The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Poison Gases: Dioxis, Korfaise, Null Gas, Obah Gas, and ...
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Poison Gases: Dioxis, Korfaise, Null Gas, Obah Gas, and ...
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Tue Dec 13, 2016 1:33 am    Post subject: Poison Gases: Dioxis, Korfaise, Null Gas, Obah Gas, and ... Reply with quote

Been working diligently on the Saga Conversion REUP and in doing so finding and creating stuff that fell through the cracks. Here are some gases that don't have much about them in Galaxy at War or on wookieepedia. Not sure where I could get additional information on this stuff, but here are at least some mechanics that will allow GMs to put them in their games. Any suggestions are appreciated.

Dioxis Gas
A potent toxic gas used by the Neimoidians of the Trade Federation at the time of and following the Battle of Naboo. The green-white gas was deadly to most carbon-based lifeforms.

Dioxis Gas
Symptoms: Tightness of chest, salivation, mouth froth, bleeding from mouth and nose
Type: Inhalation
Incubation Period: Nil
Contagious: Nil
Fatal: Very High
Affected Species: Most carbon-based
Cure: None
Rarity: Uncommon
Time Period: ~32 BBY
Diagnosis Difficulty: Difficult
Required Skill: Medicine
Treatment Difficulty: Difficult
Notes: 6D+2 damage per round.
Source: Episode I, Galaxy at War (page 163), mechanics by +Oliver Queen

Korfaise
A substance used in its gaseous form as a coolant for starships. The gas is white and dangerous to breathe but easy to avoid outside contained areas, as it was lighter than air.

Korfaise
Symptoms: Shortness of breath, salivating, puffy eyes
Type: Nerve gas
Incubation Period: Nil
Contagious: Nil
Fatal: Moderate
Affected Species: All
Cure: None
Rarity: Uncommon
Time Period: Any
Diagnosis Difficulty: Moderate
Required Skill: First aid
Treatment Difficulty: Moderate
Notes: 4D+2 damage, half move until target spends 1D round outside the gas.
Source: Heir to the Empire (novel), Galaxy at War (page 163), mechanics by +Oliver Queen)

Null Gas
A type of gas that neutralizes oxygen in the air, suffocating oxygen-breathing species.

Null Gas
Symptoms: Tightness of chest, difficulty breathing, gasping
Type: Environment
Incubation Period: Nil
Contagious: Nil
Fatal: Low
Affected Species: All
Cure: Oxygen, rest and fluids
Rarity: Uncommon
Time Period: Any
Diagnosis Difficulty: Easy
Required Skill: First aid
Treatment Difficulty: Easy
Notes: The gas inflicts 8D stun damage and once the victim is rendered unconscious, he remains immobile for 1D hours.
Source: Stock Ships (page 56), Galaxy at War (page 163)

Obah Gas
A nerve gas that affects anything smaller than a Trandoshan or a Wookiee. The effects of obah gas could be reduced or negated by drinking the alcoholic beverage, Reactor Core.

Obah Gas
Symptoms:
Type: Inhalation, contact
Incubation Period: Nil
Contagious: Very low
Fatal: High
Affected Species: All
Cure: None (the beverage Reactor Core is rumored to reduce or negate effects)
Rarity: Rare
Time Period: Any
Diagnosis Difficulty: Difficult
Required Skill: Medicine
Treatment Difficulty: Difficult
Notes: 6D damage per round.
Source: Glaxy at War (page 163), mechanics by +Oliver Queen

Trauger Gas
A large portion of Socorro's surface is beset with underground volcanic activity. The result of this is a rather dangerous side effect—the creation and expulsion of Trauger gas. Under tremendous pressure, the gas is initially expelled as a volatile steam. Combined with water, it is a corrosive acid that can liquefy even the hardest metals. Such occurrences of Trauger steam are rare in the open deserts, but happen frequently in the polar regions. Ships are cautioned to avoid these and other particularly volatile areas.

Once the water has evaporated and the steam cools, the Trauger compound evolves into a heavy, gaseous form. Odorless and invisible, the gas will kill an unsuspecting victim within minutes. There is no known antidote except to stay well clear of these areas. Fields of Trauger emissions are closely monitored and well-marked if they are near settlements.

Despite its dangers, Trauger gas has been harnessed and used as a tool of certain exclusive assassins throughout the galaxy.

Trauger
Symptoms: Blurry vision, confusion, dizziness, fever, light-headedness, mild confusion, muscle impairment, nausea, upset stomach, vertigo, and weakness
Type: Contact, inhalation
Incubation Period: Nil
Contagious: Contact Moderate, inhalation Very High
Fatal: Very High
Affected Species: All
Cure: None
Rarity: Rare
Time Period: Any
Diagnosis Difficulty: Difficult
Required Skill: Medicine
Treatment Difficulty: Very Difficult
Notes:

Trauga Gas Effects
Exposure
Minor (10-30 seconds)
Moderate (1-2 minutes)
Severe (3-4 minutes)
Critical (5+ minutes)

Damage
2D+2
4D
6D+2
8D+2

Effect
In addition to normal injury effects, victims suffer light-headedness, dizziness, upset stomach, mild confusion, and weakness. Stunned victims are at -1D to all actions until they rest for 1D hours. Wounded victims are at -1D to all actions until they rest for 1D days.

Stunned effects are as above. In addition to normal injury effects, wounded or worse victims suffer blurry vision, fever, vertigo, nausea, confusion, and muscle impairment, and are at an extra -1D to all actions. They must rest for 1D weeks to heal this damage.

Stunned effects are as above. In addition to normal injury effects, wounded or worse victims suffer shock, severe nausea, blindness, delusional episodes, and upper respiratory distress for 1D weeks after exposure; during this time, they are at an extra -2D to all actions. They permanently suffer -1D to all Knowledge skills.

Stunned effects are as above. In addition to normal injury effects, wounded or worse victims suffer black-outs, convulsions, unconsciousness, respiratory failure, and cardiac arrest. After recovery, victims are at an extra -2D to all actions for 1D weeks; during this time there is a 2 in 6 chance the victim will suffer complications which causes death in 1D hours unless treated with a Very Difficult first aid or Moderate (A) medicine roll. Victims permanently suffer -1D to all Knowledge skills.

Source: Black Sands of Socorro (pages 18-19), Galaxy at War (page 163)
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Tue Dec 13, 2016 3:17 am; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 13, 2016 2:53 am    Post subject: Reply with quote

These look cool...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0