given day,
he may reroll one failed stamina skill check and one failed natural healing
check that day. However, he must accept the subsequent results of said rerolls.

Liquid Breathing: The Gallusians' respiratory system allows them to breathe both gas and liquid.

Swimmers: Because of their adaptive respiratory system, Gallusians have also evolved
a natural inclination for swimming, using contraction of their muscles and tentacles
for propulson. At time of character creation only, Gallusian characters may add +2D
for every 1D they place in their swimming skill.

Equipment: Repulsorlift-fitted flask filled with formaldehyde (Move: 5,
Maneuverability: +2, Skill: Repulsorlift operation, Body Strength: 2D,
Altitude Range: Ground level - 5 meters, Game Notes: Maximum flight ceiling of 5
meters is sustainable for only 2D rounds, Flask is equipped with microphone/speaker).

Capsule: First impressions of this tiny Gallusian might not suggest a recording legend,
but Luleo Primoc was a chart-topping singer in the years before the Clone Wars. He also
starred in a series of old holomovies while wearing a dashing humanoid exo-suit.
Now past his prime, Luleo is still favored by retro-collectors and enthusiasts.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 77),
starwars.com, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide
and Wookieepedia.
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Telsij
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PostPosted: Tue Jul 17, 2018 9:31 am    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats/write-up for
JESSICA MEADE, from the Star Wars: Droids animated series!

After rewatching all the old episodes and reading through the old comics,
I had statted her up ages ago for Shooting Womprats' (still-in-progress)
Droids sourcebook!

Hopefully, that too sees the light of day in the not-too-distant future!
PS: Here's the prototype for her (quite-80's) unreleased Kenner toy:
http://theswca.com/index.php?action=disp_item&item_id=35761


JESSICA MEADE
Type: Tramp Freighter Captain



A Quote: “Miniature stunner. A girl can’t be too careful in these parts.”
(Star Wars: Droids: The Adventures of R2-D2 and C-3PO: “The Lost Prince”)

DEXTERITY 2D+2
Blaster 4D+2, blaster: miniature stunner 5D+2, dodge 5D+2, running 4D
KNOWLEDGE 3D+1
Alien species 4D, business 4D+1, cultures 4D, planetary systems 5D+1,
streetwise 4D+1, survival 4D+2, value 4D+1, willpower 5D+2
MECHANICAL 3D
Astrogation 6D, capital ship piloting 5D, repulsorlift operation 5D+1, sensors 4D,
space transports 6D+2, starfighter piloting 4D+2, starship gunnery 4D+1,
starship shields 5D
PERCEPTION 3D+2
Bargain 4D+2, command 4D, con 5D+2, persuasion 5D+2, search 4D, sneak 4D
STRENGTH 2D
Brawling 4D, climbing/jumping 3D+2, stamina 4D
TECHNICAL 3D+1
Computer programming/repair 4D, security 4D+2, space transports repair 4D+2

Force Points: 1
Character Points: 11
Move: 10

Species: Human
Gender: Female
Homeworld: Tyne's Horky
Size: Over 1.75 meters tall

Background: A tramp freighter captain with a love of travel, Jessica Meade
has hauled cargo across many starlanes. Through it all, she was always willing
to help those in need. Because of this, Meade became entangled in the intrigue
surrounding the ascendancy of Mon Julpa, crown prince of Tammuz-an.

At Doodnik's Café on the mining world of Tyne's Horky, Meade stepped in to
aid a young miner named Jann Tosh, in fighting off the local crime lord's goons.
Agreeing to transport him and his mysterious passengers to Tammuz-an,
she and Tosh went on to play crucial roles in restoring the crown prince as
rightful ruler of his people. In thanks for her efforts, King Mon Julpa rewarded
Meade with a new starship, after her first freighter was lost to an attack by
the Pirates of Tarnoonga. Fittingly, Meade named this new transport, the King's Ransom.

Meade would stay on as an adviser to Mon Julpa for a time, before returning
to the life of a trader. And it was while transporting fuel to Tammuz-an, that
she again ran afoul of the Pirates of Tarnoonga.

Jessica’s cumbersome flight suit belied her true tall-and-slender build. The suit even
earned her the nickname "Old Iron Pants", but it was her fiery spirit that won her
the unwanted affections of pirate captain, Kybo Ren. Despite her capture, Meade was
able to outwit and elude Ren. Meade even helped halt the pirate raider's operations,
with the aid of Jann Tosh and his two droids, C-3PO and R2-D2.

Description: An assertive, attractive, and savvy young woman, with tan skin,
brown eyes, and short, dark hair that she styled sharply into a flattop, Jessica Meade
suffered no fools.

Equipment: Bulky vacuum suit and helmet (provides 10 hours of atmosphere,
+2 vs. energy, -1 penalty to Dexterity and related skills. Suit’s cumbersome design
effectively obscures wearer’s identity, and has earned Meade the nickname “Old Iron Pants”
amongst those who have not seen her helmetless. Suit is similar in appearance to space suits
that were once standard issue for the crew of agricultural freighters), comlink, dark red boots,
dark red dual utility belt, gray-blue jumpsuit, miniature stunner (5D stun damage, range: 3-5/10/20,
ammo: 15, Very Easy (5) Hide check to conceal), modified Surronian L-series light freighter
(Corsalys), Tammuz-an fuel transport tanker (King’s Ransom. Awarded to Meade by
Mon Julpa, after her freighter was destroyed in the course of ensuring his safe return to Tammuz-an).

Sources: Star Wars: Droids: The Adventures of R2-D2 and C-3PO Episodes 5-8
("The Lost Prince", "The New King", "The Pirates of Tarnoonga", "The Revenge of Kybo Ren"),
starwars.com: “The Droids Re-Animated, Part I”, and Wookieepedia. Stats and additional text
by Telsij. Background text adapted from archived Databank entry and Wookieepedia.
https://web.archive.org/web/20100203122252/http://starwars.com/databank/character/jessicameade/index.html
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